I'm not too impressed with the test.
FPS dipped from 90+ to 50-70. And yea, I can clearly notice the difference. I also had some stutter in a couple games.
There was rubberbanding almost every game, but I mostly played a light. Also had awful hit detection as light. But when I played my 88~ kph Hunchback, I had almost no issues, except LRM's were a joke against me. I took like 10 hits from a fairly big LRM-launcher (10 or 15 at least), and my armor was barely light orange. AC20 hit and killed much more efficiently than on live servers.
Ping went up, again, by like 20.
Then there are the balance problems of 12v12. Most weapons in this game mode are a joke. Using LRM's? You'll be concentrated down by PPC's and Gausses before even a volley of your LRM hits, and there's nothing you can do about it. If you thought the current PPC-boating is bad, try 10 Highlanders shooting your face off simultaneously. It doesn't even matter if the enemy only had 1 PPC per mech, you'd still die in a heartbeat.
Lights are pretty much useless in 12v12 with the exception of the biggest maps. I truly hope there will be no small maps available for 12v12 once implemented. Even bad players will hit lights just because of the sheer volume of weapons that can be aimed at them. Except if they are Europeans, as I missed like 9/10 shots on lights even when they connected on my screen and I saw sparks fly from the enemy mech. Seems like no matter what we Europeans say, you devs only keep balancing the game for Canadian and US audiences, who already mostly have excellent ping. Without your HSR I would hit way better even with 150-200 ping. And it's not like it's preventing people from cheating anyways, so I don't really understand why you are so keen on keeping it.
Edited by Jyi, 19 July 2013 - 01:10 PM.