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It's Ineffective To Punish Snipers By Lowering Dps (Heat Penalties Fail)


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#21 Deathlike

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Posted 17 July 2013 - 06:44 AM

PGI Math: The only thing that makes 2 (PPCs) + 2 (ERPPCs) suddenly not = 4 (total PPCs).

#22 Homeless Bill

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Posted 17 July 2013 - 10:44 AM

View PostInkarnus, on 17 July 2013 - 04:19 AM, said:



5:10
just shows clearly what happens to a stalker in melee now ;)
wich cant hide behind his team anymore i call that a
betterment for balance not a perfect one but a first step!

No - that's what happens when a scrub player keeps alpha striking in a brawl. You'll notice that in all of the videos, I make a point to alpha as much as I can. That's not how I'd play with the new penalties; I'd switch to 2x2 shooting for brawls. The videos were for testing purposes, and I think it adequately demonstrates how largely unaffected good players will be.

Again, I would contend that the SRM damage increase did more for the game than the entire heat penalty system.

View PostNarcisoldier, on 17 July 2013 - 05:48 AM, said:

How is anybody surprised that the boating penalty system is a failure? Have schools stopped teaching basic math skills or what?

I'm not surprised. I've been one of the most vocal about why it won't work, but I figured a couple videos showing off how ineffective it is couldn't hurt.

#23 WolvesX

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Posted 17 July 2013 - 01:47 PM

Homeless Bill you on NGNG soon ?

#24 Homeless Bill

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Posted 17 July 2013 - 02:20 PM

View PostWolvesX, on 17 July 2013 - 01:47 PM, said:

Homeless Bill you on NGNG soon ?

I wish. No word from Phil, though I haven't talked to him since last week. We'll see what happens. If I can go on and make my case, I'll be thrilled; if not, it's not the end of the world.

Sadly, the more I see from PGI, the less faith I have that they'll ever re-evaluate anything they're doing. They'll probably look at the result of this patch and say, "The heat penalties worked!" instead of, "Buffing SRMs sure was a good idea."

They say they listen and that a lot of feedback gets "forwarded," but I'm pretty sure no one reads it and we're all just wasting our time.

#25 KuruptU4Fun

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Posted 17 July 2013 - 02:28 PM

Homeless I see your point, sniping (by it's very nature) is about sitting patiently and waiting for that perfect shot. For those who can do it, stay out of harms way while waiting then take that shot I have all the respect for in the world. It's an elite skill and I would love to have a couple with it on my team.

Unfortunately just like when lights were everyone's go to mech, there were a handful of good light pilots and a crap load of bad ones. When they put collisions in it weeded that field out. Sadly the same has been the case with sniper mechs, I think this patch will certainly weed out the chaff and give those who excel at the role a new lease on life....

#26 RG Notch

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Posted 17 July 2013 - 02:30 PM

View PostHomeless Bill, on 17 July 2013 - 02:20 PM, said:


They say they listen and that a lot of feedback gets "forwarded," but I'm pretty sure no one reads it and we're all just wasting our time.

Yet you never let it stop you..... :D

#27 Erata

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Posted 17 July 2013 - 02:31 PM

View PostBehemothk, on 17 July 2013 - 03:08 AM, said:

I'm calling so everyone who starts NEW topic about how it is hard to be a sniper now (better make one theme for all snipers).
Try to play LRM mech & you will know what is really hard.


He is complaining about how sniping remains easy to do and remains effective. He is on your side and you're arguing against him. GOSH!

Edited by Erata, 17 July 2013 - 02:32 PM.


#28 Homeless Bill

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Posted 17 July 2013 - 02:58 PM

View PostKuruptU4Fun, on 17 July 2013 - 02:28 PM, said:

Homeless I see your point, sniping (by it's very nature) is about sitting patiently and waiting for that perfect shot. For those who can do it, stay out of harms way while waiting then take that shot I have all the respect for in the world. It's an elite skill and I would love to have a couple with it on my team.

Unfortunately just like when lights were everyone's go to mech, there were a handful of good light pilots and a crap load of bad ones. When they put collisions in it weeded that field out. Sadly the same has been the case with sniper mechs, I think this patch will certainly weed out the chaff and give those who excel at the role a new lease on life....

I'll agree to an extent. At least you have to know what you're doing to an extent now, and it's not the easy go-to win button for newbies. That said, it's a broken mechanic that the best pilots shouldn't be able to abuse. I have far more respect for a sniper that can put two 20-point bursts of damage on a target than a single 40-point alpha.

If you watch those videos, you'll see what I mean: it's just not that hard to camp out, pop up, take a shot, and chill out for a while. When jumpjet shake was in, I was at least proud of being a good poptart. Now, it's back to a relatively skill-less game of point and click.

Sniping (particularly when you have a non-PUG team capable of defending you) is a low-risk combat style. It also has the highest reward. I simply see no reason for a 'mech to do over 30 points of damage to a single component with a single click - particularly at long range.

View PostRG Notch, on 17 July 2013 - 02:30 PM, said:

Yet you never let it stop you..... :D

I'm a rehabilitating ex-debater (cue master debater jokes); I come to the forums to fill my quota of fight. For a while there, I had a crazy pipe dream about improving the game, but I'm mostly just here for the fight anymore. I also just really enjoy game design and balance analysis.

#29 LegoPirate

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Posted 17 July 2013 - 03:36 PM

putting 40 points of damage on a single component has never been the issue. the issue has always been putting 120-160 points of damage out in 8 seconds. there is absolutely no reason a competent shot shouldnt be able to succeed if he fires once every 30 seconds like your stalker video. high damage low DPS mechanics are the basis of every sniper in every FPS ever. the problem before was that ppcs both had pinpoint alpha AND high sustainable DPS.

not to mention that if that stalker actually got engaged in a fight with anything, it would be beyond screwed. you rocketed up to 80+% on a single alpha, and not alpha striking in a brawl will guarantee you will either A. stare down the enemy and let them ct core you. or B. spread all your damage all over the place. and potentially both.

#30 RG Notch

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Posted 17 July 2013 - 05:03 PM

View PostHomeless Bill, on 17 July 2013 - 02:58 PM, said:


I'm a rehabilitating ex-debater (cue master debater jokes); I come to the forums to fill my quota of fight. For a while there, I had a crazy pipe dream about improving the game, but I'm mostly just here for the fight anymore. I also just really enjoy game design and balance analysis.

I'm just here for the "debating" as well so I know the feeling. Some folks are too easy to rile up though. It's a hobby. On occasion I'll actually engage in game mechanics debates, but I'm pretty much here for the same reasons. :P

#31 QuantumButler

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Posted 17 July 2013 - 07:38 PM

PGI balancing not working as intended? well I never.

Seriously, why is anyone surprised at this point? They have a long track record of this sort of thing.





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