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Point Of Capping In Current Game Is....?
#381
Posted 05 November 2013 - 10:15 AM
#383
Posted 05 November 2013 - 10:24 AM
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#384
Posted 05 November 2013 - 10:45 AM
#385
Posted 06 November 2013 - 05:51 PM
Edited by Orodain, 06 November 2013 - 05:52 PM.
#386
Posted 06 November 2013 - 06:11 PM
Joseph Mallan, on 05 November 2013 - 10:24 AM, said:
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hey look at the bright side tho, we are getting attack and defend mode which is what assault should have been.
#388
Posted 07 November 2013 - 08:13 AM
I do want CBills, but capping exists to balance the slow mechs and to break stalemates. Imagine if there was nothing to cap on Snow Colony, both teams would just hump their side of the ridge indefinitely.
#389
Posted 08 November 2013 - 07:48 AM
Fate 6, on 07 November 2013 - 08:13 AM, said:
I do want CBills, but capping exists to balance the slow mechs and to break stalemates. Imagine if there was nothing to cap on Snow Colony, both teams would just hump their side of the ridge indefinitely.
12 heat on 10 sinks? Ad to that volcanic environment! You made the right. Even on TT you would be suffering heat issues.
#390
Posted 09 November 2013 - 04:48 AM
#391
Posted 09 November 2013 - 05:56 AM
#392
Posted 09 November 2013 - 07:17 AM
Joseph Mallan, on 09 November 2013 - 05:56 AM, said:
No
The point of capping is to troll and grief and let the QQ fly.
It makes for the most wonderful playing environment wouldn't you say?
#393
Posted 09 November 2013 - 07:37 AM
Maybe that how it should work,lets have all our weapons disabled in conquest and make capping the only way to win,or at the very least give us unlimited respawns with kills/damage earning no rewards.,
#394
Posted 09 November 2013 - 07:53 AM
Blurry, on 09 November 2013 - 07:17 AM, said:
The point of capping is to troll and grief and let the QQ fly.
It makes for the most wonderful playing environment wouldn't you say?
Actually it does. How happy would you be if I broke into your house and took all your stuff? Specially if you your Wife/Mom/Girlfriend is calling you and telling you I am taking your stuff. How dumb is it that you didn't come home and try to stop me???
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#395
Posted 09 November 2013 - 07:58 AM
Joseph Mallan, on 09 November 2013 - 07:53 AM, said:
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Because what you should be doing is standing in the middle of a big open field so blurry can beat on you..
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#396
Posted 09 November 2013 - 08:41 AM
Fabe, on 09 November 2013 - 07:58 AM, said:
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Not according to this guy:
Quote
This is the entire point of Playing to Win. Do not be interfered with by the sovereign. If you wish to win, do not play to be looked up to and admired. Do not play to make a statement about this move or that tactic. Do not play to avoid being called “cheap.” Do not play to make friends with your opponent. Being friends with him is a civic virtue that you should indulge in after the match. During the match, you must harass him, annoy him, anger him, counter him at every turn, and surprise him when he is unaware. You must crush him. If you want to win, then don’t do it with one hand behind your back just because forces outside the game compel you to. Inside the game, there are only military virtues. If you want to win, then play to win.
#397
Posted 09 November 2013 - 11:03 AM
Joseph Mallan, on 09 November 2013 - 08:41 AM, said:
i play to have fun. stats are for guys who can't get laid IRL. running to, and standing in an imaginary box? the antithesis of fun to me. So if people want to cap, i let them, in the hopes of getting on to the next drop, hopefully against someone who was actually born with *********. As far as I'm concerned, capping before it is the last available option = surrender. you just are admitting you don't have the skill to win. have fun standing inyour box.
cuz you see, this isn't war, but a war game. lives, money and liberty are not at stake. just fun.
#398
Posted 09 November 2013 - 11:14 AM
Had some guy yesterday, all hur-de-hur we capped you out, not noticing that it was his team that was raging at him not mine.
#399
Posted 09 November 2013 - 11:15 AM
Joseph Mallan, on 09 November 2013 - 08:41 AM, said:
Good old Sunny Zoo. I strongly suspect he would have been a proponent of nuclear warfare - his approach to battle was always pretty black and white.
As to my response, someone else already stated it rather eloquently.
Bishop Steiner, on 09 November 2013 - 11:03 AM, said:
cuz you see, this isn't war, but a war game. lives, money and liberty are not at stake. just fun.
I get the value and purpose of capping in quite a few situations in MW:O. My biggest concern is that it really is too easy. It's much easier than beating the enemy and so makes for quite a draw.
I'm eager for the day that points of tactical interest exist in this game. Positions that if defended provide a bonus so long as they're held/maintained. Positions that if taken provide some sensor data on enemy positions or allow for periodic air/artillery strikes. How about positions that if held and not destroyed (as in make them destructible) allow mechs to slowly recover ammunition?
So much more than standing on a square.
#400
Posted 09 November 2013 - 11:24 AM
Btw hi chief
Edited by Diego Angelus, 09 November 2013 - 11:24 AM.
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