Drop The Clan, Reset The Era
#1
Posted 17 July 2013 - 05:51 AM
#2
Posted 17 July 2013 - 06:24 AM
#3
Posted 17 July 2013 - 06:30 AM
#4
Posted 17 July 2013 - 06:37 AM
They're going to end up trying to balance Clan DHS with normal SHS and it'll be no less a disaster. Not to mention the other clan cheese: ultra AC/20s, LRM20s that weigh only 5 tons and can be used at 0m, large pulse lasers that hit like PPCs at longer than PPC range, heavy medium lasers that hit as hard as PPCs but weigh 1 ton.
Good times ahead.
#5
Posted 17 July 2013 - 06:39 AM
#6
Posted 17 July 2013 - 06:39 AM
That's a huge amount of cash lying on the ground.
#7
Posted 17 July 2013 - 06:41 AM
#8
Posted 17 July 2013 - 06:48 AM
Mister Blastman, on 17 July 2013 - 06:39 AM, said:
Oh believe me, i want to see the Clans as much as anyone (Smoke Jaguars represent!), I just don't have faith in PGI to implement them with any degree of success and this is coming from a guy who is a founder, dropped $80 on the Phoenix mechs and has probably spent another $400 on MC over the course of the year.
I just think they need to concentrate on properly balancing of the current game. Reset us to 3025, get the balance down pat, implement all the missing features (Community Warfare, UI 2.0, a proper matchmaker or lobby, etc.). Once they get all that done, then jump the time line forward to the Clan invasion era and introduce the new stuff and start raking in the money.
#9
Posted 17 July 2013 - 06:51 AM
#10
Posted 17 July 2013 - 06:53 AM
Edited by AvatarofWhat, 17 July 2013 - 06:54 AM.
#11
Posted 17 July 2013 - 06:59 AM
So, it is feasible. You could see 6 Clan on 8 IS matches. Or 8 vs. 8 with tonnage handicaps.
#12
Posted 17 July 2013 - 07:07 AM
FatBabyThompkins, on 17 July 2013 - 06:59 AM, said:
So, it is feasible. You could see 6 Clan on 8 IS matches. Or 8 vs. 8 with tonnage handicaps.
Clans fight in groups of 5 (Stars) and the typical balance in TT is 2 Lances vs 1 Star. I agree that enforcing that would possibly help balance; however, that is in a pure Clan tech vs. pure IS tech engagements. The problem of balance occurs when IS mechs start to equip Clan technology. That makes balanced teams a little more complicated and in TT they used Battle value to balance those fights out. What PGI intends to do is still a mystery, but given their current track record its probably going to be a convoluted mess. Again this is coming from a guy that really wants to see this game be successful, I just wish PGI would take a step back and look at the big picture instead of the individual parts that need fixing in a vacuum.
#13
Posted 17 July 2013 - 07:08 AM
FatBabyThompkins, on 17 July 2013 - 06:59 AM, said:
So, it is feasible. You could see 6 Clan on 8 IS matches. Or 8 vs. 8 with tonnage handicaps.
Given that the Match Maker no longer cares about tonnage, it'll likely end up being a 12 v 10 scenario. With only 20% more 'mechs on the field, the IS forces don't stand a chance unless PGI plans to 'nerf the hell out of what Clan technology is supposed to be. Perhaps if they did 12 v 5, but that seems too lop sided towards the IS side (if you can believe).
The fact is, the OP is right. PGI can't get IS vs IS balanced correctly, very little faith they can get IS vs Clans done right.
#14
Posted 17 July 2013 - 07:12 AM
focuspark, on 17 July 2013 - 07:08 AM, said:
12v10 might be too Clan-favouring in TT, but this is not TT. Clan mechs carry more firepower, but not more defences than IS mechs. How often do you find that a team that looses two mechs early goes on to loose? It's a huge amount of the time because of the way that focused fire melts mechs in MW:O. It'll melt Clan mechs just as fast.
#15
Posted 17 July 2013 - 07:37 AM
Morsdraco, on 17 July 2013 - 07:07 AM, said:
Clans fight in groups of 5 (Stars) and the typical balance in TT is 2 Lances vs 1 Star. I agree that enforcing that would possibly help balance; however, that is in a pure Clan tech vs. pure IS tech engagements. The problem of balance occurs when IS mechs start to equip Clan technology. That makes balanced teams a little more complicated and in TT they used Battle value to balance those fights out. What PGI intends to do is still a mystery, but given their current track record its probably going to be a convoluted mess. Again this is coming from a guy that really wants to see this game be successful, I just wish PGI would take a step back and look at the big picture instead of the individual parts that need fixing in a vacuum.
I haven't looked at BT in 20+ years, so yeah, that would make sense for the Star/Lance configurations.
As for equipping Clan tech on IS machines... yeah that gets messy. The only way, as you said, would be to have a battle rating for a mech, which is yet another system to balance.
#16
Posted 17 July 2013 - 09:20 AM
#17
Posted 17 July 2013 - 10:20 AM
#18
Posted 17 July 2013 - 10:38 AM
By starting at the very latest of eras, you would already have balanced for the Clans right at the very beginning, and you do not have to balance for anything like that afterwards.
#19
Posted 17 July 2013 - 12:06 PM
Anjian, on 17 July 2013 - 10:38 AM, said:
By starting at the very latest of eras, you would already have balanced for the Clans right at the very beginning, and you do not have to balance for anything like that afterwards.
Starting at AoD era would give you a higher mount of mechs an equipment, which also translates to more mechs and equipment to balance. The idea is to start with less things to balance then slowly work forward, not try to balance everything at once, which is the mess we are getting into now.
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