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Dropship Slimfast Plan


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#1 Noesis

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Posted 17 July 2013 - 01:11 PM

Drop Tonnage limits will be fun on many levels:

1) Provide more varied tactical use of Mech classes.

2) Prevent an "overweight" drop ship as with the current assault meta.

3) Add an extra strategical consideration to commanders for drop composition.

4) Entertain people who like spreadsheets.

The sooner this idea is entertained so people can prepare for CW elements. Potentially re-introducing more logistical elements to the game like R&R overheads. The sooner people will begin to appreciate some of the more strategical thinking of Mech management in the war arena, which should provide an extra dimension to the MWO experience and provide more immersion.

With MWO still being in beta I can understand why certain constraints like drop limits are not yet being applied so that functionality can be openly investigated, as well as other potential reasons like queue mechanisms etc. But assuming that drop limits are the future then presumably wouldn't it also be more valuable to start analysing data based on these arrangements?

I guess also not limiting drops also provides some commercial benefits to PGI/IGP atm also with more free Mech choices. Though a flexible garage might encourage diversity for tactical options for some people?

Ideally I think it would help game play now however and if intentionally this will be the future of MWO drops (though can see the case for other styles of game play) then the earlier it is applied the better people can attune to this more readily also.

If anything I know a few people in the Templars who would relish the challenge of analysing possibilities of these limits when understood and it will make 12 man less brutal to some classes as is currently understood from the Test server experiences.

I can concede that perhaps this may all be part of the UI 2.0 mechanics and that this may be a much needed layer of the cake for this to happen, but would welcome an early introduction with drop limits in preparation for launch and CW, ideally before 12v12 is introduced.

#2 Roheryn

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Posted 17 July 2013 - 01:18 PM

Drop limits have been the biggest no-brainer item missing from this game since closed beta imo.

I am of the opinion that 12v12 without properly restrictive tonnage limits is a fustercluck even worse than the current 8v8 assault meta.

#3 explodmonke500

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Posted 17 July 2013 - 01:20 PM

What Roheryn said

Edited by explodmonke500, 17 July 2013 - 01:20 PM.


#4 Xie Belvoule

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Posted 17 July 2013 - 01:59 PM

Drops with tonnage limits are too easily abused, just load up on as many stalkers as you can then round it out with spiders.

#5 ZenWarrior

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Posted 17 July 2013 - 03:06 PM

View PostXie Belvoule, on 17 July 2013 - 01:59 PM, said:

Drops with tonnage limits are too easily abused, just load up on as many stalkers as you can then round it out with spiders.


Any type of buff or nerf they do to the game can and will be abused by players. You me anyone, these drop limits he's proposing are a way to limit that thinking when dropping in prearranged drop groups. Make people think more. Strategize more, make this a more community based, immersive game.

Ok yes people can go op and load up with assaults to fill up the drop weight, but think about this, if they do they'll be limiting themselves to very few mechs per match.

Whate your doing up there /\ is basically whining.
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#6 Leroifou

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Posted 17 July 2013 - 05:27 PM

View PostXie Belvoule, on 17 July 2013 - 01:59 PM, said:

Drops with tonnage limits are too easily abused, just load up on as many stalkers as you can then round it out with spiders.


It would at the very least be an improvement as opposed to just taking 8 stalkers like people are doing now,..





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