Spider Tactics Advice Please
#1
Posted 19 July 2013 - 01:44 PM
#2
Posted 19 July 2013 - 02:02 PM
If you were alone, deciding on whether to flee ot fight would largely depend on how comfortable you are with your evasion (jump jets, turning in mid air, and running back in the opposite direction, using the terran for cover) and how accurate you are with your laser. I sometimes engage lighter mechs, dish out fair bit of damage (while sustaining some myself) but after dealing my damage I would lead him to my team mates, where their weapons will have a better likely hood of stripping armor and killing him and I get to live. J
Basically, when you’re in a spider, try to be as annoying as possible, and use every opportunity to deal damage without getting yourself in a bad situation.. That’s what makes you a good spider. Lol. Oh, and cap points.
I love Canyon because you can lose enemies quickly, and re-engage them when you choose. Flying across the ravines and dipping behind cover on the other side is almost the best thing to do if you want to lose someone. With that in mind, you can be a little more riskier with what battles you choose you fight in. If things go **** up, fly out and maybe come in at a different angle, or all you need to do is get the attention off of you for a little bit because people caught on to your evasion technique and can anticipate how you will reach, start setting you up, or lining up their shots ahead of time and so on. Just remember you got an annoying weapon, lots of mobility, and great speed. All you gatta do is keep trying to keep that upper hand by being aware of your surroundings, enemies, terrain, and understanding the capabilities of your mech and the incapabailites of others. After that, every game becomes a jungle gym of fun and happiness.
Edited by MoonUnitBeta, 19 July 2013 - 02:32 PM.
#3
Posted 19 July 2013 - 02:50 PM
Assess
Make a Decision
Attack
Most Jagers run XL engines to carry more ammo and equipment, he would have been an acceptable attack strategy and getting your Jenner partner to double team him and core through the laughable side torso. But MoonUnitBeta said it best.
#4
Posted 19 July 2013 - 03:26 PM
- second, get above the jaeger and run the canyon rim shooting down into them, most pilots cant grasp the situation enough to be able to react to fire from the greatest threat, when there is 2 mechs at different heights and directions.
-most jaeger pilots lack imagination when it comes to builds. if its running double gauss, ac40, or double 10s you can count the seconds between the fire and twist directions at the last second causing them to miss. after a few missed shots, the panic starts in and their piloting becomes almost static as they desperately stop focusing on you and begin to focus on the environment looking for a place to box themselves in and hide.
-once they find that corner to hide, leave the area. they wont move and the other mechs will gut them in that little corner.
#5
Posted 19 July 2013 - 03:38 PM
If I see the enemy Jenner run then it's two on one against the Jager, if my Jenner ally runs and the enemy Jenner focuses on me then I hightail it out of there to cap else where or draw the Jenner to other allies.
#6
Posted 19 July 2013 - 03:41 PM
Goldhawk, on 19 July 2013 - 02:50 PM, said:
I've noticed between Cataphract 4X and Jagermechs carrying lots of AC firepower, their legs are usually fairly weak (sometimes their arms; test these things). Some of them you can take down just by taking a single leg out, as any ammo in a destroyed leg has a 20% (10% for each ammo) chance of exploding and for some reason it almost always does if you use some MGs, small lasers, or a good amount of excessive firepower to take out the leg (5 large lasers have always triggered leg ammo explosions for me). Once it goes boom, there goes the side torso, and typically the XL engine goes too.
#7
Posted 19 July 2013 - 05:15 PM
#8
Posted 19 July 2013 - 05:30 PM
Lately, I've been supporting teammates regardless of how bad their decision is though.
In the end, the decision to fight, harass, or run can't be made by me because I wasn't there. Everyone's advice has been sound this far.
#9
Posted 19 July 2013 - 05:36 PM
#10
Posted 19 July 2013 - 05:51 PM
#11
Posted 19 July 2013 - 09:32 PM
#12
Posted 20 July 2013 - 12:27 PM
#13
Posted 20 July 2013 - 05:25 PM
#14
Posted 23 July 2013 - 03:37 PM
#15
Posted 23 July 2013 - 03:59 PM
mailin, on 19 July 2013 - 05:15 PM, said:
So so true!! In some ways it just begs you to attack their left/right torso! Generally speaking though i always aim for the L/R. The reason being that even if they dont have an XL you still take out their firepower, particularly important with mechs such as Atlas and Hunchie. Mechs like centurion you just target the arm first...
What was the Jager running? If the Jager was trying to hit the jenner too i would have run up behind him and tried to core his rear L/R torso. When he turns to try and face you, duck off and help get the jenner, then run back around to attack the rear of the jager. By doing this you keep getting the jager to face the battle giving you a clear window to attack its rear, but then you also distract it from attacking your team mate.. ..at the same time your help the jenner deal with the enemy jenner.
I know, i know.. ..focus fire.. ..well your in a spider not an Assault/Heavy/Medium. Your job is to pester, do as much damage as you can and asssit other mechs. In this scenario you get the jager off your TM back and help them get the jenner they are chasing.
Edited by White Bear 84, 23 July 2013 - 04:00 PM.
#16
Posted 31 July 2013 - 10:12 PM
#17
Posted 31 July 2013 - 10:44 PM
#18
Posted 02 August 2013 - 02:01 PM
NecessaryWeevil, on 19 July 2013 - 01:44 PM, said:
Hit and fade with an aim to (help) weaken then punch a hole in an opponent's armour. If you start gaining too much heat (mech heat or enemy attention) then fade away to another task.
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