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3, 4 Legged 2 Manned Mechs!


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Poll: 3, 4 Legged 2 Manned Mechs! (80 member(s) have cast votes)

Would you like to see Tri/Quadrupedal Mechs in MWO?

  1. Yes (25 votes [31.25%] - View)

    Percentage of vote: 31.25%

  2. No (26 votes [32.50%] - View)

    Percentage of vote: 32.50%

  3. In the future possibly (not at launch) (29 votes [36.25%] - View)

    Percentage of vote: 36.25%

Would you want to have 2 manned Mechs in game at some point in MWO?

  1. Yes (17 votes [21.25%] - View)

    Percentage of vote: 21.25%

  2. No (49 votes [61.25%] - View)

    Percentage of vote: 61.25%

  3. In the future possibly (not at launch) (14 votes [17.50%] - View)

    Percentage of vote: 17.50%

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#1 Seth Ford

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Posted 14 July 2012 - 04:08 PM

I'm not to familar with the cannon this is purely what I would want to see in the game.
This is me shooting in the dark without BETA access - (so if any of my ideas don't make sense for MWO this would be the reason why!)

Colossal

Colossal BattleMechs are a latest and experimental category, massing over 100 tons and manned by a crew of three — a pilot, a gunner and an engineer. Only four Ares class 135-ton 'Mechs occupy this category, each with a different set of primary weapons. The variants are Hades, Hera, Zeus, and Poseidon. Poseidon is the newest of the four, and is an improved version the earlier variants. This class introduced in 3130s, in game system MechWarrior: Dark Age.[5]
This class is no longer produced and generally not considered canon.
http://en.wikipedia....leMech#Colossal

From what I read we can have up to 3 screens for MWO.
I'm thinking the 1st screen will have the first person view; My gunner and I would be using this screen which would be in the middle. (suggestion - Maybe with/without the internal view of the mech that can be toggled as a option in the UI menu . ie: just a clean view with nothing but the playing field. Trying to be clear here "Like hitting Alt Z in WoW to hide your UI"). Perhaps go futher and just make the individual HUD readouts ie: speed, hp, etc toggleable - that can't be a word. http://en.wiktionary...wiki/toggleable holy **** it is!

2nd screen I'm thinking... the map/radar which will be useful to both of us but primarly more the pilot since my thinking is, I will be the one orientating the legs and movement speed and my brain will be focused just on this and providing the best possible shot for my gunner with current weapon setup. Plus I believe in close up fights my gunner can focus on landing hits more precisely by separating tasks.
3rd im thinking rearview mirror. And what else seems to make sense once I get into BETA.

TLDR:
Pilot = leg orientation and movement
Gunner = torso control and orientation including the arms

This setup is what I planned to implement come August 7th for testing. I really want to see a Ares http://www.sarna.net...res_(BattleMech) in game or really just any Tri or Quadrupedal http://en.wikipedia....ch#Quadrupedal. Maybe introduce concept(prototypes) mechs into the game. Since the Ares was introduced in 3132 its one way to get around the unavaible mechs due to timeline limitations.

Edited by Seth Ford, 14 July 2012 - 09:35 PM.


#2 Hador

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Posted 14 July 2012 - 04:16 PM

No thx.

Besides, search function is your friend, we've had that discussion several times already.

#3 Otto Cannon

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Posted 14 July 2012 - 04:42 PM

Posted Image

Seriously though, no.

This game is great as it is, adding stuff like that could only ruin a balance achieved over 30 years of not having massive ultramegagigamechs.

#4 Lightdragon

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Posted 14 July 2012 - 04:44 PM

no.. not interested, colossals were from beyond the jihad in the dark age era 80 years beyond what this time in game is and none of us want to see anything from that period... besides colossals packed armor and armnament that is half of what an assault class mech can carry due to the huge amount of criticals and tonnage taken up with gyros cockpits and legs/actuators

Edited by Lightdragon, 14 July 2012 - 04:46 PM.


#5 Gherrek

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Posted 14 July 2012 - 05:02 PM

Aye but the Word of Blake did make the Omega

Posted Image


Thats two LBX-10s and three Gauss rifles on a very heavily armoured chassis capable of a 'staggering' 32kph at full speed and it weighed 150 tonnes.

That could be a possibility but it was a pritty unique machine, perhaps as some kind of 'boss' in the game or something...

#6 Thaygood

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Posted 14 July 2012 - 05:03 PM

Hey, a two manned mech would be cool one guy pilots and the other guy handles weapons, and a four legged Rag.

#7 Lightdragon

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Posted 14 July 2012 - 05:04 PM

that mech does not exist in my eyes as its not an official design just a small paragraph in a battlecorps magazine

Edited by Lightdragon, 14 July 2012 - 05:06 PM.


#8 Gherrek

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Posted 14 July 2012 - 05:20 PM

the Omega or the three legged ones? Because the OMEGA certinally exists in an official publication, the end of the Jihad book which also describes the Castles Brian and the Drone mechs used by the WoB.

http://www.sarna.net...Final_Reckoning

Edited by Gherrek, 14 July 2012 - 05:26 PM.


#9 Lightdragon

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Posted 14 July 2012 - 09:55 PM

thats still close to 30 YEARS after the timeline

#10 Gherrek

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Posted 14 July 2012 - 10:08 PM

Aye so its for now a technical impossibility. I don't like the idea of mega-mechs either, assualts are big enough.

#11 Lightdragon

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Posted 15 July 2012 - 11:31 AM

it will always be a technical impossibility they will never be added this game as much as we want it to will more than likely not last for 30 years

#12 Bansheedragon75

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Posted 15 July 2012 - 04:55 PM

2 manned mechs?
And who decides which way to go and what to shoot at?
I see the potential for disaster here, while the pilots argue over which way to go or what target to shoot at they get shot to pieces by the enemy.

If you have one designated pilot and the other gunner, what would you do if the pilot got injured or knocked unconscious?
You would be a sitting duck for the enemy then even if you could fire back you could not move to cover or anything.

Or the other way around if the gunner got knocked out, if you are in a slow moving mech the smaller faster mechs could easily keep up with you and shoot you down while you are trying to retreat, and with no gunner there is no way to shoot back.

Sorry but I dont see this working at all.

#13 Holywar

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Posted 15 July 2012 - 05:32 PM

the 4 legged mechs would potentially be interesting. My understanding is that they were low to the ground and stable.

2 to 3 man mechs would be lame. I can't get people to drive in the right direction in a shooter now, why the hell would I want to pay 30 million c-bills for a 3 man mech that gets destroyed because the 12 year old in the drivers seat decided he wants to walk me off a cliff, or his dad shuts his computer off. No thanks haha.

#14 Xathanael

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Posted 16 July 2012 - 11:51 AM

4 legged mechs?!? Boss Mechs?!? Dude seriously go to play Amored Core, this is BATTLETECH!!!

#15 Chuggernaut

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Posted 16 July 2012 - 12:18 PM

Out of all the really dumb things to come out of Dark Age, those three-legged mechs were the worst. They were in a special category of awful shared with the cartoon and anything the Mech Assault games invented, like lava guns or THE POWER OF FIVE MEMORY CORES!!! or powerups you walk over.

#16 Hammerfinn

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Posted 18 July 2013 - 09:34 PM

Cool idea, nasty/impossible to implement.

#17 Typhoon Storm 2142

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Posted 19 July 2013 - 01:20 AM

View PostHammerfinn, on 18 July 2013 - 09:34 PM, said:

Cool idea, nasty/impossible to implement.


WTF...No. And keep this stupid thread buried, it's 1 year and 3 days old.

#18 Redwood Elf

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Posted 19 July 2013 - 11:34 AM

3 legged mechs you say?

(Sure it has only one ER large laser, but it's a light mech!)

#19 Barghest Whelp

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Posted 19 July 2013 - 12:42 PM

View PostGherrek, on 14 July 2012 - 05:02 PM, said:

Aye but the Word of Blake did make the Omega

Posted Image


Thats two LBX-10s and three Gauss rifles on a very heavily armoured chassis capable of a 'staggering' 32kph at full speed and it weighed 150 tonnes.

That could be a possibility but it was a pritty unique machine, perhaps as some kind of 'boss' in the game or something...


Not that many were built, but the last of them (around 7 I think) got destroyed in the last stand on earth. But they were a very limited construction, as the structure had to be endosteel forged in zero G (if I remember it correctly), and they needed extra large facilities in order to produce the omegas.

But yeah, I'd be totally cool with it if they implemented the Omega. I mean who cares? It's a 150 ton mech! Why would anybody not want one?

To OP: The three legged mech with 3 pilots is just a 100 ton mech with extra deadweight. It's totally pointless, and was just some sort of science experiment. What on earth they were thinking about putting an extra leg, two passanger seats and adding an extra 35 tons to it, god only knows. It moves 35 tons slower than an atlas and has the same weight allowance for gear. Why on earth would you want such a thing?

#20 Chavette

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Posted 19 July 2013 - 12:46 PM

Multi manned shoulnt mean colossal or 100t+ mechs. It could just be a hunchie with an uac5 turret on its shoulder, and most of the "no" voters would probably love that.





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