Some Crazy Idea
#1
Posted 17 July 2013 - 02:36 PM
2. MWO has problem: pinpoint damage.
And with 12 vs 12 coming - this problems only become bigger.
I have one crazy idea, but maybe it can solve both problems at once?
Every weapon when fired - generates heat. So what if fire more than 1 weapon (no matter what that should be LRMs + ACs, SRMs + lasers) at once - every weapon generates twice as nornal heat. Of course there should be macroses for mouse to avoid this, but this could be solved by rule: shots no faster than X seconds. X can be found by testing.
Say something, people. Maybe this idea in nos so crazy?
#2
Posted 17 July 2013 - 02:38 PM
#3
Posted 17 July 2013 - 02:41 PM
Warge, on 17 July 2013 - 02:36 PM, said:
2. MWO has problem: pinpoint damage.
And with 12 vs 12 coming - this problems only become bigger.
I have one crazy idea, but maybe it can solve both problems at once?
Every weapon when fired - generates heat. So what if fire more than 1 weapon (no matter what that should be LRMs + ACs, SRMs + lasers) at once - every weapon generates twice as nornal heat. Of course there should be macroses for mouse to avoid this, but this could be solved by rule: shots no faster than X seconds. X can be found by testing.
Say something, people. Maybe this idea in nos so crazy?
1. Not a problem.
The problem isn't boating the problem is that there are/were no penalties for exceeding heat levels. Shut down is an inconvenience not a problem. But if our targeting got fuzzy as it is in lore and TT Rules. That would help. But Boating is a part of BattleTech. Starting with the Awesome's 3PPC an Hunchback's 8(?) Medium lasers!
2. This I can agree on. Some variance from single Pixel accuracy is needed.
#4
Posted 17 July 2013 - 02:47 PM
Joseph Mallan, on 17 July 2013 - 02:41 PM, said:
Boating - yes, but not all the time. Hit generated by MLs could be lowered, as for PPCs - it could be balanced to allow Awesome boating... for very special moments in combat.
Joseph Mallan, on 17 July 2013 - 02:41 PM, said:
Can my idea solve it?
#7
Posted 17 July 2013 - 02:59 PM
Warge, on 17 July 2013 - 02:52 PM, said:
Cute.
I have my Mech's weapons broke down he way I like em. I would be rather pissed if I had to cycle them one at a time. The whole extra heat for multiple weapons was/is/ will always be stupid. Make the heat shut down 30. Period, not 30 + sinks. The heat system has been a mess due to firing at the old Solaris rates as it was in that version of the TT game. A turn is 10 seconds 5 seconds for my fire and heat dispersion and 5 for yours. That is one turn, not fire and wait 10 seconds for heat to vent.
Edited by Joseph Mallan, 17 July 2013 - 03:05 PM.
#8
Posted 17 July 2013 - 03:00 PM
One day all the pleebs will learn about forming team lances, and not playing mechassault forward+m1, which having no limits on team building, and smaller then mecassault maps provide.
#9
Posted 17 July 2013 - 03:08 PM
CancR, on 17 July 2013 - 03:00 PM, said:
Disagree with first part, agree with second one.
CancR, on 17 July 2013 - 03:00 PM, said:
R&R with proper numbers could solve it. R&R cut off.
CancR, on 17 July 2013 - 03:00 PM, said:
PGI don't see a problemin that and noone can convince them to the contrary.
#10
Posted 17 July 2013 - 03:35 PM
CancR, on 17 July 2013 - 03:00 PM, said:
One day all the pleebs will learn about forming team lances, and not playing mechassault forward+m1, which having no limits on team building, and smaller then mecassault maps provide.
+1. Tonnage limits are hugely important. 50% of the whining here is because pinpointing assault mechs is so easy, and everyones or half of every1 is in assaults right now.
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