

Misiles
#1
Posted 20 July 2013 - 06:07 AM
#2
Posted 20 July 2013 - 06:10 AM
#3
Posted 20 July 2013 - 06:13 AM
#4
Posted 20 July 2013 - 06:27 AM

#5
Posted 20 July 2013 - 06:28 AM
Arom, on 20 July 2013 - 06:07 AM, said:
Rocks, cliffs, canyons.... they all stop Missiles, make friends with them and be safe from the rain.
#7
Posted 20 July 2013 - 07:15 AM
In that case, your fast movers should be offering staunch prison love to the lrm boats anyway. What? All Assault match? Welcome to tourney weekend.
Edited by Bagheera, 20 July 2013 - 07:16 AM.
#8
Posted 20 July 2013 - 07:16 AM
LRMs make for a particular type of game but for my approach to play, close-up scrapping with medium to large mechs and sniping, they simply take the fun out of the game. Too many missile equipped mechs, even given the new rules. If I happen to be in an exposed area (pretty easy to stumble upon) for long enough to be targeted by two well equipped mechs I frequently cannot find cover before being taken down within a matter of seconds. The AMS systems are not that effective and certainly not readily equippable on certain mechs that benefit from close fightinng or 'sniping' from behind cover. I have lost many mechs in battle trying working from positions behind rocks or buildings, where the missiles are so effective they follow around the 90 degree angle of the top of the object I am behind straight down to me...which is unrealistic and from a tatics standpoint and ridiculous from the standpoint of good simulation.
In my opinion it has reduced the strategy and tactics required to make for engaging game play and I am unfortunately starting to lose interest in MWO. I am just hoping there will be a rebalance that restores some...balance.
#9
Posted 20 July 2013 - 07:18 AM
Dan Kays, on 20 July 2013 - 07:16 AM, said:

Nice. Have you played the game at all since the Artemis bug that caused the behavior you describe? Because that's been gone for a very very long time.
Also, post with your main.
#10
Posted 20 July 2013 - 07:19 AM
Dan Kays, on 20 July 2013 - 07:16 AM, said:
LRMs make for a particular type of game but for my approach to play, close-up scrapping with medium to large mechs and sniping, they simply take the fun out of the game. Too many missile equipped mechs, even given the new rules. If I happen to be in an exposed area (pretty easy to stumble upon) for long enough to be targeted by two well equipped mechs I frequently cannot find cover before being taken down within a matter of seconds. The AMS systems are not that effective and certainly not readily equippable on certain mechs that benefit from close fightinng or 'sniping' from behind cover. I have lost many mechs in battle trying working from positions behind rocks or buildings, where the missiles are so effective they follow around the 90 degree angle of the top of the object I am behind straight down to me...which is unrealistic and from a tatics standpoint and ridiculous from the standpoint of good simulation.
In my opinion it has reduced the strategy and tactics required to make for engaging game play and I am unfortunately starting to lose interest in MWO. I am just hoping there will be a rebalance that restores some...balance.
When the enemies out power you at long range, you simply don't charge at them, but instead wait for them to come to you where you can fight best

#11
Posted 20 July 2013 - 07:23 AM
Johnneh, on 20 July 2013 - 06:28 AM, said:
Rocks, cliffs, canyons.... they all stop Missiles, make friends with them and be safe from the rain.
I wish that were true! My mechs seem to be very target-able behind objects from long range missle attacks. Short range attacks around buildings and terrain do seem defeated by objects...but a Catapault or two firing long range, high arc, can take you down even if you're behind some substantial cover and even with an AMS.
#12
Posted 20 July 2013 - 07:26 AM
That.
Does.
Not.
Happen.
Anymore.
You're invoking hyperbole where none is welcome. Please stop it.
When you are moving behind cover, move perpendicular to the flight path of the missiles - don't just back up in a straight line hoping you can outrun them in reverse. When a car is coming at you in the crosswalk, you run to one side or another, not in a straight line away from it.
Edited by Bagheera, 20 July 2013 - 07:30 AM.
#13
Posted 20 July 2013 - 07:28 AM
Dan Kays, on 20 July 2013 - 07:23 AM, said:
I wish that were true! My mechs seem to be very target-able behind objects from long range missle attacks. Short range attacks around buildings and terrain do seem defeated by objects...but a Catapault or two firing long range, high arc, can take you down even if you're behind some substantial cover and even with an AMS.
Once you get used to the flight path and able to pick the right cover, they will become no problem. Small cover maybe not block LRM but they block the LOS which cause the LRM mech to lose lock, you just need to step aside in that case, also make sure the spotter dead.
#14
Posted 20 July 2013 - 07:32 AM
#15
Posted 20 July 2013 - 07:49 AM
#16
Posted 20 July 2013 - 07:50 AM
Look - if the forums are for sharing experiences then I am not sure why I would not be able to simply describe how I have experienced the game. I have played 'Mech Warrior' in all of it's software versions since 'Heavy Gear' was foray into this genre and this is my favorite game of all time. In my opinion - the missiles are too effective and it makes for a different game.
#17
Posted 20 July 2013 - 07:56 AM
#18
Posted 20 July 2013 - 08:01 AM
Edited by Junkman7mgte, 20 July 2013 - 08:02 AM.
#19
Posted 20 July 2013 - 08:04 AM
I think the problem here is your timing. Let's look at a few parameters:
1. Alpha-Snipe boats just got nerfed. The average FOTM hopper is looking for something else to boat.
2. It's a tourney weekend with a focus on Assault mechs. This means more big mechs on the field.
3. Tourney weekend also means that people are playing, even more than normal, for themselves and not their team.
4. Chances are, when you were killed with LRM spam, it was because your team was occupied chasing some tiny mech when they should have been harassing the lrm boats, putting big delays in the rain.
5. Brawling, which is what you are referring to, is still playing the game in "hard mode." If you want "really hard mode" play a short range medium.
6. The reason for #5 is because silly players who sit back and trade long range salvos (even when they are clearly outgunned at that range) and die one at a time until the match is suddenly 4v8 - which swiftly leads to its inevitable conclusion.
The point is that the sense you are getting that LRMs are too powerful is just a side effect of several other things happening with the game right now.
#20
Posted 20 July 2013 - 08:24 AM
pretty sure they are fine if two newly active topics denying each other are on the forum
and I too think that they are fine, aside from them hitting CT so easily(wich can be avoided too)
Edited by Kazma, 20 July 2013 - 08:25 AM.
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