3rdworld, on 18 July 2013 - 03:55 PM, said:
Its cool you guys like TT, I have no problems with that, but to pretend it was some sort of mesiah amungst games is rediculous.
Please do not put words in my mouth.
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Its systems are old and tired; in truth should have been completely revamped. They weren't because the TT crowd was one of the largest original supporters of MWO, and probably purchased the majority of founders packages.
Many RECGONIZED that fact in closed beta. We gave as many ideas as we could to help PGI along, and they instead chose to implement the TT "rules" first (and subsequently leave like half of the most important ones out) and so MWO's base was messed up from the start. Because instead of starting from a base purely made of (flawed) TT rules that the answers to balance have been suggested, made, and even implemented for YEARS, they chose to partially implement the system, meaning new ideas had to be created.
Like I said, is PGI's idea of +2 heat cap for DHS helping them out right now?
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Also a 6 PPC stalker wouldn't overheat in a single shot. See Masakari, its 4 erppc generate the same heat.
From Sarna:
"While unable to fire all of the ER PPCs at once it could use a
volley fire strategy to manage its heat."
Let me check the rule book for how the turn was laid out...
Ah, here we go:
" The player keeps track of his ’Mech’s heat
points using the column of boxes on the ’Mech record sheet labeled
Heat Scale. The Heat Scale records heat levels from 0 to 30 heat
points."
Regardless, the point isn't about the Masakari, but that the heat cap was indeed 30. Because MWO is not the TT (As you desire), the Masakari would actually NOT be able to not suffer from the heat, because it builds up heat instantly and dissipates it over time, whereas in the TT, you essentially both build and dissipate instantly (per turn, that is), meaning that in MWO, 4 ERPPC alpha strikes would not be possible.
So with a 30 point heat cap, any mech would be limited to 3 PPCs and 2 ERPPCs, so long as they were 10 and 15 heat.
Edited by Orzorn, 18 July 2013 - 04:17 PM.