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Public Test 1.0.11 - 18-Jul-2013 - Morning Feedback


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Poll: Public Test 1.0.11 - 18-Jul-2013 - Morning Feedback (290 member(s) have cast votes)

What is your average FPS? (Press F9 during Gameplay)

  1. 0 - 10 (4 votes [1.38%] - View)

    Percentage of vote: 1.38%

  2. 11 - 20 (20 votes [6.92%] - View)

    Percentage of vote: 6.92%

  3. 21 - 30 (66 votes [22.84%] - View)

    Percentage of vote: 22.84%

  4. 31 - 40 (62 votes [21.45%] - View)

    Percentage of vote: 21.45%

  5. Voted 41 - 50 (54 votes [18.69%] - View)

    Percentage of vote: 18.69%

  6. 50+ (83 votes [28.72%] - View)

    Percentage of vote: 28.72%

How does your FPS compare with the current live version?

  1. Much Worse (13 votes [4.50%] - View)

    Percentage of vote: 4.50%

  2. Worse (89 votes [30.80%] - View)

    Percentage of vote: 30.80%

  3. Voted About the Same (166 votes [57.44%] - View)

    Percentage of vote: 57.44%

  4. Better (16 votes [5.54%] - View)

    Percentage of vote: 5.54%

  5. Much Better (5 votes [1.73%] - View)

    Percentage of vote: 1.73%

Would you be satisfied with the performance of this version going live?

  1. Voted Yes (220 votes [76.12%] - View)

    Percentage of vote: 76.12%

  2. No (69 votes [23.88%] - View)

    Percentage of vote: 23.88%

What is your average Ping?

  1. 0 - 100 ms (129 votes [44.64%] - View)

    Percentage of vote: 44.64%

  2. Voted 101 - 200 ms (138 votes [47.75%] - View)

    Percentage of vote: 47.75%

  3. 201 - 300 ms (19 votes [6.57%] - View)

    Percentage of vote: 6.57%

  4. 301 - 400 ms (3 votes [1.04%] - View)

    Percentage of vote: 1.04%

  5. 401+ ms (0 votes [0.00%])

    Percentage of vote: 0.00%

How does your Ping compare with the current live version?

  1. Much Worse (2 votes [0.69%] - View)

    Percentage of vote: 0.69%

  2. Worse (21 votes [7.27%] - View)

    Percentage of vote: 7.27%

  3. Voted About the Same (257 votes [88.93%] - View)

    Percentage of vote: 88.93%

  4. Better (9 votes [3.11%] - View)

    Percentage of vote: 3.11%

  5. Much Better (0 votes [0.00%])

    Percentage of vote: 0.00%

Would you be satisfied with the connectivity of this version going live?

  1. Voted Yes (264 votes [91.35%] - View)

    Percentage of vote: 91.35%

  2. No (25 votes [8.65%] - View)

    Percentage of vote: 8.65%

How does your stability compare with the current live version?

  1. Extremely Stable (42 votes [14.53%] - View)

    Percentage of vote: 14.53%

  2. Voted Stable (139 votes [48.10%] - View)

    Percentage of vote: 48.10%

  3. Mostly Stable (88 votes [30.45%] - View)

    Percentage of vote: 30.45%

  4. Unstable (18 votes [6.23%] - View)

    Percentage of vote: 6.23%

  5. Very Unstable (2 votes [0.69%] - View)

    Percentage of vote: 0.69%

How does your Stability compare with the current live version?

  1. Much Worse (1 votes [0.35%] - View)

    Percentage of vote: 0.35%

  2. Worse (34 votes [11.76%] - View)

    Percentage of vote: 11.76%

  3. Voted About the Same (233 votes [80.62%] - View)

    Percentage of vote: 80.62%

  4. Better (19 votes [6.57%] - View)

    Percentage of vote: 6.57%

  5. Much Better (2 votes [0.69%] - View)

    Percentage of vote: 0.69%

Would you be satisfied with the stability of this version going live?

  1. Voted Yes (249 votes [86.16%] - View)

    Percentage of vote: 86.16%

  2. No (40 votes [13.84%] - View)

    Percentage of vote: 13.84%

How would you rate the hit detection in this build?

  1. >95% of valid shots connect (46 votes [15.92%] - View)

    Percentage of vote: 15.92%

  2. Voted 81-95% of valid shots connect (119 votes [41.18%] - View)

    Percentage of vote: 41.18%

  3. 71-80% of valid shots connect (90 votes [31.14%] - View)

    Percentage of vote: 31.14%

  4. 61-70% of valid shots connect (14 votes [4.84%] - View)

    Percentage of vote: 4.84%

  5. 51-60% of valid shots connect (14 votes [4.84%] - View)

    Percentage of vote: 4.84%

  6. <50% of valid shots connect (6 votes [2.08%] - View)

    Percentage of vote: 2.08%

How does your hit-detection compare with the current live version?

  1. Much Worse (12 votes [4.15%] - View)

    Percentage of vote: 4.15%

  2. Worse (67 votes [23.18%] - View)

    Percentage of vote: 23.18%

  3. About the Same (181 votes [62.63%] - View)

    Percentage of vote: 62.63%

  4. Voted Better (27 votes [9.34%] - View)

    Percentage of vote: 9.34%

  5. Much Better (2 votes [0.69%] - View)

    Percentage of vote: 0.69%

Would you be satisfied with the hit detection of this version going live?

  1. Yes (178 votes [61.59%] - View)

    Percentage of vote: 61.59%

  2. Voted No (111 votes [38.41%] - View)

    Percentage of vote: 38.41%

Vote

#1 Kyle Polulak

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Posted 17 July 2013 - 10:26 AM

Please fill out the poll above to the best of your abilities, and leave any additional feedback in a reply in this thread.

This Poll will automatically open in time for the Test.

#2 Vernon Jettlund

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Posted 18 July 2013 - 09:39 AM

I am just getting a "Please Wait" after pressing "Play". I am all patched up and ran the test client as Administrator, just in case, but its not going anywhere.

#3 Luminescent

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Posted 18 July 2013 - 09:48 AM

Same problem as Vernon...Any fixes?

#4 Sable

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Posted 18 July 2013 - 09:54 AM

Stability seems fine, I can't say for the lower settings as my computer was built with the sole purpose of high end gaming. Max settings all the way baby!!!

So if you're interested in max setting stability then i can say everything seemed great! Superb even!!

Side note if you care - PPCs seem to still be the preferred choice on most mechs. If their projectile speed was slowed they would become more difficult to land hits with at extreme ranges or hitting fast moving mechs which would leave them back where they were intended to be, a Big hard hitting weapon for big targets. Raising the heat on ppc's just isn't quite the move they need. They need a difficulty to use change, not a heat change.

Edited by Sable, 18 July 2013 - 09:55 AM.


#5 wickwire

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Posted 18 July 2013 - 09:56 AM

Okay filled out the poll (still having problems with hit detection), here's some random stuff:

What I like:
+ Black outline/background on minimap icons

What I don't like:
- The darker orange of the HUD (at least the more yellowish crosshair was better visable)
- Smaller Gauss projectiles :huh:

Edited by wickwire, 18 July 2013 - 09:57 AM.


#6 Vernon Jettlund

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Posted 18 July 2013 - 09:59 AM

View PostNiko Snow, on 18 July 2013 - 09:53 AM, said:


Restarting the Test Patcher have any effect?

Nope, restarted it at least 6 times, with and without Administrator, and after having run the regular client & quit that (that ran fine). I even went looking in Task Manager to see if there was an orphan process screwing me up. I am going to try a reboot.

#7 C E Dwyer

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Posted 18 July 2013 - 10:01 AM

first run of patcher locked pc had to hard boot resulting in a full file check.

now patcher crashes so unable to test..

#8 Marchant Consadine

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Posted 18 July 2013 - 10:02 AM

Okay... at least patching took a long time (longer than any live patch yet). Will start testing now (unless I screwed up timezones and the test isn't right now :huh: )

#9 Boogie Man

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Posted 18 July 2013 - 10:04 AM

There is a crazy bug now with camera looking too far. If you hold left CTRL and mouse look you can do a 360 view .. look down your own neck inside your body. Also I ran into the same weird camera behavior while trying to aim left/right faster than my torso can go and ending up with some weird camera behavior.

#10 SirLANsalot

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Posted 18 July 2013 - 10:06 AM

There seems to be an issue with some SRM launchers.

In the Heavy Metal (the mech I am testing in 12's today) the torso mounted weapons seem to shoot only 1 at a time. I have an SRM 6 and 4, with the 6 in the torso and the 4 in the side pod. The SRM4 fires fine, all missiles go out at once, but the SRM6 fires one at a time, like a MG despite having all the tubes it needs.

I have been near other mechs and heard the same thing happening too.

#11 Vagabond HT

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Posted 18 July 2013 - 10:09 AM

There is currently an issue in this PT with the second missile slot of the highlanders (Tested in a 733C) in the Left torso. my second salvo of SRMS are comming out in a Single line like it was a narc tube(I have 2 SRM6 in the left torso) Its fine in the current live build. I also tested it in the Training grounds same They are all comming out in a straight line like it coming out of one tube. The left arm slot is fine for fireing all the SRM6.

Edited by vagabond The Scot, 18 July 2013 - 10:12 AM.


#12 Vernon Jettlund

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Posted 18 July 2013 - 10:11 AM

View PostVernon Jettlund, on 18 July 2013 - 09:59 AM, said:

Nope, restarted it at least 6 times, with and without Administrator, and after having run the regular client & quit that (that ran fine). I even went looking in Task Manager to see if there was an orphan process screwing me up. I am going to try a reboot.


No luck after reboot, same thing.
W7 Pro, 64-bit, SP1. AMD FX 8120 (8-core) proc, 16 gigs of DDR3 RAM, SSD, DX11 if it matters. Graphics is AMD Radeon HD 6700 series, I forget exactly which model. Let me know if you want any other info.

View PostNiko Snow, on 18 July 2013 - 10:09 AM, said:


If Reboot does not work, please try reinstall.
If Reinstall does not work, please contact support@mwomercs.com with the details and your dxdiag.
(Please remember to include the phrase "Public Test" somewhere in the title of your e-mail.)


Ok, trying a re-install.

Go-go Gadget Comcast Burst!

Edited by Vernon Jettlund, 18 July 2013 - 10:16 AM.


#13 Trev Firestorm

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Posted 18 July 2013 - 10:13 AM

framerate drop from last week, hit detection also totally broken this time
That is to say last week was 5ish fps lower than live (highest settings) this week went 10-20 fps lower and hit detection was barely above 50%, last week's build was far better.

Edited by Trev Firestorm, 18 July 2013 - 10:02 PM.


#14 Erox

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Posted 18 July 2013 - 10:14 AM

The hit detection is terrible. Our two Ravens can't kill a Spider, because it takes no damage. It seems, that even the Streaks didn't do any damage

#15 wickwire

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Posted 18 July 2013 - 10:16 AM

View PostBoogie Man, on 18 July 2013 - 10:04 AM, said:

There is a crazy bug now with camera looking too far. If you hold left CTRL and mouse look you can do a 360 view .. look down your own neck inside your body. Also I ran into the same weird camera behavior while trying to aim left/right faster than my torso can go and ending up with some weird camera behavior.

confirmed

Posted Image

View PostSirLANsalot, on 18 July 2013 - 10:06 AM, said:

There seems to be an issue with some SRM launchers.

In the Heavy Metal (the mech I am testing in 12's today) the torso mounted weapons seem to shoot only 1 at a time. I have an SRM 6 and 4, with the 6 in the torso and the 4 in the side pod. The SRM4 fires fine, all missiles go out at once, but the SRM6 fires one at a time, like a MG despite having all the tubes it needs.

I have been near other mechs and heard the same thing happening too.

can't confirm for STK-3F with 4x SRM6 (doesnt matter if doors open or closed) and HBK-4SP with 2x SRM4-Artemis

Edited by wickwire, 18 July 2013 - 10:26 AM.


#16 Matthew Craig

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Posted 18 July 2013 - 10:16 AM

Please ensure if you're wanting better FPS that you have switched your settings to Low or Medium, this is where most of the optimizations made for this test build have been made. The default for a fresh install is high settings.

#17 ManusDei

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Posted 18 July 2013 - 10:16 AM

I like the 12 vs 12 drops. Their is a lot less distractions and more concentrating on the fight. No side bars or chats going on other than tactical information in the chat. It could be due to more information having to take in with multiple battles occuring on the map.

It's a little weird the more people in the match the more people behave. Hooray for peer pressure. Everyone is polite just like going on a first date. Let's hope the romance period lasts a long time.

I found myself commanding some troop movements through chat with ease without having to take command through the battlemap. I think the 12 man drops are going to be a big hit. kudos

#18 Angel of Annihilation

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Posted 18 July 2013 - 10:18 AM

My graphics are all grainy looking and I almost can't distingish mechs from the background at more than 300m, just kind of looks like a big blob. This is at the highest video setting.

Non-test version is clear as bell and crisp.

If we have to deal with crappy grainy graphics like this, please don't implement 12 vs 12 as it will probably make me quit the game....NO JOKE, it is that bad.

Edit and Add: Ran into hit detection issues as well. Point blank on a Hunchback aimming at his CT needed me taking out his arm.

Also Had some to the weird camera angle stuff in a normal match. Was just trying to torso twist around and next thing I knew I was looking kind of backward through my mech.

Edited by Viktor Drake, 18 July 2013 - 10:29 AM.


#19 seymourbalzac

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Posted 18 July 2013 - 10:20 AM

So my camera decided to glitch out hardcore in my last game, I was just moving my mouse to look around to find an enemy mech and the next thing I know I'm looking out through the back of my mech and I can see the body of my pilot, it then became extremely hard to move the camera where I wanted it to go and ended up staring at my side window for the rest of the game. I was not holding the ctrl button and pressing it/holding it didn't help anything.

#20 Bootsock

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Posted 18 July 2013 - 10:21 AM

I thought 'low' graphics were supposed to be getting a buff on this test?

My FPS is now dreadful, pretty much 9 or 10 FPS at start and end screens, never mind what goes on during the game which of course can ruin it more. For comparison, I get around 22-24 consistently now on the current main release version.





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