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Wait Peopel Are Brawling?


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#41 Punkass

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Posted 16 July 2013 - 09:55 PM

View PostTennex, on 16 July 2013 - 02:23 PM, said:

What's going on? i see people brawling now

is this MWO?

I can brawl now? :rolleyes:

#42 Asapiophobe Vortex

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Posted 16 July 2013 - 11:35 PM

I've even been brawling with my CTF-2X carrying 2xSRM6 even before this last patch. My K/D ratio with that mech was still 3.0+.. So yeah, brawling is possible, and it's even more viable again now, that SRMs got some of their damage back...

Anyone saying otherwise just doesn't know how to play a brawler.

#43 aniviron

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Posted 17 July 2013 - 02:01 AM

View PostOpCentar, on 16 July 2013 - 03:18 PM, said:

The only people annoyed by this patch are those which one click wonder builds don't work as they did before.

They will keep arguing that nothing has changed, yet I see they all modified their builds for less alpha more sustained DPS due to heat scale. Even if it's just a drop from 40 to 35 dmg it's a start and I'll take it.


Brawling meds coming back to the field is just another proof of patch success. Same as moaning about seismic, twin AC/20s and SSRMs.


So kudos to PGI for finally delivering a patch full of win.


Modified to make sniping less viable: huge success! (my enemy)

Posted Image

#44 Nryrony

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Posted 17 July 2013 - 02:34 AM

View Postaniviron, on 17 July 2013 - 02:01 AM, said:


Modified to make sniping less viable: huge success! (my enemy)

Posted Image


1. You are not dead
2. he reduced his weapon layout - its not a 4xER PPC + Gauss build.

Note that he still can do what he did before, he just needs to salvo fire, or fire 2xppcs + gauss at max.

/irony off
----------------------------------------------------------------------------------------

Overall its better, but the main problem is still not solved:

- We have weapons that concentrate all their firepower in one point (bullet).
- There is no noticable downside to having a long range weapon like a Gauss Rifle or an ER PPC.

Meaning, a PPC is still one if not the best energy weapon when it comes to pure dps. Keep in mind that the PPC has a huge range and basicly shoots a bullet, not a beam -> concentrates the fire which makes it a lot easier to core an enemy.

The Gauss Rifle looses 25% of its dmg compared to an AC 20 yet it doesn't produce heat and takes less space. With its range alone it is far superrior to the AC 20 -> you kill your enemy long before he can shoot you.

- Both weapons can still be used in close combat.

So ranged weapons defently need plenty of balance.

An overall speed boost to the mechs movent speed could also help to reduce the dominace of ranged weapons.

Edited by Nryrony, 17 July 2013 - 02:55 AM.


#45 aniviron

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Posted 17 July 2013 - 02:54 AM

View PostNryrony, on 17 July 2013 - 02:34 AM, said:


1. You are not dead
2. he reduced his weapon layout - its not a 4xER PPC + Gauss build.

Note that he still can do what he did before, he just needs to salvo fire, or fire 2xppcs + gauss at max.

/irony off
----------------------------------------------------------------------------------------

Overall its better, but the main problem is still not solved:

- We have weapons that concentrate all their firepower in one point (bullet).
- There is no noticable downside to having a long range weapon like a Gauss Rifle or an ER PPC.

- Meaning, a PPC is still one if not the best energy weapon when it comes to pure dps. Keep in mind that the PPC has a huge range and basicly shoots a bullet, not a beam -> concentrates the fire.

- The Gauss Rifle looses 25% of its dmg compared to an AC 20 yet it doesn't produce heat and takes less space. With its range alone it is far superrior to the AC 20 -> you kill your enemy long before he can shoot you.

- Both weapons can still be used in close combat.

So ranged weapons defently need plenty of balance, an overall speed boost to the mechs movent speed could also help to reduce the dominace of ranged weapons.


I should have used sarcasm tags to save you the time it took to type that post out. I know his build is still too good. He's also not in an as7-rs, which was the only one commonly using the 4ppc + 1gauss- this is the same build as always for the highlander, but one ppc is now er. And yes, you will note that I am not dead because I have not engaged him yet

#46 Thundercles

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Posted 17 July 2013 - 04:01 AM

Regardless of how the meta ends up swinging, last night was good times in MWO. Not once did I lose entire sections of armor to a single long-range salvo. Got LRM'd to death a few times, but I'm not sure if that was because I got unlucky in positioning, or something changed with cover vs. LRMs. I'm guessing the former. Saw less* assaults overall, down to only 3-4 per team. Even had a game where I foolishly decided to wing for a wandering Atlas (I was in a HBK-4SP) and we got rolled by a ravenous wolfpack of mixed HBK chassis. The first time I smiled while getting dismembered in a long time.

It. Was. Glorious.

I don't think it will last though. Too many people will ultimately drift back to hill-humping assaults, because there simply is no way to balance them against other tonnage classes based purely on weapon changes. Whatever the 'good' weapons may be from patch to patch, assaults can just have MOAR of them than anyone else and win, for the most part.

#47 ChallengerCC

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Posted 17 July 2013 - 04:10 AM

PPC/Gaus need a clear disadvantage in close combat.

#48 Lugh

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Posted 17 July 2013 - 04:22 AM

View PostDeathlike, on 16 July 2013 - 03:01 PM, said:

I swear hit registration improved a little... and yet, I dunno... too much weirdness and uncertainty.

Hit registration did NOT improve. The Victor I cored out and had a beet RED CT that I hit with two alphas AFTER it was red and registered nothing proves that.

Same guy took shots to that same CT piece from teammates without dying as well.

View PostChallengerCC, on 17 July 2013 - 04:10 AM, said:

PPC/Gaus need a clear disadvantage in close combat.

They have one. 4 man drop. Mixed build for me and brawler builds for the other 3. Cover fire to get to a point where charge could happen, And BAM in amongst the overheating sheep. They died fast and furious to more mobile, SRM heavy builds like flies.

To prove it worked we did it for a couple hours that way. The trick being getting enough cover fire to get to a position where the charge is possible without taking too much damage in return.

#49 Warge

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Posted 17 July 2013 - 04:24 AM

View PostNryrony, on 16 July 2013 - 02:40 PM, said:

From my experience today people tend to use a lot more lrms then usual.

That else to do? Game balance leaves no other options.


View PostNryrony, on 16 July 2013 - 02:40 PM, said:

So since today we have three main threats to balance:
- Still PPCs/Gauss builds
- LRM boats (especialy with PPCs)
- 2xAC20

Balance... it's too big word for this game.

#50 BigJim

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Posted 17 July 2013 - 04:41 AM

View PostLugh, on 17 July 2013 - 04:22 AM, said:


To prove it worked we did it for a couple hours that way. The trick being getting enough cover fire to get to a position where the charge is possible without taking too much damage in return.


Heavens, you don't mean to say that one should accept the ranged-game is and should be a viable strat within a team, and that one should use one's own ranged guys to suppress enemy fire while one's brawlers close under cover into face-**** range?


Just because so many folk got pissed at multi-PPC racks doesn't mean that entire aspect of the game should be stripped out entirely - There are basically 2x ranged weapons in this game, PPC and Gauss.
If you're going to play a ranged mech, you're going to be taking those weapons, so don't be surprised.

The ranged game should be viable, it's just that other strats should be viable too, if you play it right.
The game should absolutely NOT become like Rock/Paper/Scissors when this counters that, counters that - It should come down to who was simply better on the night and used their own composition to best effect while negating the other guy's.

As long as it's possible to get close to a ranged enemy (map balance) and you can do enough damage once you're there (weapon balance), then both aspects are cool.

Just like Lights - mainly, your lights should be countering the enemy lights. Just as your ranged guys should be countering their ranged guys, such that your short to mid-ranged guys can manoeuvre..

#51 Kaldor

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Posted 17 July 2013 - 05:05 AM

Overall, good patch. Still need to get PPCs all in the same bucket for heat scale and seismic wall hack needs a nerf, but thats coming on the 30th.

I seen a few sniper builds last night, but people are a little more hesitant about shutdown alphas now that they can take damage. My ELO is not high enough to see whats going on at the top, but if all that is seen up there is PPCs and gauss, then heat needs to be increased to control the alpha sniper game.

#52 MaddMaxx

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Posted 17 July 2013 - 06:39 AM

View Postsoarra, on 16 July 2013 - 05:23 PM, said:

ive still seen a lot of ppcboats and ac40 mechs.
most ppc boats are 2 er and 2 ppc


And they have 2 weeks more for that fun before they too will have to change up that load out and back down to 35 or deal with the penalty as well.

The AC40 build is well known. Once spotted, spread the good word and focus some fire. Not rocket science really.

#53 Rippthrough

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Posted 17 July 2013 - 06:44 AM

View Postaniviron, on 17 July 2013 - 02:54 AM, said:

this is the same build as always for the highlander, but one ppc is now er.


The single ER build was the normal one anyway.

#54 Tennex

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Posted 17 July 2013 - 08:25 AM

people say that the Heat change didnt do anything.
But i think it traded the 40 pin point AC40 jager various assortments of mix armament SRM6 ML builds and such. Not too much can be said for PPC/LL ERPPC/ERLL since not all parts of the system are in.

i'd take 60 points of spread damage over 40 points of pin point damage anyday

#55 TexAce

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Posted 17 July 2013 - 08:29 AM

The Highlander I ripped a hole through with my 4xSRM6 yesterday at 60meters says hi,.





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