Everyone, please. Pack double LBX on your Jagers, K2's phracts and Atlai.
Why Should I Ever Use Lb10 Or Srm?
#41
Posted 18 July 2013 - 08:23 PM
Everyone, please. Pack double LBX on your Jagers, K2's phracts and Atlai.
#43
Posted 18 July 2013 - 08:47 PM
Unfortunately, it is so terrible that it is useless. So no one who knows better actually mounts this gun.
It is really sad when you see someone packing two of them, seemingly oblivious to the fact that they could take an ac 20 for less tonnage and just be better in every way.
#44
Posted 18 July 2013 - 08:55 PM
#45
Posted 19 July 2013 - 04:10 AM
Roland, on 18 July 2013 - 08:47 PM, said:
Unfortunately, it is so terrible that it is useless. So no one who knows better actually mounts this gun.
It is really sad when you see someone packing two of them, seemingly oblivious to the fact that they could take an ac 20 for less tonnage and just be better in every way.
2x LB10x does 20 damage with a 2.5 second cooldown - 8 DPS
1x AC20 does 20 damage with a 4 second cooldown - 5 DPS
LB also has nearly unlimited range
#46
Posted 19 July 2013 - 04:14 AM
Try chain firing 3xSSRM4+Artemis with 2x LB10-x. This is an absolutely terrifying brawling weapon.
#47
Posted 19 July 2013 - 06:12 AM
1LPL + 1ML
2xLB10-X
3xSRM4+Artemis
ECM
Wrecks people. Tears through armor fast and the twin LB10-X will strip weapons, arms, and legs off like mad!
#48
Posted 19 July 2013 - 06:16 AM
Roland, on 18 July 2013 - 08:47 PM, said:
Unfortunately, it is so terrible that it is useless. So no one who knows better actually mounts this gun.
It is really sad when you see someone packing two of them, seemingly oblivious to the fact that they could take an ac 20 for less tonnage and just be better in every way.
AC/20 carries less ammo PT and has a longer recycle. I wouldn't put twin LB10-X without also putting something a little more pinpoint in there. I've had more success with my DDC running twin LB10-Xs than with the AC20 just because of the recycle rate. Of course, everything else on the mech is short range too so I'm not trying to peg people with the LB10-X from 400meters.
#49
Posted 19 July 2013 - 06:22 AM
Roland, on 18 July 2013 - 08:47 PM, said:
Unfortunately, it is so terrible that it is useless. So no one who knows better actually mounts this gun.
It is really sad when you see someone packing two of them, seemingly oblivious to the fact that they could take an ac 20 for less tonnage and just be better in every way.
they are a neat wep. they have such potential. if they done the crit system right, adding extra dam to rolls on internal armor instead of extra dam on internal components. the lbx could be really good, maybe with a slight dam boost.
#50
Posted 19 July 2013 - 06:53 AM
Captain Stiffy, on 19 July 2013 - 04:10 AM, said:
2x LB10x does 20 damage with a 2.5 second cooldown - 8 DPS
1x AC20 does 20 damage with a 4 second cooldown - 5 DPS
LB also has nearly unlimited range
And yet when you actually use it, none of that matters.
You aren't shooting a giant wall, where all the pellets hit and the max theoretical DPS actually has some impact. You are instead shooting at mechs, such that a few of your pellets hit them, spread all over. The fact that you are firing faster doesn't even factor into it. The effective damage of twin LBX is a hilarious joke compared to an AC20.
How can this not be absurdly obvious to people?
Don't you notice that when you fire LBX at people, their armor flashes BUT DOESN'T ACTUALLY CHANGE MUCH? That when you hit someone with an AC20, it actually has some meaningful impact?
#51
Posted 19 July 2013 - 07:38 AM
#52
Posted 19 July 2013 - 08:42 AM
Captain Stiffy, on 19 July 2013 - 04:10 AM, said:
2x LB10x does 20 damage with a 2.5 second cooldown - 8 DPS
1x AC20 does 20 damage with a 4 second cooldown - 5 DPS
LB also has nearly unlimited range
So, what you're saying is that 20 damage in one location is inferior to 10 potential damage (that "p" word is especially important) spread out all over the mech? Do you not know that at maximum effective range, you're actually doing less then 10 damage because you can't put all 10 pellets on the mech let alone putting them all in the same spot.
Do you know how this game works?
#53
Posted 19 July 2013 - 08:47 AM
SubRyan, on 19 July 2013 - 07:38 AM, said:
No, it really doesn't at all.
If you fired an AC20 into that rear armor, you'd punch through a panel.
You fire dual LBX10's into the rear armor, and you make all of the armor yellow.
Dude, your LBX10 configuration is terrible. If you replaced them with a single AC20, your mech would be flat out better. You would kill more mechs with it.
#54
Posted 19 July 2013 - 08:54 AM
MadCat02, on 17 July 2013 - 12:05 PM, said:
4 Large lasers + Gause - 51 damage in a single area . With good managment you shouden't overheat at all .
..............................................................................
Duel LB10 takes 22 tons and does 4 damage on center torso at long range .
Like sereously itll take you 50 bullets to kill assault mech .
Also its not dps efficient to have 20 damage for 22 tons . So theres is no long or close advantage
.............................................................................
Why use srms when you can get more double heatsinks and shoot your lasers twice as often , at long range and with focused fire ?
Why should we give meaning to your gameplay? If you have a problem state it and then state a solution, don't be a sarcastic douch.
#55
Posted 19 July 2013 - 08:56 AM
Roland, on 19 July 2013 - 08:47 AM, said:
If you fired an AC20 into that rear armor, you'd punch through a panel.
You fire dual LBX10's into the rear armor, and you make all of the armor yellow.
Dude, your LBX10 configuration is terrible. If you replaced them with a single AC20, your mech would be flat out better. You would kill more mechs with it.
this is y PGI has to make complicated systems. for ppl who don't understand MW 101. deal max dam into 1 panel is better then DPS any day. hurts your brain doesn't it:P
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