Petition for Urbanmech
#421
Posted 03 June 2012 - 07:06 PM
#422
Posted 04 June 2012 - 06:59 PM
...oh and there is an ac/10 but who the **** uses that thing?
#423
Posted 04 June 2012 - 07:23 PM
Hey im sorry its just a fact.
#424
Posted 05 June 2012 - 12:16 AM
#425
Posted 05 June 2012 - 10:55 AM
Dihm, on 05 November 2011 - 08:07 AM, said:
Yes, that is the movement of a standard Urbanmech. If Devs put in an Urbanmech, then there needs to be a city maps with buildings that can be used to hide a mech inside and walls / objects that can be used as cover. Movement will not protect the Urbanmech. Will their small size protect them? What are they going to do if they survive after using up their AC/10 ammo? Is there going to be surprise attack rules or effects in the game? Is there going to be a big discount for buying an Urbanmech or an xp bonus for playing with an urbanmech? Mostly, looks like a player handicap too me. Personally, i don't like the urbanmech much, i would replace the AC/10 with maybe a gauss rifle or PPC. I WILL enjoy pwning urbanmechs. Need Urbanmechs as NPCs and targets on the shooting range.
Edited by Rodney28021, 05 June 2012 - 11:06 AM.
#426
Posted 06 June 2012 - 07:57 PM
#428
Posted 08 June 2012 - 08:22 AM
As long as it has 360 torso twist. It's speed throws it in the Assault-support role, the 360 twist could make that a real advantage.
Also - Tophats for the Urbie.
#429
Posted 09 June 2012 - 12:45 PM
#430
Posted 09 June 2012 - 01:28 PM
Urbies are supposed to be anti-infantry/anti-vehicle mechs. They can be good against light mechs, but none to impressive against anything else. They are great in their very limited role, but I have yet to see a map in video that they would be effective in.
#431
Posted 10 June 2012 - 12:09 PM
Artifice, on 08 June 2012 - 08:22 AM, said:
As long as it has 360 torso twist. It's speed throws it in the Assault-support role, the 360 twist could make that a real advantage.
Also - Tophats for the Urbie.
You are being silly.
There is no such thing as 360 degree torso twist in battletech. Mech turret mounted weapons come out in later tech guides and would not be useful to an Urbanmech . You just run your mech in place to get 360 degree turn.
The max armor factor for 30 ton mech is 105 points. Original Urbanmech had 6 tons of armor with 96 points of armor. If you add another half ton of armor at 8 points, you get 104 point, So Urbanmech did have good armor amount going for it. Basically, Urbanmech is a moving AC/10 turret. The small laser for anti infantry work.
Edited by Rodney28021, 10 June 2012 - 12:30 PM.
#432
Posted 10 June 2012 - 12:21 PM
#434
Posted 10 June 2012 - 06:17 PM
#435
Posted 11 June 2012 - 06:09 PM
Lazer Blazer, on 10 June 2012 - 12:27 PM, said:
In MW4. Torso twists in table top (which is what Rodney28021 is refering to) are only one hex to either side of the mech's facing (approximatly 60 degrees, unless you get into quirks. Then some mechs end up with a 30 degree sweep while others get a 120). This is not the tabletop so PGI may decide to put in a 360 torso twist, don't put any money on either horse though because they just might do something inbetween instead.
Edited by HIemfire, 11 June 2012 - 06:11 PM.
#436
Posted 11 June 2012 - 06:23 PM
And in an urban map a good tatical choice; FYI Since the devs state this game is all about role warfare and skill/tatics over "DERP I GO ASSAULT PPCS WITH HER DERP FAST ENGINES." Guess what guys... you can't do that in this game. ;-)
#437
Posted 11 June 2012 - 08:10 PM
#438
Posted 11 June 2012 - 09:03 PM
#439
Posted 11 June 2012 - 09:16 PM
#440
Posted 11 June 2012 - 09:22 PM
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