providing everything is standing still, with "improved" module you are capable of taking out a stock commando most of the time. i say most because, you might get a unlucky spread of shells and miss killing it by a hair and call me a lair.
basically you are able to land multiple shells now because the area of effect per shell is larger. this can be anywhere between (safe to say) 30-80 damage. if you are able to land 50 damage to all parts on any mech, i would say that is a effective tool.
further improvements and suggestions:
the flight time is still a little long since there is an indicator (red smoke) and the visual effect is not very stunning. i would really like to see the sound effects and explosions be a little louder and bigger, as to cause some distress (maybe cockpit shake when hit by them). the air strike plane that flies in, is next to not invisible. it would be SO cool if the plane flew is lower and made a huge whooshing plane sound then drop bombs and exit with whoosh sound.
so damage is fine for now, may still need to be bumped up in some area (more aoe or damage) but the visual and sound is very lacking.
1
Review On The New Artillery/air Strike.
Started by King Arthur IV, Jul 19 2013 02:17 AM
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