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Petition for Urbanmech


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#421 Nikguy

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Posted 03 June 2012 - 07:06 PM

I officially request an urbanmech please!

#422 CaptianViolence

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Posted 04 June 2012 - 06:59 PM

URBIE FTW! SMALL LASER OF DOOM!


...oh and there is an ac/10 but who the **** uses that thing?

#423 FinnMcKool

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Posted 04 June 2012 - 07:23 PM

Oh by the way : CHICKS DIG URBANMECH PILOTS

Hey im sorry its just a fact.

#424 Teldin93

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Posted 05 June 2012 - 12:16 AM

Would love to see the urbie ingame. It'd be a shame not to have it.

#425 Rodney28021

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Posted 05 June 2012 - 10:55 AM

View PostDihm, on 05 November 2011 - 08:07 AM, said:

Am I remembering incorrectly, or was its movement 2/3/2?

Yes, that is the movement of a standard Urbanmech. If Devs put in an Urbanmech, then there needs to be a city maps with buildings that can be used to hide a mech inside and walls / objects that can be used as cover. Movement will not protect the Urbanmech. Will their small size protect them? What are they going to do if they survive after using up their AC/10 ammo? Is there going to be surprise attack rules or effects in the game? Is there going to be a big discount for buying an Urbanmech or an xp bonus for playing with an urbanmech? Mostly, looks like a player handicap too me. Personally, i don't like the urbanmech much, i would replace the AC/10 with maybe a gauss rifle or PPC. I WILL enjoy pwning urbanmechs. Need Urbanmechs as NPCs and targets on the shooting range.

Edited by Rodney28021, 05 June 2012 - 11:06 AM.


#426 Blaze32

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Posted 06 June 2012 - 07:57 PM

even if it was just for a spacific part like if they add a simulator or if they add a wave survial or totorial only it would be cool but it would be even cooler in the game!!!

#427 Blaze32

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Posted 07 June 2012 - 08:46 AM

View Postfearfactory, on 05 November 2011 - 09:39 PM, said:

If they're focusing on urban combat WHY would they exclude the Urbanmech?

yes it was made for it and it is a given if it is an urban map it deserves an urban mech!!!!!

#428 Artifice

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Posted 08 June 2012 - 08:22 AM

I vote for the Urbanmech to be included.

As long as it has 360 torso twist. It's speed throws it in the Assault-support role, the 360 twist could make that a real advantage.

Also - Tophats for the Urbie.

#429 Sylesth

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Posted 09 June 2012 - 12:45 PM

You know, my father told me about the UrbanMech. I want to play it just like he did, which was to fill it with flamers and jump jet on top of people and shut their mech down.

#430 Thorn Blackwell

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Posted 09 June 2012 - 01:28 PM

Dead last ... after unseen ... even after the quads ... dead last after all other mechs are in the game. That being said I have no objective to seeing it in game ... if it's dead last.

Urbies are supposed to be anti-infantry/anti-vehicle mechs. They can be good against light mechs, but none to impressive against anything else. They are great in their very limited role, but I have yet to see a map in video that they would be effective in.

#431 Rodney28021

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Posted 10 June 2012 - 12:09 PM

View PostArtifice, on 08 June 2012 - 08:22 AM, said:

I vote for the Urbanmech to be included.

As long as it has 360 torso twist. It's speed throws it in the Assault-support role, the 360 twist could make that a real advantage.

Also - Tophats for the Urbie.

You are being silly. <_<

There is no such thing as 360 degree torso twist in battletech. Mech turret mounted weapons come out in later tech guides and would not be useful to an Urbanmech . You just run your mech in place to get 360 degree turn.

The max armor factor for 30 ton mech is 105 points. Original Urbanmech had 6 tons of armor with 96 points of armor. If you add another half ton of armor at 8 points, you get 104 point, So Urbanmech did have good armor amount going for it. Basically, Urbanmech is a moving AC/10 turret. The small laser for anti infantry work.

Edited by Rodney28021, 10 June 2012 - 12:30 PM.


#432 Lazer Blazer

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Posted 10 June 2012 - 12:21 PM

I would love to see someone in that. (not me)

#433 Lazer Blazer

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Posted 10 June 2012 - 12:27 PM

View PostRodney28021, on 10 June 2012 - 12:09 PM, said:

You are silly.
There is no such thing as 360 degree torso twist in battletech. Mech turret come out in later tech guides. You just run your mech in place to get 360.

Doesn't the raven have 360 degrees torso twist?

#434 Wolf Greyson

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Posted 10 June 2012 - 06:17 PM

I would love to see the urbie in the game. It reminded me of Artoo with legs..

#435 HIemfire

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Posted 11 June 2012 - 06:09 PM

View PostLazer Blazer, on 10 June 2012 - 12:27 PM, said:

Doesn't the raven have 360 degrees torso twist?


In MW4. Torso twists in table top (which is what Rodney28021 is refering to) are only one hex to either side of the mech's facing (approximatly 60 degrees, unless you get into quirks. Then some mechs end up with a 30 degree sweep while others get a 120). This is not the tabletop so PGI may decide to put in a 360 torso twist, don't put any money on either horse though because they just might do something inbetween instead.

Edited by HIemfire, 11 June 2012 - 06:11 PM.


#436 Psyctooth

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Posted 11 June 2012 - 06:23 PM

I'd put my petition in; I'd love to see this mech; it may not be pretty; it is however pratical.
And in an urban map a good tatical choice; FYI Since the devs state this game is all about role warfare and skill/tatics over "DERP I GO ASSAULT PPCS WITH HER DERP FAST ENGINES." Guess what guys... you can't do that in this game. ;-)

#437 Wintercrow

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Posted 11 June 2012 - 08:10 PM

I'll sign the petition. The ol' UrbanMech deserves some love.

#438 Chunkymonkey

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Posted 11 June 2012 - 09:03 PM

Sounds great.

#439 Chunkymonkey

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Posted 11 June 2012 - 09:16 PM

BTW, i officialy think that Ghost should be ruler of the world by 2012, help me support the campaing of world domination.

#440 Sam258

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Posted 11 June 2012 - 09:22 PM

You've got my vote for the Urbie.





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