Let me just sum all that crap up, below, and also point out how PGI recently removed one of the best possible ways to make mediums worth-while: Seismic Sensor
Yes, mediums could have been cool in urban maps. Popping around corners in singles or groups, flanking enemy assaults and laying waste to them. Forcing opposing teams to defend their base from highly-mobile and unpredictable opponents. Using close-quarters combat to their full advantage. Mediums, the weight-class that was erased from usefulness with the unbridled stupidity that is the Seismic Sensor. You will never sneak up on an opponent with 15,000 GXP again.
Moving on... here are some other reasons why mediums are freaking worthless, and serve no role except to waste a spot on garbage PUG teams:
MustrumRidcully, on 19 July 2013 - 04:26 PM, said:
Unless they are going to add so many hard-points that you can boat 20 Small Lasers or 12 SSRM launchers
Prosperity Park, on 19 July 2013 - 04:39 PM, said:
You're displaying symptoms of a condition I'd like to label, Paul-think. You see, mixing 2xSRM6 and SOMExLRM5 is stupid. Having SRMs without Artemis is stupid. Even with the (slight) damage buff, SRMs are still stupid. It does you no good to deal 12 damage to three different sections of the enemy mech and the air; and that's when any of your SRMs hit the enemy, because the projectile speed is so freaking slow.
If everything you believe about MW:O game-play balance is totally and absolutely wrong, you might have Paul-think. The only cure is to join a clan, play a thousand matches, boost your ELO, and then play World of Tanks for a month. You'll quickly gain a valuable new perspective.
Murzao, on 19 July 2013 - 05:33 PM, said:
Prosperity Park, on 19 July 2013 - 05:57 PM, said:
Murzao is giving an example of why adding hard-points is not going to give mediums combat-effectiveness, or a role.
Why are mediums combat-ineffective? Simple.
1) Seismic Sensor. No amount of future urban maps could ever make them useful.
2) The hit-boxes are too big, and PGI says it will cost tens of thousands of dollars to re-size just one chassis. They say they thought mechs should be sized based on tonnage and "density," but last I checked, an Atlas has an order-of-magnitude more internal volume than a Raven. In other words, they made some crap up in Ask-the-Devs to excuse themselves for getting the model sizes wrong, and making an entire weight-class of mechs useless. It doesn't have anything to do with "density," but in fact, was just a huge blunder. Evidently no one at PGI ever thought the size of a hit-box might matter some-day!
3) They can't carry enough heat-efficient weapons because all missiles are currently trash, and there are no viable ballistic options for mediums
4) Game modes don't give them any role, and due to their combat-ineffectiveness, they most likely never will.
Prosperity Park, on 19 July 2013 - 07:18 PM, said:
Gee, hrm, four SRM6+A weighs 16 tons. That's nothing to a Stalker, yet there are basically zero Stalkers going around with 4xSRM6+A because those weapons are ******* junk!
You can't carry enough LRMs on a medium to get past AMS.
You can't carry heavy lasers; all you can do is boat ML, MPL, or Small / Small Pulse Lasers. SL and SPL are mostly worthless because of range.
You can't carry a useful amount of ballistics on a medium, enough to be your primary source of damage, because all current ballistic weapons are too heavy. If that was not true, the CDA-3C would be ******* awesome, and everyone who didn't own a CDA-3C would be saving up CB to buy one, or quitting the game.
In closing, Prosperity Park, I hope you will re-examine your view on mediums. They don't suck because they lack hard-points. They suck because the game is played by assaults and lights. Any mech in-between is a waste of space. Want to fix that? Speak to your friends at PGI about changing the process they use to balance the game and the developers who participate in analysis and decisions. They deliver one fail after another because their process is broken, and they will continue to fail until they fix it.