Public Test 1.0.11 - 18-Jul-2013 - Morning Feedback
#41
Posted 18 July 2013 - 11:07 AM
This week my performance was better (5-10 fps better), and the stability was WAY better.
#42
Posted 18 July 2013 - 11:08 AM
Erox, on 18 July 2013 - 10:14 AM, said:
Maybe those ravens have relied on those streaks last 9 moths too much and can't shoot anymore.
#43
Posted 18 July 2013 - 11:09 AM
#44
Posted 18 July 2013 - 11:14 AM
Texture maps glitched on Frozen City once, but I never crashed or froze up, which is more than I can say for the regular MWO client. Stability seems good.
Like the new mini-map with black borders around arrow icons, but of course would prefer third color for third lance... maybe purple?
#45
Posted 18 July 2013 - 11:15 AM
Looking forward to this evenings Test run
Thanks
#46
Posted 18 July 2013 - 11:20 AM
#47
Posted 18 July 2013 - 11:23 AM
Edited by muskrat, 18 July 2013 - 11:23 AM.
#48
Posted 18 July 2013 - 11:32 AM
#49
Posted 18 July 2013 - 11:33 AM
#50
Posted 18 July 2013 - 11:34 AM
#51
Posted 18 July 2013 - 11:34 AM
Hit detection seems a bit off but no more than live. Ping is stable and in the same neighborhood as live. Had one crash (screen freeze during brawling), but I get those occasionally with live too so no perceivable change.
All in all as far a I'm concerned 12v12 is ready for live.
Also compared to last week the small maps didn't seem as overcrowded so that's propably just going to require people to adjust and adapt.
#52
Posted 18 July 2013 - 11:34 AM
Boogie Man, on 18 July 2013 - 10:04 AM, said:
I had this same issue.
#53
Posted 18 July 2013 - 11:35 AM
As a player who tends to play more of a support role I found more mechs better as there's more chance of something suitable being around to support.
In other news your test version installer seems to have issues with hyphens in the primary folder path. When it goes to install properly you get a log error telling you that <path> isn't a subfolder of <correct-parent-of-path>, when it's actually valid.
Great work, looking forward to seeing all this live.
#54
Posted 18 July 2013 - 11:36 AM
#55
Posted 18 July 2013 - 11:36 AM
But all in all, for me this was a very successful experience, judging by the less than ten matches played the performance and stability are at least comparable to what we have now on the live servers.
#56
Posted 18 July 2013 - 11:37 AM
8GiB RAM
Radeon 5770 1GiB
Win 7 Pro 64-bit
Graphics settings on LOW, except:
Textures: Very High
Objects: Medium
Frame rates were between 30 and 50 and were consistently worse than live by 5-10 FPS.
Ping was consistent @ 105, which is the same as live.
Games were played in group of 2.
Edited by Lazy Eye, 18 July 2013 - 11:38 AM.
#57
Posted 18 July 2013 - 11:37 AM
#58
Posted 18 July 2013 - 11:37 AM
Matthew Craig, on 18 July 2013 - 10:16 AM, said:
When I finally got in, had to do a fresh install, default setting were medium.
didn't really get much testing done, other than stability, and hit detection, which felt worse than last week, game performed the same as open beta and the 11th test
#59
Posted 18 July 2013 - 11:37 AM
#60
Posted 18 July 2013 - 11:38 AM
Edit: The missiles looked like buckshots.
Edited by Bloody Moon, 18 July 2013 - 11:50 AM.
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