and they are but creating a team to play an 8 man is not. It's an fractured exercise in frustration and perseverance.
To better express the problem I've created this handy flow chart. (which you'll have to click on to read)

So what's wrong with this?
It creates a number of problems:
1. It's not very social. You end up fractured into lots of little teams.
2. It makes forming an 8 man slow and wastes lots of time. It's a lot of making and breaking teams. Waiting, cajoling, more waiting.
3. It doesn't allow for real life. Someone in another timezone needs sleep? The whole team has to break up or wait around hoping for a new 8th man... or steal an 8th from another 4 man.
4. There aren't all that many people playing 8 mans. When you do form an 8 man you end up playing the same teams again and again. When you do they're all max alpha assault teams. Either that or there are lots of failed drops.
5. It doesn't support progression towards the end game. What do I mean by that?
This is how I see the games progression (at the moment) :
- You start in MWO playing pug matches solo
- you make some friends maybe join a corp
- you play some 4 man games.
-------------------------------------------------------------
- you play some 8 man games
- you really like the game and you and your friends want to play in a tournament.
At the moment the way the game is set up, you get to the break point indicated above and the game becomes a struggle.
The more dedicated of us carry on and struggle through, but the natural pathway has obstacles. A number of people I know refuse to play 8 mans because of the faff involved.
Some people will stop there and be happy with it.
Some will just get bored and wander off.
6 It's even worse in EU timezones. There are fewer players in EU timezones which only makes the above problems worse.
"OK so none of this is new. Why are you bringing this up again"
12 man.
Dont get me wrong, 12 man is going to be awesome.
But when 8 man becomes 12 man the chances of making, forming and sustaining a 12 man will be that much harder.
How to fix this:
Way, way back before 8 mans we used to do sync dropping. (Now banned but back then not so)
Only got 6 man? thats ok you can do drops with 6 of you and the other 2 slots are made up by lone wolf players. I understand why it was banned and the whole pug stomping thing but it was more social, more fun, there were more people playing, more 8 man teams etc etc.
In the immediate case:
I would petition for consideration for re-allowing sync dropping. Elo means that massively mis-matched teams wont drop against each other which should prevent the pug stompings that happened "way back when". This obvously needs due thought and consideration.
In the medium term I would propose:
- Solo players get an option box, near the launch button say, that indicates they are willing to "make up" an 8 man. No one gets forced to do anything they don't want to.
- You can make up an 8 or 12 man team and the additional slots are filled with "opt in" Solo players (or other part teams).
Perhaps consider making it attractive to the lone wolf pilot... 2-5% more cbills per match or somesuch.
I've added a poll above to gather your thoughts.
Note: you can make multiple answers to question 1.
Cheers
Durkan
Edited by Durkan, 18 July 2013 - 03:15 AM.



















