

"srms Are Op"
#1
Posted 19 July 2013 - 01:18 AM
TL;DR: SRMs <3
#2
Posted 19 July 2013 - 02:03 AM
Edited by Lost One, 19 July 2013 - 02:04 AM.
#3
Posted 19 July 2013 - 02:22 AM
#5
Posted 19 July 2013 - 02:53 AM
Could have been this loadout:
JM6-A
Or with 250 STD Fusion
Just shoot the ears of? - Its easy
Keep distance?
How to beat that thing with anything but a Long Range Sniper or Short Range Assault Brawler
Edited by Karl Streiger, 19 July 2013 - 02:57 AM.
#6
Posted 19 July 2013 - 03:24 AM
Homeless Bill, on 19 July 2013 - 01:18 AM, said:
TL;DR: SRMs <3
The irony it's that PGI with all their flaws and lack of knowledge of their own game ( as some claim) specifically warned us about this going to happen in the Poll post where everyone wanted Srm at 2.0 dmg.
I been enjoying the last patches and if everything works fine next week may bring something new too

#7
Posted 19 July 2013 - 03:24 AM
SmoothCriminal, on 19 July 2013 - 02:22 AM, said:
I dunno about that, had to duel a splatcat as I was last in my team moving around a mountain and my lemming team-mates couldn't even bother to back me up. My Victor ended up with dark orange armor except left arm and CT armor just gone and the splatcat ended up dead. And this was on alpine, on tourmaline my cool running gauss build would have been even harder.
Edited by armyof1, 19 July 2013 - 03:32 AM.
#8
Posted 19 July 2013 - 03:53 AM
While simultaneously nerfing the snipers with the heat multiplier... dude opts to go nuclear on them... instead of doing something like just reducing the srm heat, or adding incrementally small dmg such as, 0.1 at a step..
So ridiculously bad it's almost funny. And I'm sorry but you people who are so happy about SRM's being in their current state are really the same side of the same coin as PPC stalker pilots.
#9
Posted 19 July 2013 - 04:30 AM
sokitumi, on 19 July 2013 - 03:53 AM, said:
While simultaneously nerfing the snipers with the heat multiplier... dude opts to go nuclear on them... instead of doing something like just reducing the srm heat, or adding incrementally small dmg such as, 0.1 at a step..
So ridiculously bad it's almost funny. And I'm sorry but you people who are so happy about SRM's being in their current state are really the same side of the same coin as PPC stalker pilots.
You're not really comparing a weapon with a hard range limit of 270m to a weapon with a minimum optimal range of 2x that.. are you?
#10
Posted 19 July 2013 - 04:38 AM

#11
Posted 19 July 2013 - 04:40 AM
Going by my stats presently I average 2.3 damage per SRM hitting bu t even when making sure I can not miss I end up with only a 40% hit rate (hit reg is def bugged) so in real terms using 4 SRM 6's I do a whopping 24 damage spread over every location on a even an assault mech.
Tested the other night using a stalker with 4 SRM's 6 put stats into excel spend 5 games only using the SRM's from point blankish range visual hit registered by all but 1 missile each launch after each game stats report under half hit each game.
This was with me only shooting them at slow moving assault mechs to try and maximize hits. (and I should apologize to anyone on my team who wondered WTF I was up to)
So a whopping 33% increase to still being under the CB damage of 2.5 and only in real terms doing 1 damage is not OP
#12
Posted 19 July 2013 - 05:03 AM
Livewyr, on 19 July 2013 - 04:30 AM, said:
You're not really comparing a weapon with a hard range limit of 270m to a weapon with a minimum optimal range of 2x that.. are you?
What I was actually saying was it was more of the usual over compensating.
Elfman, on 19 July 2013 - 04:40 AM, said:
automatic dismissal of your post, sry
Edited by sokitumi, 19 July 2013 - 05:10 AM.
#13
Posted 19 July 2013 - 05:09 AM
Homeless Bill, on 19 July 2013 - 01:18 AM, said:
TL;DR: SRMs <3
Feeling the love for SRM's too! In terms of them being OP'd though? Although I know your joking but several are actually on that wagon. I'm not sure about that, Splatcat's maybe, but it's exactly 1 chassis and has a considerable amount of weaknesses for one strength. A powerful brawler sure, but there are plenty brawler builds that compare. They sure have made a return, no doubts there but seeing as though SRM's are not the same as the original splatcat days IMO they die just fine and far from dominating.
#14
Posted 19 July 2013 - 05:19 AM
sokitumi, on 19 July 2013 - 03:53 AM, said:
While simultaneously nerfing the snipers with the heat multiplier... dude opts to go nuclear on them... instead of doing something like just reducing the srm heat, or adding incrementally small dmg such as, 0.1 at a step..
So ridiculously bad it's almost funny. And I'm sorry but you people who are so happy about SRM's being in their current state are really the same side of the same coin as PPC stalker pilots.
It sounds like you love rush into Splatcats to stare at the SRMs coming at you and eat most of them in the CT. That's basically the only way one could say they are OP right now.
#15
Posted 19 July 2013 - 05:27 AM
However I don't think its a bad design....its exactly what the MechBay is allowing... its a clever build - a Stalker i have piloted shortly after it was deployed had the same armament....
What ****** me of that this thing is a medium Mech destroyer
#16
Posted 19 July 2013 - 05:33 AM
#18
Posted 19 July 2013 - 05:43 AM
Karl Streiger, on 19 July 2013 - 02:53 AM, said:
Could have been this loadout:
JM6-A
Or with 250 STD Fusion
Just shoot the ears of? - Its easy
Keep distance?
How to beat that thing with anything but a Long Range Sniper or Short Range Assault Brawler
Um.. you know if you'd just targeted it, you would have known what it was packing before running in like a dumb-***, right?
Karl Streiger, on 19 July 2013 - 05:27 AM, said:
However I don't think its a bad design....its exactly what the MechBay is allowing... its a clever build - a Stalker i have piloted shortly after it was deployed had the same armament....
What ****** me of that this thing is a medium Mech destroyer
No drawbacks? You mean besides running way to hot to keep up any level of fire with that loadout? I ran that same build when Jagers first came out. Sure it hits hard, but it's not going to one-shot anything, and can't sustain fire. Or howzabout those giant side torsos and squishy XLs therein? (250 Std doesn't work unless you want to drop even more HS, not to mention being slow)
#19
Posted 19 July 2013 - 05:45 AM
sokitumi, on 19 July 2013 - 03:53 AM, said:
While simultaneously nerfing the snipers with the heat multiplier... dude opts to go nuclear on them... instead of doing something like just reducing the srm heat, or adding incrementally small dmg such as, 0.1 at a step..
So ridiculously bad it's almost funny. And I'm sorry but you people who are so happy about SRM's being in their current state are really the same side of the same coin as PPC stalker pilots.
I just dont know what to say. Too much fail.
They never hit hard at 1.5. Ever. At 2.0 they are just right, excepting roughly 25% of missiles just miss due to hit registration fails.
Snipers are not nerfed. The 2 PPC/gauss builds are just fine. 4 PPCs are perfectly viable for a intelligent player.
Unless your one of those guys thats crying because your precious sniper meta game is not as viable as it once was because the brawlers actually have some teeth now?
#20
Posted 19 July 2013 - 05:49 AM
Are folks actually saying SRM's are overpowered?
I had a cent run up to my victor yesterday, firing 3 SRM 6's at me over and over again, and it just made me yellow while I killed him through his CT with PPC's and gauss. I originally thought this thread was being ironic or something, but now folks are actually saying SRM's are too strong? I'm confused.
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