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The Patch Has Worked


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#21 Nicholas Carlyle

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Posted 19 July 2013 - 01:02 PM

View PostNingyo, on 19 July 2013 - 12:54 PM, said:

Gauss +3 PPC will be able to have 2 fire groups a Gauss +2 PPC and a full alpha. For regular firing just use 2 PPC+ gauss for a near heat neutral 35 dmg. And when you line up a better shot take the extra heat for your 45 dmg hit.


This is the problem right here.

35 points of pinpoint damage, and if you need the kill, you can still do 45.

And PGI still can't release ANY assault mechs that can mount 2 Gauss Rifles or they completely invalidate their heat penalty, unless they arbitrarily link Gauss Rifles and PPC's.

And STILL doesn't deal with the Clans at all.

#22 Xie Belvoule

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Posted 19 July 2013 - 01:02 PM

View PostChavette, on 19 July 2013 - 12:54 PM, said:

Its ironic these 50-60 everyone was going crazy about were downright joke tier mechs and the 3ppc+gauss one is barely affected.

I guess the concept of not giving a sniper his time and rushing/flanking him is nothing short of incomprehensible in low-mid elo.


This^
6 PPC stalkers were never an issue, only scrubs complained about them. It was the 2 PPC 2 ERPPC stalkers and 3 PPC Gauss 732s that are the issue and they are unaffected.

Edited by Xie Belvoule, 19 July 2013 - 01:04 PM.


#23 Hellcat420

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Posted 19 July 2013 - 01:04 PM

View PostSprouticus, on 19 July 2013 - 12:59 PM, said:



cite some actual numbers or I call I BS.

I have seen plenty of 2PPC/gauss, but I dont think I have seen more than 1 3PPC/gauss this week. Very few 4 PPC as well. And since both of our observations don't have an y basis in fact, they are equally valid (that is to say they are virtually useless).


i tried out a 3erppc+gauss highlander after the patch. didnt have to change anything from teh way i played it to try out a cheese build before patch. still works perfectly fine.

#24 Waking One

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Posted 19 July 2013 - 01:05 PM

2PPC+gauss is not that much of a problem, never has been, never will be. Or to be more precise, it was a problem because of poptarting only. Sure it's high damage but it's manageable and PPCs explode easily.

40 damage alpha is where the problem really starts, with random lucky headhots and **** like that

btw arguments about flanking snipers and all are positively moronic, its not like ERPPCs gauss etc. are any weaker up close. *facepalm* especially with the seismic sensor around lol

Edited by Waking One, 19 July 2013 - 01:06 PM.


#25 Xie Belvoule

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Posted 19 July 2013 - 01:06 PM

View PostSprouticus, on 19 July 2013 - 12:59 PM, said:



cite some actual numbers or I call I BS.

I have seen plenty of 2PPC/gauss, but I dont think I have seen more than 1 3PPC/gauss this week. Very few 4 PPC as well. And since both of our observations don't have an y basis in fact, they are equally valid (that is to say they are virtually useless).


I've been running my HGN-732 since the patch, 3 PPC and a Gauss. I'm averaging 3-5 kills a game and 500-900 damage...so yeah....this patch didn't do ****.

Edited by Xie Belvoule, 19 July 2013 - 01:07 PM.


#26 Sprouticus

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Posted 19 July 2013 - 01:07 PM

View PostWaking One, on 19 July 2013 - 01:05 PM, said:

2PPC+gauss is not that much of a problem, never has been, never will be. Or to be more precise, it was a problem because of poptarting only. Sure it's high damage but it's manageable and PPCs explode easily.

40 damage alpha is where the problem really starts, with random lucky headhots and **** like that

btw arguments about flanking snipers and all are positively moronic, its not like ERPPCs gauss etc. are any weaker up close. *facepalm* especially with the seismic sensor around lol


I assume you mean gauss.

#27 Nicholas Carlyle

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Posted 19 July 2013 - 01:08 PM

View PostWaking One, on 19 July 2013 - 01:05 PM, said:

PPCs explode easily.


Wtf?

They do? When did the patch that made that change go in? Here I thought they were the same as most every other weapon that takes up 3 critical slots.

#28 Rippthrough

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Posted 19 July 2013 - 01:08 PM

Same as Xie.

#29 3rdworld

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Posted 19 July 2013 - 01:11 PM

40 alpha, or 2 shots of 20. Makes no difference to me. Either way, you are still going to get 40 damage on your CT whether you like it or not.

#30 DaZur

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Posted 19 July 2013 - 01:13 PM

Some folk won't be happy until we are slinging rubber bands and spitballs... :P

#31 Nicholas Carlyle

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Posted 19 July 2013 - 01:13 PM

View PostDaZur, on 19 July 2013 - 01:13 PM, said:

Some folk won't be happy until we are slinging rubber bands and spitballs... :P


YES BECAUSE THAT'S EXACTLY WHAT I SAID. THANKS FOR THAT AMAZING COMMENTARY DAZUR. YOU'RE THE BEST.

#32 Purlana

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Posted 19 July 2013 - 01:16 PM

Waiting for mechs capable of 2 Gauss, 1+ PPC.

Edited by Purlana, 19 July 2013 - 01:18 PM.


#33 DaZur

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Posted 19 July 2013 - 01:17 PM

View PostNicholas Carlyle, on 19 July 2013 - 01:13 PM, said:

YES BECAUSE THAT'S EXACTLY WHAT I SAID. THANKS FOR THAT AMAZING COMMENTARY DAZUR. YOU'RE THE BEST.

LOL! un-twist your undies bucko...

I was commenting in "general" and definitely was not directing any commentary toward you or any specific poster in this thread for that matter. It was more so the constant shift to nerf the next OP combo of weapons in line after the PPCs.. I.e. the 2xPPC + Gauss.. :P

After that it'll be the LLas and then them the Ac/10... etc..etc.. Until such time we are slinging harsh language at each other.

Edited by DaZur, 19 July 2013 - 01:23 PM.


#34 Mystere

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Posted 19 July 2013 - 01:18 PM

Let's end all of this debate once and for all by giving everyone nothing more than an Urbanmech armed only with 2 machine guns. :P

#35 KuruptU4Fun

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Posted 19 July 2013 - 01:20 PM

View PostPurlana, on 19 July 2013 - 01:16 PM, said:

Waiting for mechs capable of 2 Gauss, 1+ PPC.


It will go less than 50 kph, but an Illia Mouro can do it..

#36 mania3c

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Posted 19 July 2013 - 01:21 PM

Serious question..but was 2PPC + gauss ever a problem? I can't remember time when this combo was overpowered.. it could be pretty strong on stationary target at long range..but in real brawl or long range combat with a lot of movement.. it's pretty sub-optimal to shoot everything at once..

#37 Mystere

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Posted 19 July 2013 - 01:27 PM

View Postmania3c, on 19 July 2013 - 01:21 PM, said:

Serious question..but was 2PPC + gauss ever a problem? I can't remember time when this combo was overpowered.. it could be pretty strong on stationary target at long range..but in real brawl or long range combat with a lot of movement.. it's pretty sub-optimal to shoot everything at once..


It was a very big problem for people who did not know how to use cover, and only charged like the Light Brigade. :P

#38 Steel Claws

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Posted 19 July 2013 - 01:27 PM

View PostHellcat420, on 19 July 2013 - 12:50 PM, said:

3erppc+gauss still works fine. patch didnt work that well.


I haven't seen too many straight 3 ERPPC mechs anywhere though I have seen 2 ERPPC/PPC and guass. I did see a highlander trying to do 3 PPC and a guass, he alphaed when we rolled over the hill, shut down and died before he powered up. Yes there will be people who can manage the heat better than others but it took most of the noobs out of the cheese builds - in this it has been successful. Good players aren't that much affected but they will be good players and punish the opposition in anything. Basically I think skill should be rewarded. Many people want to take the skill out of the equation with all this talk of screwing up aim and the like. I'd much rather die a million times to a player using his skill to land shot after shot into the same location than dumb things down to where it's spray and pray.

#39 3rdworld

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Posted 19 July 2013 - 01:28 PM

View PostKuruptU4Fun, on 19 July 2013 - 01:20 PM, said:


It will go less than 50 kph, but an Illia Mouro can do it..


Hell I can poptart one and go over 50. (these are without speed tweak)

Poptart:
Posted Image

Non tart:

Posted Image

Edited by 3rdworld, 19 July 2013 - 01:29 PM.


#40 One Medic Army

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Posted 19 July 2013 - 01:29 PM

View PostEl Bandito, on 19 July 2013 - 12:10 PM, said:

Yet, LB10X and Pulse Lasers are still bad and SSRM2 just joined the garbage list.

The heat scale did not punish the chief culprits but instead punished builds that were not a problem in the first place.

It punished 4 PPC stalkers by forcing them into non-alpha or 2PPC+2ERPPC builds.
As of the 30th it will push them into either running much hotter or firing in 2 groups.

If PGI actually pushes heat up on PPCs so they stop outclassing all the other heavy energy weapons it'll probably stop and we'll be down to 2PPC+Gauss or 2xGauss on 65ton mechs.

Or we might actually see people using largelasers at high levels of play O_O

View PostXie Belvoule, on 19 July 2013 - 01:06 PM, said:

I've been running my HGN-732 since the patch, 3 PPC and a Gauss. I'm averaging 3-5 kills a game and 500-900 damage...so yeah....this patch didn't do ****.
You did switch one to an ERPPC as I recall.

Edited by One Medic Army, 19 July 2013 - 01:42 PM.






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