

Team Balancing Based On Mech Cost Instead Of Just Weight.
#1
Posted 20 July 2013 - 12:22 PM
#2
Posted 20 July 2013 - 12:25 PM
#3
Posted 20 July 2013 - 12:47 PM
Did you know that A Cicada with an XL330 + Endo + DHS + ECM costs almost like two atlases running STD 300?
#4
Posted 20 July 2013 - 12:50 PM
Since there is no concept of battle value in the game, but there IS a C-bill value of your mech that is known by the game, the MM could be modified to use the C-bill values of every mech in the team to be and match them against teams that are close to the same c-bill investment. This would also help potentially balance IS vs Clan battles as Clan Omnimechs and equipment are usually a LOT more expensive than their IS counterparts.
Of course there are C-bill oddities like the LBX - which was given that value due to the original TT ability to fire both standard and cluster rounds. We shall see what happens later to that weapon to make it more valuable.
But in the meantime, the real questions are, would these values supplement the current system, or would they replace the current system? What happens when there is a really expensive mech on the field that can't be balanced with another equivalent mech in the queue? Would the MM average the C-bill values of the team in the queue? Would this factor in costs to upgrade, or would it only consider pure equipment/module value?
Edited by CYBRN4CR, 20 July 2013 - 01:07 PM.
#5
Posted 20 July 2013 - 12:58 PM
How about putting some examples and/or pretty graphs to help explore the point, just for the sake of science of course?
#6
Posted 20 July 2013 - 01:06 PM
#7
Posted 20 July 2013 - 01:09 PM
#8
Posted 20 July 2013 - 01:11 PM
Khobai, on 20 July 2013 - 01:06 PM, said:
Though with simple tonnage limits this same problem exists potentially even if its perhaps an odd example?
Edited by Noesis, 20 July 2013 - 01:12 PM.
#9
Posted 20 July 2013 - 01:17 PM
It'll be too big of a problem to balance.
Now, mech worth, C-Bill cost... that has promise.
#10
Posted 20 July 2013 - 01:18 PM
Quote
It really doesnt have any promise. C-bill cost is not in any way indicative of balance. For example, LB10Xs cost 800k while AC/20s and ERPPCs only cost 600k.
Edited by Khobai, 20 July 2013 - 01:27 PM.
#11
Posted 20 July 2013 - 01:18 PM
#12
Posted 20 July 2013 - 01:21 PM
Khobai, on 20 July 2013 - 01:18 PM, said:
CYBRN4CR, on 20 July 2013 - 01:18 PM, said:
That can work I think.
Player Win/Loss x Mech Cost / Mech Weight
#13
Posted 20 July 2013 - 01:24 PM
#14
Posted 20 July 2013 - 01:30 PM
Edited by Khobai, 20 July 2013 - 01:32 PM.
#15
Posted 20 July 2013 - 01:32 PM
SubRyan, on 20 July 2013 - 01:24 PM, said:
No. The Battle Value system was based around the inaccurate Battletech game system.
The numbers for what determined BV would be different in MW:O if the same things were taken into consideration.
Thus we need something else.
Khobai, on 20 July 2013 - 01:18 PM, said:
True, but its a start - and whatever you do to a mech to custom it automatically puts it in a different place than stock.
#16
Posted 20 July 2013 - 01:33 PM
Quote
The concept of battle value is fine. Theyre just numbers. Numbers can be changed.
#17
Posted 20 July 2013 - 01:33 PM
LBX has been mentioned already, most expensive in this game but it's basically trash.
#18
Posted 20 July 2013 - 01:35 PM
Quote
Its not a start. All that accomplishes is adding a new way for players to abuse the game. I can make a low cost Stalker with a standard engine that will obliterate any mech twice its cost easily.
#19
Posted 20 July 2013 - 01:38 PM
Khobai, on 20 July 2013 - 01:33 PM, said:
The concept of battle value is fine. Theyre just numbers. Numbers can be changed.
I'm not arguing that, but we can't use BV numbers is what I am saying.
Khobai, on 20 July 2013 - 01:35 PM, said:
Its not a start. All that accomplishes is adding a new way for players to abuse the game. I can make a low cost Stalker with a standard engine that will obliterate any mech twice its cost easily.
That is why it needs working on.
An XL engine or Std engine of similar weight should be similar enough in that value not to do that.
All I'm saying is its a start to keep newbies with stock-nothing away from someone having Siesmic and a top-tweaked mech.
#20
Posted 20 July 2013 - 01:44 PM
Also given CW may apply different economic advantages for tech how does this effect things other than the advantage to purchase things. With the fact CW wont be a complete sandbox I expect controls for the economy to stay within close sensible limits with some slight advantages based on activities etc. So perhaps the market wont fluctuate so much based on supply and demand, though it would be interesting to know if the economy has any dynamic elements.
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