Unbound Inferno, on 19 July 2013 - 11:44 AM, said:
With this, we'd have the 4x ERPPC (generating 60 heat) with the 4x PPC build of 21 DHS.
That's a 42 capacity with 30 overheat threshold, total of 72.
Firing all 4 PPC (at once) is 60, placing it at 12 on the overheating scale.
Slower movement, slight shaking and just shy of the first shutting down warning.
Dissiapte 42 by the next shot, so the base is at 18 within the capacity.
Second shot is +60 leaving 78, +36 on the overheating scale.
Beyond 100% threshold, overheated and shut down with incurred internal damage. The mech stays shut down until it cools off or the pilot forces it up once its below 22 on the overheat, or starts up at under 14, which could take about 2.6 seconds.
If the pilot is stupid enough o rush the third shot the mech's destruction is guaranteed.
That's with alphastrikes, if we add Paul's heat mechanic and the pilot is staggering shots the heat is lower through dissipation, slightly more manageable, but three salvos is about the best it can do in a hurry and at risk.
I see what you're doing. You use the TT 30 heat cap, but you keep the DHS giving +2, but now make them give +2 to a heat pool that incurs no penalties. You dissipate heat from the heat pool first, and then the heat cap second. That means if you start getting heat in the heat cap, you need to wait for your pool to drain before your cap starts draining.
On the other hand, that system also means that if your system drains fast enough, you'll never incur heat penalties, yet might still be able to alpha strike.
As for your poll, you should change it, if only to help out your idea. Being snarky (even if I'd say its probably right) won't help people stop and read your idea.
Edited by Orzorn, 19 July 2013 - 11:55 AM.