Edited by Purlana, 17 July 2013 - 11:20 AM.
What Is A Cheese Build?
#1
Posted 17 July 2013 - 10:57 AM
#2
Posted 17 July 2013 - 11:02 AM
A cheese build, from my understanding is a generally a "subjective" issue, depending on how you feel about the FOTM.
Anything that "appears" difficult to counter and/or hard hitting can be considered a "cheese build". However, most of the time (at least 50%) the rage that exists occurs when you are not experienced enough to counter it.. which is what makes it a problem. If people were to understand the underlying mechanics of how/why a particular build is successful and/or minimizing its weaknesses, people would be just copying it... which is why the FOTM exists.
In essence... it's mostly a subjective issue, but people who decidedly don't know how to counter it usually whine about it more than they should. That is how you know of the existence of a "cheese build".
Edited by Deathlike, 17 July 2013 - 11:03 AM.
#3
Posted 17 July 2013 - 11:02 AM
The pre-patch 4 PPC or 3 PPC + Gauss was cheese, as it took -far- more effort to get close to and destroy than it took the person piloting it to destroy you. It is no longer cheese, as the speed at which he can destroy you has been dropped, and that window now makes taking him out with non-sniper builds viable. AC40s and Splat Cats were never quite "cheese", but they were perhaps a little too good. They have been reigned in. If you're dying to LRM boats, I can't help you. They're really powerful if you get caught out in the open... which is what they should be. LRMs are fire support. Fire support is supposed to be really powerful but hard to use. Considering we get massive warning lights and Betty yelling in our ear every time an LRM -thinks- about launching at us, there is very little excuse for getting burned down by LRMs.
#4
Posted 17 July 2013 - 11:06 AM
Purlana, on 17 July 2013 - 10:57 AM, said:
Everything that beats you is cheese.
It's not cheese if you use it to beat someone. Then it's payback.
A broken character/mehanic, such as street fighter 2 Akuma, is simply broken, and playing with it grants you nothing.
Broken is always broken, and unlike what is and isn't cheese, everybody agrees on what's broken and not.
Understand the difference.
#5
Posted 17 July 2013 - 11:07 AM
The core mechanics that perpetuate the builds are at fault, not the builds themselves per se.
#6
Posted 17 July 2013 - 11:13 AM
#7
Posted 17 July 2013 - 11:13 AM
#8
Posted 17 July 2013 - 11:14 AM
#9
Posted 17 July 2013 - 11:16 AM
Here is your whine.
And a healthy dose of L2p.
#10
Posted 17 July 2013 - 11:16 AM
Is a Stalker with 2x15LRM+atermis, 4xML and 2xSRM4+artemis what you call a LRM build? Or do you mean an LRM boat?
#11
Posted 17 July 2013 - 11:17 AM
#12
Posted 17 July 2013 - 11:20 AM
Screech, on 17 July 2013 - 11:16 AM, said:
Is a Stalker with 2x15LRM+atermis, 4xML and 2xSRM4+artemis what you call a LRM build? Or do you mean an LRM boat?
Modified to say boat, and took out brawlers.
#13
Posted 17 July 2013 - 11:21 AM
General Taskeen, on 17 July 2013 - 11:17 AM, said:
Additionally it would make AMS somewhat effective against SRMs - longer burst = more chance to take out missiles. Currently AMS, even buffed, is hard pressed to take out more than 1 missile in an SRM volley.
#14
Posted 17 July 2013 - 11:30 AM
General Taskeen, on 17 July 2013 - 11:17 AM, said:
I would advise against this as it would be a huge nerf to SRM. Take out a TBT-7m and put a SRM6 in its left chest and you can experience what ripple fire would do to SRMs, they would become the worst brawler weapon available. I think I would take both MGs and LPLs over SRMs with ripple fire.
#15
Posted 17 July 2013 - 11:41 AM
'Your build is always cheese. My build is never cheese.'
Sadly, any build that people loose to seems to be declared cheese. It does not matter if the build has glaring weakness or flaws.
Edited by T a z z, 17 July 2013 - 11:42 AM.
#16
Posted 17 July 2013 - 11:42 AM
#18
Posted 17 July 2013 - 11:46 AM
#19
Posted 17 July 2013 - 11:47 AM
Screech, on 17 July 2013 - 11:30 AM, said:
I would advise against this as it would be a huge nerf to SRM. Take out a TBT-7m and put a SRM6 in its left chest and you can experience what ripple fire would do to SRMs, they would become the worst brawler weapon available. I think I would take both MGs and LPLs over SRMs with ripple fire.
I would advise it to happen, but I'm not sure people understand what I mean by ripple fire. I don't mean "ripple fire" in the sense of how missiles work now when firing from tubes that don't change according to what is slotted there (an srm6 firing 4+2 on a Jenner, for example).
What I mean is Mech Warrior 2. You remember that don't you? Or how about MW:LL?
I'm talking about very fast SRMs that shoot 1 after the other in very quick succession.
An example in the below video:
(MW:LL took the "ripple fire" concept from early games, notice how fast those missiles travel, fire more straight, and ripple fire ensuring you have to aim them)
#20
Posted 17 July 2013 - 11:49 AM
Screech, on 17 July 2013 - 11:30 AM, said:
I would advise against this as it would be a huge nerf to SRM. Take out a TBT-7m and put a SRM6 in its left chest and you can experience what ripple fire would do to SRMs, they would become the worst brawler weapon available. I think I would take both MGs and LPLs over SRMs with ripple fire.
Ripple fire is without a doubt a horrible idea, simply a straight up nerf. I wish people would never mention this awful idea again.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users