WarMonkey14, on 26 July 2013 - 03:59 PM, said:
basic story: both teams played pop and shoot. except they out dpsed us every volley because of the lrms even after we took cover after shooting.
See this is the part that doesn't make sense. LRMs are absolutely horrid at 'pop up' fighting. In fact any situation where they are used as indirect fire weapons they start to do less damage. They are actually best as a direct fire weapon where you have a long lock on time. Target Decay modules can help a bit with this, but really...
Your team did everything wrong. Canyon is a great map to flank an enemy on. I'd have pulled back and split the fastest part of my group to swing wide and around and hit them from behind if at all possible. The other teams lights needed to die if they were seen (because they would act as LRM spotters). Though I'm curious what sort of crazy Jenner build could die as fast as you claim, as a Cicada pilot I know I'd live through that and the Jenner is often slightly harder to hit which makes up for having slightly less armor.
Shadowdusk, on 27 July 2013 - 01:03 AM, said:
Bull. LRMS are too OP. LRMS are too Strong. LRMS need to be nerfed seriously. You get three missle boats in a game with someone running tag or narc and its easy mode. I am seriously getting tired of these LRMS Crap. It feels like they are cheating.
How exactly is the weapon with the most counters and least accuracy in the entire game... OP? I can count on one finger how many times I've died to LRMs in over 500 games. I literally stopped using LRMs on all my mechs because frankly I could do better with almost any other weapon in the game.