Public Test 1.0.11 - 18-Jul-2013 - Morning Feedback
#1
Posted 17 July 2013 - 10:26 AM
This Poll will automatically open in time for the Test.
#2
Posted 18 July 2013 - 09:39 AM
#3
Posted 18 July 2013 - 09:48 AM
#4
Posted 18 July 2013 - 09:54 AM
So if you're interested in max setting stability then i can say everything seemed great! Superb even!!
Side note if you care - PPCs seem to still be the preferred choice on most mechs. If their projectile speed was slowed they would become more difficult to land hits with at extreme ranges or hitting fast moving mechs which would leave them back where they were intended to be, a Big hard hitting weapon for big targets. Raising the heat on ppc's just isn't quite the move they need. They need a difficulty to use change, not a heat change.
Edited by Sable, 18 July 2013 - 09:55 AM.
#5
Posted 18 July 2013 - 09:56 AM
What I like:
+ Black outline/background on minimap icons
What I don't like:
- The darker orange of the HUD (at least the more yellowish crosshair was better visable)
- Smaller Gauss projectiles
Edited by wickwire, 18 July 2013 - 09:57 AM.
#6
Posted 18 July 2013 - 09:59 AM
Niko Snow, on 18 July 2013 - 09:53 AM, said:
Restarting the Test Patcher have any effect?
Nope, restarted it at least 6 times, with and without Administrator, and after having run the regular client & quit that (that ran fine). I even went looking in Task Manager to see if there was an orphan process screwing me up. I am going to try a reboot.
#7
Posted 18 July 2013 - 10:01 AM
now patcher crashes so unable to test..
#8
Posted 18 July 2013 - 10:02 AM
#9
Posted 18 July 2013 - 10:04 AM
#10
Posted 18 July 2013 - 10:06 AM
In the Heavy Metal (the mech I am testing in 12's today) the torso mounted weapons seem to shoot only 1 at a time. I have an SRM 6 and 4, with the 6 in the torso and the 4 in the side pod. The SRM4 fires fine, all missiles go out at once, but the SRM6 fires one at a time, like a MG despite having all the tubes it needs.
I have been near other mechs and heard the same thing happening too.
#11
Posted 18 July 2013 - 10:09 AM
Edited by vagabond The Scot, 18 July 2013 - 10:12 AM.
#12
Posted 18 July 2013 - 10:11 AM
Vernon Jettlund, on 18 July 2013 - 09:59 AM, said:
No luck after reboot, same thing.
W7 Pro, 64-bit, SP1. AMD FX 8120 (8-core) proc, 16 gigs of DDR3 RAM, SSD, DX11 if it matters. Graphics is AMD Radeon HD 6700 series, I forget exactly which model. Let me know if you want any other info.
Niko Snow, on 18 July 2013 - 10:09 AM, said:
If Reboot does not work, please try reinstall.
If Reinstall does not work, please contact support@mwomercs.com with the details and your dxdiag.
(Please remember to include the phrase "Public Test" somewhere in the title of your e-mail.)
Ok, trying a re-install.
Go-go Gadget Comcast Burst!
Edited by Vernon Jettlund, 18 July 2013 - 10:16 AM.
#13
Posted 18 July 2013 - 10:13 AM
That is to say last week was 5ish fps lower than live (highest settings) this week went 10-20 fps lower and hit detection was barely above 50%, last week's build was far better.
Edited by Trev Firestorm, 18 July 2013 - 10:02 PM.
#14
Posted 18 July 2013 - 10:14 AM
#15
Posted 18 July 2013 - 10:16 AM
Boogie Man, on 18 July 2013 - 10:04 AM, said:
confirmed
SirLANsalot, on 18 July 2013 - 10:06 AM, said:
In the Heavy Metal (the mech I am testing in 12's today) the torso mounted weapons seem to shoot only 1 at a time. I have an SRM 6 and 4, with the 6 in the torso and the 4 in the side pod. The SRM4 fires fine, all missiles go out at once, but the SRM6 fires one at a time, like a MG despite having all the tubes it needs.
I have been near other mechs and heard the same thing happening too.
can't confirm for STK-3F with 4x SRM6 (doesnt matter if doors open or closed) and HBK-4SP with 2x SRM4-Artemis
Edited by wickwire, 18 July 2013 - 10:26 AM.
#16
Posted 18 July 2013 - 10:16 AM
#17
Posted 18 July 2013 - 10:16 AM
It's a little weird the more people in the match the more people behave. Hooray for peer pressure. Everyone is polite just like going on a first date. Let's hope the romance period lasts a long time.
I found myself commanding some troop movements through chat with ease without having to take command through the battlemap. I think the 12 man drops are going to be a big hit. kudos
#18
Posted 18 July 2013 - 10:18 AM
Non-test version is clear as bell and crisp.
If we have to deal with crappy grainy graphics like this, please don't implement 12 vs 12 as it will probably make me quit the game....NO JOKE, it is that bad.
Edit and Add: Ran into hit detection issues as well. Point blank on a Hunchback aimming at his CT needed me taking out his arm.
Also Had some to the weird camera angle stuff in a normal match. Was just trying to torso twist around and next thing I knew I was looking kind of backward through my mech.
Edited by Viktor Drake, 18 July 2013 - 10:29 AM.
#19
Posted 18 July 2013 - 10:20 AM
#20
Posted 18 July 2013 - 10:21 AM
My FPS is now dreadful, pretty much 9 or 10 FPS at start and end screens, never mind what goes on during the game which of course can ruin it more. For comparison, I get around 22-24 consistently now on the current main release version.
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