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Ac/40 Jagers Finally Balanced, But It Causes Another Problem To Rise


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#21 Royalewithcheese

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Posted 21 July 2013 - 10:41 AM

AC/40 Jagermech does feel significantly weaker. Heat-efficient 40-point precision alpha was kind of the entire selling point of the Jagermech in general, and even that was pretty debatable due to all the sacrifices you have to make to cram 28 tons of gun onto 65 tons of robot with ammo + engine + armor. This is IMO not as bad as it would be otherwise in terms of long-range vs. short-range balance because SRMs are now 33% better :angry:

#22 KillerTKE

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Posted 21 July 2013 - 06:20 PM

This mech is/was a glass cannon. If you're wanting "balance", then look no further than your own hands. The idea of the game is for fun and by fun it is customization. I've piloted anything from a Atlas to a Spyder and can, if carefully played carefully CAN get a kill or two and avoid dying. If you complain about a particular build AND the statistics are there with support from large standard deviation (sorry statistics) then I understand. AC/20's jagers are hard to pilot, get killed easily, but in the right hands do damage, just like the splatcats, and Spyders (no mention of hitboxes) with 1 PPC. Some games you come away with 500 or more damge, but others, even with panther-like patience, it's 40 damage total. If you like the new heat balance go ahead and play on, with the 2LL, 2LPL, 2ML builds or more everyone will have with no specialists to make it fun. I agree with Mack on this one. Every color of beige that you'd like, as long as it's beige.


Edited by KillerTKE, 21 July 2013 - 06:23 PM.


#23 TehSBGX

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Posted 21 July 2013 - 07:09 PM

View PostKillerTKE, on 21 July 2013 - 06:20 PM, said:

This mech is/was a glass cannon. If you're wanting "balance", then look no further than your own hands. The idea of the game is for fun and by fun it is customization. I've piloted anything from a Atlas to a Spyder and can, if carefully played carefully CAN get a kill or two and avoid dying. If you complain about a particular build AND the statistics are there with support from large standard deviation (sorry statistics) then I understand. AC/20's jagers are hard to pilot, get killed easily, but in the right hands do damage, just like the splatcats, and Spyders (no mention of hitboxes) with 1 PPC. Some games you come away with 500 or more damge, but others, even with panther-like patience, it's 40 damage total. If you like the new heat balance go ahead and play on, with the 2LL, 2LPL, 2ML builds or more everyone will have with no specialists to make it fun. I agree with Mack on this one. Every color of beige that you'd like, as long as it's beige.



Forcing everyone to be a generalist...... Hmmm what ever happened to the Role Warfare we were promised? Oh Right, that requires real game balance and PGI hates that apparently.

#24 TOGSolid

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Posted 21 July 2013 - 07:22 PM

That Mack guy is basically a complete moron who doesn't know how to play if he can't figure out how to make a specialist mech after the heat nerf. He is the exact sort of person he's complaining about. That was 15 minutes of "I can't make a win button ez mode alpha strike mech anymore and I don't know how to deal with it."

Edited by TOGSolid, 21 July 2013 - 07:27 PM.


#25 KharnZor

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Posted 22 July 2013 - 04:58 AM

View PostTOGSolid, on 21 July 2013 - 07:22 PM, said:

That Mack guy is basically a complete moron who doesn't know how to play if he can't figure out how to make a specialist mech after the heat nerf. He is the exact sort of person he's complaining about. That was 15 minutes of "I can't make a win button ez mode alpha strike mech anymore and I don't know how to deal with it."

Yea, hes a bad.

#26 Captain Katawa

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Posted 22 July 2013 - 05:10 AM

AC40 is still not balanced enough since you can fire one after another from a mech which by all BT and MW lore cannot fit those weapons.

Dual gauss is also not suposed to fit into Jager but it's a lesser issue since it has alpha 30 not 40 higher cooldown and higher mass, also once you damage it's arm it explodes riping arm off and damaging it's XL.

#27 Royalewithcheese

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Posted 22 July 2013 - 05:07 PM

After taking my Jagerbomb out for another spin or ten, I actually don't dislike the balance point for the AC/40 right now. I do maintain that it didn't need to be nerfed in the first place (and that Jagermech might be joining the YLW in the "fun but clearly not as effective as the competition" category) but it's in an interesting place where you actually have a real decision between pinpoint alpha and sustainability.

#28 trickm0nkey

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Posted 23 July 2013 - 08:14 AM

View PostMagicbullet141, on 18 July 2013 - 01:20 AM, said:

Since alpha striking with 2 AC/20s causes quite a bit of heat, how would one go about balancing twin Gauss jagers?


Gause Jagers are a glass cannon. Close on them and they are dead.

#29 Nick Drezary

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Posted 23 July 2013 - 08:24 AM

Double gauss looses to Gauss/ER PPC combo almost in every way + it is very easy to destroy, I don't think it needs another nerf.

#30 King Arthur IV

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Posted 23 July 2013 - 10:32 AM

gauss blow your arm up

#31 Unbound Inferno

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Posted 23 July 2013 - 12:51 PM

I tend to agree with the general consensus on how AC40/Tin Gauss are relatively balanced - without needing much of that heat shtick.

AC40 Jag is vulnerable by its side torso for XL, short range and with some observant positioning dead as it approaches.
Dual Gauss is a doubled glass cannon that falls apart after the armor's stripped - which isn't hard on most mechs.

So I may have disliked the abundant abuse of them, I don't really see anything wrong.

Now this system only sets up to punish later Assaults that come with that setup.





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