Edited by Chemie, 03 August 2013 - 03:42 PM.


Bring Back Bugged Raven?
#1
Posted 03 August 2013 - 10:15 AM
#2
Posted 03 August 2013 - 10:17 AM
Chemie, on 03 August 2013 - 10:15 AM, said:
Can I get bugged Atlas hit boxes then? I want cent arms / slim CT!
Edited by Purlana, 03 August 2013 - 10:18 AM.
#3
Posted 03 August 2013 - 10:26 AM
#4
Posted 03 August 2013 - 10:48 AM
When I am piloting them, I don't seem to have the major survivability that others do, at least not on anything except my 5D. Also sometimes they go down fast other times they seem invincible which makes me think there is something more going on than just hit detections.
Just last night for example, I had a Spider come straight at my 6 ML Jenner. I managed 2 full alphas to the CT, one at point blank range. That is 60 points of damage which should have killed him easily, yet I didn't even managed to punch through his armor, much less damage his internals. The same night, a AC/40 Jaggy One Hit my undamaged Spider from a CT hit.
Something really odd here, maybe it has to do with the players ping.
#5
Posted 03 August 2013 - 10:55 AM

#6
Posted 03 August 2013 - 11:08 AM
Viktor Drake, on 03 August 2013 - 10:48 AM, said:
When I am piloting them, I don't seem to have the major survivability that others do, at least not on anything except my 5D. Also sometimes they go down fast other times they seem invincible which makes me think there is something more going on than just hit detections.
Just last night for example, I had a Spider come straight at my 6 ML Jenner. I managed 2 full alphas to the CT, one at point blank range. That is 60 points of damage which should have killed him easily, yet I didn't even managed to punch through his armor, much less damage his internals. The same night, a AC/40 Jaggy One Hit my undamaged Spider from a CT hit.
Something really odd here, maybe it has to do with the players ping.
There is simply something wrong with the spider hitbox. I mean if you look at its design, the legs should be extremely vulnerable. On top of that, I have found that jump jetting mechs tend to take more leg hits than non jump jetting mechs. This mech should be getting legged constantly. And yet, it almost always takes an obscene amount of firepower to finish off.
Edited by Jman5, 03 August 2013 - 11:09 AM.
#7
Posted 03 August 2013 - 11:25 AM
#9
Posted 03 August 2013 - 12:33 PM
Unbound Inferno, on 03 August 2013 - 11:26 AM, said:
Unbound Inferno, on 03 August 2013 - 11:26 AM, said:
That's silly. They never were so we cannot bring it back. Let's keep this realistic.
My point is that after 6 months they still have not fixed the spider. They could just "undo" the raven nerf so we can field something that can be a dedicated spider killer. Kind of level the playing field. Should be quick to implement since they took the time to fix it last year.
#11
Posted 03 August 2013 - 01:58 PM
However... you're not going to convince anyone to buff the Raven to "fix" the Spider. It simply doesn't work that way.
#12
Posted 03 August 2013 - 04:39 PM
Edited by FupDup, 03 August 2013 - 04:41 PM.
#13
Posted 03 August 2013 - 05:18 PM
Waking One, on 03 August 2013 - 10:55 AM, said:

not when a stillstanding spider, right before it starts walking straight backwards, gets an alphastrike of 1ac20 and 4 medlasers "in yo face"... and an ac 20 shortly after. and all it does is turn yellow on the whole mech....they are bugged. in the same match i oneshot legged a raven at full speed with the ac20,just btw...
Edited by Alex Warden, 03 August 2013 - 05:20 PM.
#14
Posted 03 August 2013 - 05:19 PM
Progress I tell you, progress.
#16
Posted 04 August 2013 - 12:48 AM

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