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So What Is The Consensus On Artemis For Srm's?


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#1 Doctor Proctor

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Posted 16 July 2013 - 02:04 PM

I've got a couple of builds that use SRM's in them, but I've never really been able to get a good feel for whether Artemis is worth it with them or not. It seems to tighten the spread up a bit for sure, but I feel that it's not really tight enough to justify the cost in terms of weight and slots.

In my CN9-A, for example, I have ASRM-4 and 2xASRM-6 in it. If I dropped the 3 tons from the Artemis then I could go with 3xSRM-6 and have two tons left over to mount a bigger engine or pack in more ammo.

So, what's the deal? Is it worth the tonnage?

#2 Finn McShae

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Posted 16 July 2013 - 02:16 PM

I am also interested, I may just drag my hunchback SP out that hasn't seen the light of day in many, many patches. I think its got ARTY on the SRM6's; so maybe I'll do some testing.

#3 Baba Yogi

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Posted 16 July 2013 - 02:26 PM

I use double/triple srm6s on my highlander (i switch loadouts often) there is a big difference between with artemis and without artemis. Damage becomes very concentrated.

#4 Hans Von Lohman

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Posted 16 July 2013 - 03:11 PM

It is worth it, but not on SRM-2's, although I have NEVER seen anybody run a mech with an SRM-2.

#5 IceCase88

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Posted 16 July 2013 - 03:28 PM

Worth it... I had the choice of running 2 AC5s or 4 ASRM6 on my JM6-A. 2 AC5s give you 10 firepower, 4.73 DPS, and 29% heat. 4 ASRM6s give you 48 firepower, 3.00 DPS, and 75% hit. I went with the ASRM6s because of the huge damage upgrade. 2 ASRM6s function like a LBX but far better. The pattern is really spread out without Artemis. It is devastating.

#6 Aaron45

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Posted 16 July 2013 - 03:41 PM

View PostDoctor Proctor, on 16 July 2013 - 02:04 PM, said:

I've got a couple of builds that use SRM's in them, but I've never really been able to get a good feel for whether Artemis is worth it with them or not. It seems to tighten the spread up a bit for sure, but I feel that it's not really tight enough to justify the cost in terms of weight and slots.

In my CN9-A, for example, I have ASRM-4 and 2xASRM-6 in it. If I dropped the 3 tons from the Artemis then I could go with 3xSRM-6 and have two tons left over to mount a bigger engine or pack in more ammo.

So, what's the deal? Is it worth the tonnage?

Get artemis if ya go for srm 6´s.

Its actually a must have- other wise you ll say : srms use less - you have to get close to the ennemy

#7 Name140704

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Posted 16 July 2013 - 03:43 PM

I run srm4s w/ artemis along side my ac20. on the Atlas DDC. It's like having another ac20 since the july 16th patch

#8 Gaan Cathal

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Posted 16 July 2013 - 04:08 PM

I use Artemis for SRM6, certainly. I'm dubious they make enough difference to an SRM4 though.

#9 aniviron

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Posted 16 July 2013 - 04:10 PM

The consensus is that there is no consensus on aSRM. If you have the weight, it's a nice addition, gives you another effective 50-75m of range and tightens the damage at closer ranges. But really, it's down to preference and playstyle. I consider it a waste on lights and mediums, as you're usually going fast enough to make up for the range you lose without artemis, and every ton and crit matters when you're so light. On mechs that are heavy enough to be able to spare the tonnage and rely heavily on SRMs though, it is a nice luxury, and variants like the aws-8r and as7-d-dc have so much of their firepower bound up in srms that 3-4 extra tons and crit slots is a very good investment, especially when you're not necessarily fast enough to close within 175m, and you need that extra bit of range.

#10 armyof1

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Posted 16 July 2013 - 04:29 PM

I think for SRM6 it can be worth it, even preferable if you use them often close to max range. For SRM4 I feel you can do almost as well without, and a 50% weight increase + 100% crit slot increase is quite a hefty price to pay.

#11 Ph30nix

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Posted 16 July 2013 - 04:52 PM

if your not sporting 4+ SRM6's its not really worth the weight investment but its evil if you are

#12 Bishop Steiner

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Posted 16 July 2013 - 04:52 PM

depends on your desire.

For my brawler Vic, I want pure pain. So I reserve my 6s til within 200m most times. Honestly haven't noticed much difference. On the other hand, my 6A build used to run 4x ASsRaM6s with the AC2s. I will be going back to that.

#13 Hans Von Lohman

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Posted 16 July 2013 - 05:35 PM

I will chime in again and say they're 50/50 for what works and not.

They will help your aim, and concentrate your firepower.

However, they make you worse against lights. The spread of a normal SRM is actually a GOOD thing to hit those crafty little guys. You won't hit with everything, but at least you hit.

I don't run any Artemis in mediums or lights as I need the weight, but a heavy or assaults it might be a good addition.

#14 TehSBGX

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Posted 16 July 2013 - 05:40 PM

I personally stopped using artemis on SRMs a while ago and I feel like artemis is iffy. I feel liek performance with out it is pretty on par with it, but this is due to how arm flight paths have changed. With the old flight parth, Artemis with srms was godly becuase at certain distances you could do pin point damage becuase of how the flight path worked.

#15 Lynx7725

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Posted 16 July 2013 - 05:47 PM

Yeah coming up to this question soon. Victor 9S, 3 ASRM-6s, or 3 SRM-6 and 2 Med Lasers? Since you have to pay to install AND remove Artemis, it's kind of an annoying question,..

#16 Angel of Annihilation

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Posted 16 July 2013 - 06:51 PM

Yeah I am not sure either. To fit my build I have a choice of 2 SRM6 + Artemis or 3 SRM6s without. I am thinking the extra SRM6 is a better investment.

#17 Doctor Proctor

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Posted 17 July 2013 - 06:12 AM

View Postaniviron, on 16 July 2013 - 04:10 PM, said:

The consensus is that there is no consensus on aSRM


Seems aniviron is right, the consensus is that there really isn't a consensus. I just wish we didn't have to pay to have the Artemis removed, otherwise I would experiment with taking it off and seeing if the extra 2 missiles from 3xSRM-6 is better than the 2xASRM-6 + ASRM-4 setup I have now.

The mere fact that everyone is so unsure though makes me think that Artemis on SRM's might need a bit of a buff though. It's a big CBill, Tonnage and Crit slot investment for mechs with multiple hardpoints and so should provide a clear value over the vanilla variation. The fact that it doesn't probably means it's a bit too weak right now.

#18 Aranzor

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Posted 17 July 2013 - 07:47 AM

So far I've run SRMs on my Atlas and SRM+Art on my HBK and at the moment 2 SRM6+Art seems just more devastating than 3 SRM4s.

It might be purely in my mind, but Artemis gives me a better feel of being able to hit a particular area, other than center torso, reliably. If I want just a spread of damage to shock the opponent while lining up something more devastating, such as an ac20/gauss/ppc, I dont worry about adding it, however.

Edited by Aranzor, 17 July 2013 - 07:49 AM.


#19 Yiazmat

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Posted 17 July 2013 - 11:14 PM

From my testing in the TG, an Artemis SRM6 at 270m (max range) will put all six missiles onto a commando; not all on torsos, but all his. That being said, normal SRM6 at 270, the spread will cause 2-3 missiles to vear off target. This is all aiming center mass, at the "solar plexus" if mechs had diaphragm.

I would recommend anyone who can spare the tonnage to put in Artemis. SRM's are back in style!

#20 627

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Posted 17 July 2013 - 11:43 PM

without artemis you need to be very close to hit with all missiles with a cent. knife-fighting close. Without it, those missiles will spread to the side and you won't hit with them on 50-100m.

I had artemis in my C4 and tried it yesterday, pretty tight and pretty good damage. Not so in my cent without it, but it's another layout, you would need to compare it on the same mech. On the cent, some lrm4 are an alternative, faster and tighter spread and lighter.





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