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Teleporting Mechs Are Back, Hsr Seems Broken


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#1 Reptilizer

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Posted 16 July 2013 - 10:45 PM

Hey there,

with the latest patch, mechs are regularly teleporting short distances again. Ping of all participants is usually 150 or lower and chassis does not seem to matter (so no lights/lag problem).

Also HSR for SRMs seems severely broken. While there ARE glitches with hit detection over all weapon systems, the SRMs regularly do not register as they should. No matter if i use a mech with flaps or without.

Edited by Reptilizer, 16 July 2013 - 10:45 PM.


#2 Reptilizer

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Posted 18 July 2013 - 03:26 AM

Reinstall did remove the teleporting mechs.
Hit detection still seems off.

#3 Lugh

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Posted 18 July 2013 - 10:42 AM

Very broken currently.

Almost every match I can record an instance of seeing something on my screen (Shooting a beet red torso with multiple weapons), but nothing registers on the server.

#4 Bartholomew bartholomew

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Posted 18 July 2013 - 02:25 PM

I have seen the base be insta-captured with no warning, not able to lock up targets even though i see an empty red triangle, and blue marker arrows remaining over dead friendlies since the patch. ping at beginning of game for me at 120-130.

#5 The Black Knight

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Posted 19 July 2013 - 03:29 PM

I just watched an immortal spider teleport around. it would move full widths of the mech. made it untouchable and very frustrating

#6 Valore

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Posted 19 July 2013 - 05:17 PM

Its not the last patch, this has been happening for months now. Check the patch archives, there's at least one major thread on it every patch.





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