Thecure, on 18 July 2013 - 12:38 PM, said:
What if instead of getting into complicated balancing or convergance/targeting issues, they changed matchmaking with a lobby. So you join one, then you need to choose your mech. For a valid drop there needs to be two of every weight class. Then only one mech is allowed to have 3 or more PPCs. Only one mech with JJs AND PPC/Gause build... Then you might have a rule about only one mech having 40 or more lrms. What i'm trying to say is figure out what the most extreme builds are and allow only one per team.
So one guy gets to be a cheese monster and at least a few people are forced to run 'mechs they don't want to run?
Here's the thing: I'm in total support of pushing people to run mediums and lights instead of assaults, but I don't think forcing people is the right way to do it. Limiting cheese is simply avoiding the problem. It's a lot like hardpoint restrictions as a solution to cheese: 90% of the time, it works every time.
To me, the game should be balanced in a way that no potential matchups need to be avoided. 12 4xPPC Stalkers shouldn't make people **** their pants any more than 12 Atlases. I'd like more balanced tonnage, but the game shouldn't be absolutely broken without it.
Additionally, if you limit the cheese to one per team, what happens when Mighty Cheese Man is a hell of a lot better than PUGNasty? It just means that one player gets to dominate the battlefield unopposed and unequaled.
Cheese needs to die - not be limited arbitrarily.