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Brawling Is Making A Comeback


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#1 N I T R O

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Posted 17 July 2013 - 02:50 PM

I don't know about you guys but I am seeing a lot more brawling then I do sniping, it seems that brawling is making a comeback finally. so how good does it feel to actually brought again not be shot halfway across a Map before you're able to do anything about it.

Brought again should not be in there so disregard the two words.

#2 Bloody Moon

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Posted 17 July 2013 - 02:52 PM

Everyone is testing brawler builds since SRMs were buffed and a lot of snipers still not yet adapted to the heat changes.
We have to wait for a few days, maybe a week 'til we can say anything changed in the meta.

#3 Grand Ayatollah Kerensky

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Posted 17 July 2013 - 03:45 PM

We haven't reached a critical mass of pubbies who have figured out how to combine 2ppc and a gauss or 2 gauss and a ppc.

#4 NRP

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Posted 17 July 2013 - 03:51 PM

I've only tried brawling with a 3 SRM4 setup on my Victor. SRMs seem a bit better, but not very much. I think we should wait a bit before forming an opinion about a change in the meta.

#5 Xie Belvoule

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Posted 17 July 2013 - 03:55 PM

View PostN I T R O, on 17 July 2013 - 02:50 PM, said:

I don't know about you guys but I am seeing a lot more brawling then I do sniping, it seems that brawling is making a comeback finally. so how good does it feel to actually brought again not be shot halfway across a Map before you're able to do anything about it.

Brought again should not be in there so disregard the two words.


Posted Image

#6 WVAnonymous

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Posted 17 July 2013 - 03:59 PM

I usually have 12 to 18 SRM tubes on my Highlander but didn't get much play time yesterday. I actually kitted out a large pulse laser with two ER PPCs on the 732 to see if I noticed the difference, but I couldn't tell. I never really played the 3 ER PPC build much anyway but I thought I should check.

I certainly noticed that LRMs still seem to be effective and my lifespan in the open is not what I'd like it to be...

#7 RiceyFighter

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Posted 17 July 2013 - 04:08 PM

Just played 2 games today. It was victors/highlanders PPC/Gauss fest in my ELO rank. It was me and another Pub that was in CN9-A.

Higher level players will find that PPC/Gauss is still way too effective because they can work around the heat penalty system. Highlanders put ER PPC, 2X ppc, Gauss. Stalkers use 2X ppc 2X ERPPC, and victors 2 ppc gauss.

All we need are weight restriction and this whole ppc fest and assault fest be fixed.

Edited by RiceyFighter, 17 July 2013 - 04:09 PM.


#8 Donnie Silveray

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Posted 17 July 2013 - 04:15 PM

View PostRiceyFighter, on 17 July 2013 - 04:08 PM, said:

Just played 2 games today. It was victors/highlanders PPC/Gauss fest in my ELO rank. It was me and another Pub that was in CN9-A.

Higher level players will find that PPC/Gauss is still way too effective because they can work around the heat penalty system. Highlanders put ER PPC, 2X ppc, Gauss. Stalkers use 2X ppc 2X ERPPC, and victors 2 ppc gauss.

All we need are weight restriction and this whole ppc fest and assault fest be fixed.


Be sure to look at that again on the 30th. I highly doubt the 2x2x builds will survive there.

#9 NRP

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Posted 17 July 2013 - 04:16 PM

My HGN-732 runs a Gauss + 3 PPCs. The heat scale nerf pretty much made it non-viable (for alpha striking). While it's true I can swap in one ERPPC and avoid it for a couple of weeks, it still will be ultimately non-viable. I'm guessing this is also true for any other 3 PPC builds.

However, Gauss + 2 PPC builds still work fine. Unfortunately, it seems some people don't like this build either and would prefer there be no sniping ability in the game at all. To be perfectly frank, I think these people should go to hell.

#10 End Crescendo

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Posted 17 July 2013 - 04:21 PM

My gauss + 3 PPC HGN is still wrecking people. :P

#11 Xie Belvoule

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Posted 17 July 2013 - 06:44 PM

View PostEnd Crescendo, on 17 July 2013 - 04:21 PM, said:

My gauss + 3 PPC HGN is still wrecking people. :P


This^

#12 Mister Blastman

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Posted 17 July 2013 - 07:23 PM

No, it isn't.

PPC hell is back in record time.

#13 Deathlike

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Posted 17 July 2013 - 07:44 PM

It took one complete day to come back to what we know still works?

Madness.

#14 Mister Blastman

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Posted 17 July 2013 - 07:49 PM

I know! I still wonder what PGI was expecting from this "balance" change.

#15 Donnie Silveray

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Posted 17 July 2013 - 07:53 PM

I haven't run into serious 2PP+Gauss builds yet that weren't easily dealt with. Snuck my Atlas into a Victor with that build and dispatched it easily enough and killed 2 cataphracts while I was at it.

#16 East Indy

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Posted 17 July 2013 - 07:56 PM

Tonight was a light-and-fast-fest. I ran my Jenner exclusively and kept getting into groups that had the opposing players' heads spinning. And then there was that one Pretty Baby on a team, just rocking out (nice job, Seismus!).

I really think it's because many players are so used to alpha-strike gameplay and getting that one kill shot off on scouts, they're out of practice and SoL.

#17 Deathlike

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Posted 17 July 2013 - 08:00 PM

View PostMister Blastman, on 17 July 2013 - 07:49 PM, said:

I know! I still wonder what PGI was expecting from this "balance" change.


Believe it or not, it's "working" as intended, but not as it should be intended.

http://mwomercs.com/...ost__p__2566897

If you look at the poll, people genuinely think the fix is "working as intended™" for the most part. However, higher ELO play has stayed the same. In essence, those who are actually operating in the lower ELO brackets are finding the less cheese builds, as those lesser skilled have not been building good designs and/or managing heat well.

The true separation then becomes those that understand the basic premise of the flawed system, and still have a greater advanced grasp of what the true form of the meta really is... it's the same as the old meta.

Very similar to the JJ nerf... it actually nerfed random poor terribad skill so that people who hated them see less of it. Once you find yourself being trolled by goons or something less "squawkish", the find themselves back where the previous meta has started.

Effectively, PGI is truly separated the men from the boys, and still hasn't fixed the inherent problem. It is actually very difficult for those who didn't plan and/or pay attention to get better... it's a really odd form of LCD (lowest common denominator). It gives the illusion of balance, but provide zero of the actual balance. It's technically ingenious by PGI.

#18 FupDup

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Posted 17 July 2013 - 08:07 PM

View PostDeathlike, on 17 July 2013 - 08:00 PM, said:


Believe it or not, it's "working" as intended, but not as it should be intended.

http://mwomercs.com/...ost__p__2566897

If you look at the poll, people genuinely think the fix is "working as intended™" for the most part. However, higher ELO play has stayed the same. In essence, those who are actually operating in the lower ELO brackets are finding the less cheese builds, as those lesser skilled have not been building good designs and/or managing heat well.

The true separation then becomes those that understand the basic premise of the flawed system, and still have a greater advanced grasp of what the true form of the meta really is... it's the same as the old meta.

Very similar to the JJ nerf... it actually nerfed random poor terribad skill so that people who hated them see less of it. Once you find yourself being trolled by goons or something less "squawkish", the find themselves back where the previous meta has started.

Effectively, PGI is truly separated the men from the boys, and still hasn't fixed the inherent problem. It is actually very difficult for those who didn't plan and/or pay attention to get better... it's a really odd form of LCD (lowest common denominator). It gives the illusion of balance, but provide zero of the actual balance. It's technically ingenious by PGI.

That is actually a really really good point. Maybe PGI is just getting sick of people who know how to play the game, so they opted to let us keep experiencing the same old boring meta while also making the "masses" shut up and put up. I never even thought of it that way, but now it makes sense.



#19 Deathlike

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Posted 17 July 2013 - 08:18 PM

View PostFupDup, on 17 July 2013 - 08:07 PM, said:

That is actually a really really good point. Maybe PGI is just getting sick of people who know how to play the game, so they opted to let us keep experiencing the same old boring meta while also making the "masses" shut up and put up. I never even thought of it that way, but now it makes sense.


At this point, I still think goons should still be trolling PGI. I mean.. why invent systems that fundamentally don't work to still be used against you? I become less sympathetic to PGI's plight as they continue on a downward trend.

#20 FupDup

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Posted 17 July 2013 - 08:20 PM

View PostDeathlike, on 17 July 2013 - 08:18 PM, said:

At this point, I still think goons should still be trolling PGI. I mean.. why invent systems that fundamentally don't work to still be used against you? I become less sympathetic to PGI's plight as they continue on a downward trend.

The thing is, the people responsible for the system (Paul, whoever else, etc.) probably don't play very often or at all--only the lower level PGI "rank and file" employees play most of the time so it doesn't really affect the folks who make the decisions.

Edited by FupDup, 17 July 2013 - 08:26 PM.






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