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@pp; Why Mediums Are Freaking Trash


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#1 jeffsw6

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Posted 19 July 2013 - 10:34 PM

Prosperity Park has this ridiculous thread going about making mediums better by giving them more hard-points. Pages and pages of posts whine about this and that, and people trying to explain to PP why that wouldn't work.

Let me just sum all that crap up, below, and also point out how PGI recently removed one of the best possible ways to make mediums worth-while: Seismic Sensor
Yes, mediums could have been cool in urban maps. Popping around corners in singles or groups, flanking enemy assaults and laying waste to them. Forcing opposing teams to defend their base from highly-mobile and unpredictable opponents. Using close-quarters combat to their full advantage. Mediums, the weight-class that was erased from usefulness with the unbridled stupidity that is the Seismic Sensor. You will never sneak up on an opponent with 15,000 GXP again.

Moving on... here are some other reasons why mediums are freaking worthless, and serve no role except to waste a spot on garbage PUG teams:

View PostMustrumRidcully, on 19 July 2013 - 04:26 PM, said:

You might also hurt because some newbies might think "oh, mediums have a lot of hard points, that's great" before they realize: "Oh, Mediums cannot even carry all those heavier guns, so it's kinda moot to have so many hardpoints."

Unless they are going to add so many hard-points that you can boat 20 Small Lasers or 12 SSRM launchers

View PostProsperity Park, on 19 July 2013 - 04:39 PM, said:

Like I posted earlier in this thread, drop some MLs and Heatsinks, drop Artemis, and add more SRMs. Alternatively, mount 2SRM6 and 2 Streak Launchers. Or 2SRM6 and some LRM5. Or 2LRm5 and 2 Streaks and a moderate amount of En. Or use all the En Points and just load 4 streaks....

You're displaying symptoms of a condition I'd like to label, Paul-think. You see, mixing 2xSRM6 and SOMExLRM5 is stupid. Having SRMs without Artemis is stupid. Even with the (slight) damage buff, SRMs are still stupid. It does you no good to deal 12 damage to three different sections of the enemy mech and the air; and that's when any of your SRMs hit the enemy, because the projectile speed is so freaking slow.

If everything you believe about MW:O game-play balance is totally and absolutely wrong, you might have Paul-think. The only cure is to join a clan, play a thousand matches, boost your ELO, and then play World of Tanks for a month. You'll quickly gain a valuable new perspective.

View PostMurzao, on 19 July 2013 - 05:33 PM, said:

And if a Locust had 25 energy hardpoints he could load 25 PPCs.....but he doesn't have the tonnage for that. And neither does any medium unless you go super small aka MGs/SLs. And hate to break it to you but 3 SRM2s=1SRM6.

View PostProsperity Park, on 19 July 2013 - 05:57 PM, said:

PPCs are neither light nor short-ranged. Please try to stay on-topic.

Murzao is giving an example of why adding hard-points is not going to give mediums combat-effectiveness, or a role.

Why are mediums combat-ineffective? Simple.

1) Seismic Sensor. No amount of future urban maps could ever make them useful.

2) The hit-boxes are too big, and PGI says it will cost tens of thousands of dollars to re-size just one chassis. They say they thought mechs should be sized based on tonnage and "density," but last I checked, an Atlas has an order-of-magnitude more internal volume than a Raven. In other words, they made some crap up in Ask-the-Devs to excuse themselves for getting the model sizes wrong, and making an entire weight-class of mechs useless. It doesn't have anything to do with "density," but in fact, was just a huge blunder. Evidently no one at PGI ever thought the size of a hit-box might matter some-day!

3) They can't carry enough heat-efficient weapons because all missiles are currently trash, and there are no viable ballistic options for mediums

4) Game modes don't give them any role, and due to their combat-ineffectiveness, they most likely never will.

View PostProsperity Park, on 19 July 2013 - 07:18 PM, said:

I am stating that more hardpoints = more *choice* for brawling.

Gee, hrm, four SRM6+A weighs 16 tons. That's nothing to a Stalker, yet there are basically zero Stalkers going around with 4xSRM6+A because those weapons are ******* junk!

You can't carry enough LRMs on a medium to get past AMS.

You can't carry heavy lasers; all you can do is boat ML, MPL, or Small / Small Pulse Lasers. SL and SPL are mostly worthless because of range.

You can't carry a useful amount of ballistics on a medium, enough to be your primary source of damage, because all current ballistic weapons are too heavy. If that was not true, the CDA-3C would be ******* awesome, and everyone who didn't own a CDA-3C would be saving up CB to buy one, or quitting the game.

In closing, Prosperity Park, I hope you will re-examine your view on mediums. They don't suck because they lack hard-points. They suck because the game is played by assaults and lights. Any mech in-between is a waste of space. Want to fix that? Speak to your friends at PGI about changing the process they use to balance the game and the developers who participate in analysis and decisions. They deliver one fail after another because their process is broken, and they will continue to fail until they fix it.

#2 Deathlike

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Posted 19 July 2013 - 10:40 PM

I'm pretty sure that the messenger of the Word of Paul™ will bring this to K-town.

#3 Corvus Antaka

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Posted 19 July 2013 - 10:44 PM

you cant balance by trying to make mediums as good as assults. tonnage balance in a mechgame is really the only way.

#4 Chavette

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Posted 19 July 2013 - 10:46 PM

I don't know about the mediums, but if its a beef against park, count me in!

#5 Deathlike

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Posted 19 July 2013 - 10:51 PM

View PostColonel Pada Vinson, on 19 July 2013 - 10:44 PM, said:

you cant balance by trying to make mediums as good as assults. tonnage balance in a mechgame is really the only way.


Tonnage balance would only limit AssaultWarrior.

What you really have to do is revamp mediums... like, their models, so that they aren't target practice for heavies and assaults.

Then, you would have to increase their engine options... at least giving them the opportunity to catch up with lights to a degree.

Otherwise, they are what they continue to be... easy kills.

#6 Vassago Rain

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Posted 19 July 2013 - 10:51 PM

OP is basically all truth, in case you didn't know.

#7 jeffsw6

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Posted 19 July 2013 - 10:52 PM

View PostChavette, on 19 July 2013 - 10:46 PM, said:

I don't know about the mediums, but if its a beef against park, count me in!

PP is my favorite moderator. I just couldn't deal with all the garbage in that thread he made. Ain't nobody got time for that!

#8 Corvus Antaka

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Posted 19 July 2013 - 10:53 PM

View PostDeathlike, on 19 July 2013 - 10:51 PM, said:


Tonnage balance would only limit AssaultWarrior.

What you really have to do is revamp mediums... like, their models, so that they aren't target practice for heavies and assaults.

Then, you would have to increase their engine options... at least giving them the opportunity to catch up with lights to a degree.

Otherwise, they are what they continue to be... easy kills.


1 atlas = 2 hunchbacks.

until that is in, you will never see a medium equal a 100 ton mech, nor should it, otherwise why would anyone build a 100 ton mech?

#9 Deathlike

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Posted 19 July 2013 - 10:54 PM

View PostColonel Pada Vinson, on 19 July 2013 - 10:53 PM, said:

1 atlas = 2 hunchbacks.

until that is in, you will never see a medium equal a 100 ton mech, nor should it, otherwise why would anyone build a 100 ton mech?


Actually.. in the current meta, a 3 PPC+ 1 Gauss RS is a lot more attractive than the 2 HBKs of your choice.

#10 Sybreed

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Posted 19 July 2013 - 10:56 PM

Yes, I suggest each medium mechs have 10 ballistic hardpoints, 10 energy hardpoints, 10 missile hardpoints. You should have viable medium mechs now am I rite?

Oh what the hell, I'm feeling generous today, 10 hardpoints of each type to all mechs! That would make as much sense as what we currently have.

#11 PropagandaWar

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Posted 19 July 2013 - 10:58 PM

1 Atlas = dead 9/10 in my SP. Yeah that's right Ill fight a Atlas anyday of the week in a hunchback. You can call Mediums trash all you want. Just means you either suck in them or are scared. Jeff I'm pretty sure I would slaughter you in my Hunchback.

#12 Corvus Antaka

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Posted 19 July 2013 - 11:00 PM

View PostDeathlike, on 19 July 2013 - 10:54 PM, said:


Actually.. in the current meta, a 3 PPC+ 1 Gauss RS is a lot more attractive than the 2 HBKs of your choice.


should be about an even fight with the current meta, im pretty sure 2 AC/20 hunchies could down one of those :P which is as it should be, since the 50 tonners cost less combined in terms of value to manufacture, but a top atlas pilot could win, most likely he'd overheat though with 2 ac/20 hunchies on him.

#13 DeadlyNerd

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Posted 19 July 2013 - 11:01 PM

Lol someone actually snapped at park's self righteous behavior.

In all honesty though, that idea is just moronic.

View PostPropagandaWar, on 19 July 2013 - 10:58 PM, said:

1 Atlas = dead 9/10 in my SP. Yeah that's right Ill fight a Atlas anyday of the week in a hunchback. You can call Mediums trash all you want. Just means you either suck in them or are scared. Jeff I'm pretty sure I would slaughter you in my Hunchback.

What game are you playing. Better yet *TROLL CAVE ------------------>*

Edited by DeadlyNerd, 19 July 2013 - 11:03 PM.


#14 Sephlock

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Posted 19 July 2013 - 11:02 PM

Mediums are basically weak heavies/slow lights.



#15 PropagandaWar

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Posted 19 July 2013 - 11:06 PM

View PostDeadlyNerd, on 19 July 2013 - 11:01 PM, said:

Lol someone actually snapped at park's self righteous behavior.

In all honesty though, that idea is just moronic.


What game are you playing. Better yet *TROLL CAVE ------------------>*

Try it find me on a map and call me out. Atlas are the easy assaults to take down aside from an awesome. To be fair I have well over a 1500 matches in my hunchback but most Assault pilots are mediocre at best. Very few actually make me go oh crap. When I catch them alone I don't tend to lose.

#16 jeffsw6

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Posted 19 July 2013 - 11:10 PM

View PostDeadlyNerd, on 19 July 2013 - 11:01 PM, said:

Lol someone actually snapped at park's self righteous behavior.

In all honesty though, that idea is just moronic.

I like Prosperity Park. I just think his idea is dumb.

View PostPropagandaWar, on 19 July 2013 - 10:58 PM, said:

1 Atlas = dead 9/10 in my SP. Yeah that's right Ill fight a Atlas anyday of the week in a hunchback. You can call Mediums trash all you want. Just means you either suck in them or are scared. Jeff I'm pretty sure I would slaughter you in my Hunchback.

Hey it's 3am here and I've been drinking, so it's time to talk trash!

In all seriousness, I'm good at piloting my Atlas, and I fear no Hunchback. I've been killed by them. I've beaten them. They have crappy armor, don't have the maneuverability of a Raven or the tiny hit-box of a Commando, and they can't carry that much armaments. No HBK is worth having on your team, period. If you were to defeat me in your HBK, it would be because you had a huge skill advantage, or were lucky. Same with any other Atlas pilot.

Let me list the mechs I fear more than Hunchbacks:
  • Stalker
  • Highlander
  • Cataphract
  • Jagermech
  • Cicada
  • Raven
  • Awesome (might at least have a high-alpha)
  • Commando / Spider (equally fearsome, because they are so hard to shoot)
  • Centurion (sucks when you have blown off their arms and keep missing the torso)
I'm not saying everyone who plays HBK is trash. I've played WolvesX many times. He usually beats me handily. He's a good player, often in a good 4-man, and I mostly PUG. That's the way the chips fall. But there is just no place for an HBK if you could have an assault or light instead. MW:O has no middle-ground.

#17 Tezcatli

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Posted 19 July 2013 - 11:25 PM

I must say that the scaling in the game is indeed off.

Well a medium isn't fast enough to keep up with a light. Honestly I see lights destroy mediums more often then the other way around. So you don't have the awesome speed to just avoid enemy fire. Enough to maneuver into position. Decent level of firepower if you're ignored and avoid direct brawling or sniping. But honestly your team is better served by either something fast or something with a lot of firepower. Another Jenner with 4 medium lasers probably.

I agree with buffing mediums. But not adding hard points that they can't really utilize. A medium is supposed to the middle ground. A cheaper cost effective alternative to an Assault. And better armed and able then a light. Even though in this game some lights can easily go toe to toe with a medium.

So either tweak the engines so that they can afford a little more speed or devote the weight for weapons. OR give them something like even more turn degrees on torsos and what not. Because the cost effective medium is just something people choose because they like it.

One thing they need to do. Separate the heavies and mediums on the movement penalty scale. Make the mediums closer to lights. It would help

Edited by Tezcatli, 19 July 2013 - 11:26 PM.


#18 Und3rSc0re

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Posted 19 July 2013 - 11:30 PM

View PostColonel Pada Vinson, on 19 July 2013 - 10:44 PM, said:

you cant balance by trying to make mediums as good as assults. tonnage balance in a mechgame is really the only way.


How many times am i going to say this but tonnage limits would only work if there was a excessive medium player base, which i dont see. Unless A. you put incentive to play mediums B. you want all the heavy and assault players to wait in que so long they are forced to get out of que and play mediums--lol i would love to see the forums after that.

Anyway why is everyone trying to buff mediums? They have always been somewhat trash in lore compared to heavys and assaults, they are pretty much the pawns in chess. In before some guy says famous medium pilots can solo 2 lances of assaults....

Edit: Mediums dont have a role, they were battlefield fodder since there were so many of them to go out and die for the cause. Flanking and skirmishing, a heavy could do that with just 10 kph less speed, hell even a victor can move quick enough with the top engine and still have more armor. Else you got jenners going 140+ with 6 medium lasers or 4 medium lasers 2 srm4 gg theres your best flankers right there.

Edited by Und3rSc0re, 19 July 2013 - 11:37 PM.


#19 Corvus Antaka

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Posted 19 July 2013 - 11:33 PM

I'd play a lot more mediums if the game wasnt being dominated by assualts. thats the whole point of tonnage limits, right now you almost have to run an assault to be there for your team. esp with the tourney. Mediums can do well, but on average the tonnage always wins.

quite infact every mech/league used tonnage or battlevalue. PGI shouldnt reinvent the wheel here.

Edited by Colonel Pada Vinson, 19 July 2013 - 11:33 PM.


#20 jeffsw6

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Posted 19 July 2013 - 11:36 PM

There are ways to fix mediums. We're just not talking about them, because they are unpopular.

Nerf assault mech acceleration and maneuvering speed significantly. Do the same to heavies. Oh, gee, now mediums are better.

It's as simple as that.


Go play World of Tanks for a while. Grind out a tier-10 heavy tank. If you get surprised by a medium tank, he might kill you. It'll certainly be a fair fight. Surprised by a light tank? He can choose to battle you or not, but if you are 1vs1, and don't have a good rock or building nearby, he'll probably do significant damage to you and flee, or worse, destroy you. Enemy tank-destroyer? Depends largely on the range of your encounter, the terrain around you, and if teammates assist you or your opponent.

Now go get a WoT medium tank. It's hard to beat a heavy, but you can do it with luck, skill, or situation. It's fairly easy to beat a light unless he just out-runs you. Enemy tank-destroyer? Situational. if you can get beside/behind him, you win. If not, you better find a big rock to hide behind, or you lose.


The thing is, maneuverability is an under-appreciated mech attribute because the biggest, baddest mechs are way too maneuverable. I am never afraid to fight TWO lights at the same time, if I am in a brawling assault mech in anything except a huge, open expanse on Alpine. Why? Because I'll ******* wreck two Ravens, Commandos, or whatever, most of the time, using an Atlas or Stalker; and I'll still have health left over to fight someone else. Assaults can turn and move their arms way, way too fast.

If you fix the absurdly-high maneuvering ability of heavies and assaults, you will give mediums a role.





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