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Point Of Capping In Current Game Is....?


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#381 Dazzer

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Posted 05 November 2013 - 10:15 AM

there should only be one base in assault one team defends the other attacks.

#382 Hellcat420

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Posted 05 November 2013 - 10:22 AM

View PostDazzer, on 05 November 2013 - 10:15 AM, said:

there should only be one base in assault one team defends the other attacks.


I used to suggest this a lot but it repeatedly fell on deaf ears

#383 Joseph Mallan

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Posted 05 November 2013 - 10:24 AM

Hellcat I liked your post, cause you are right, I also don't like you post cause you are right, if you catch my drift. :)

#384 Corbon Zackery

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Posted 05 November 2013 - 10:45 AM

TO WIN!!!

#385 Orodain

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Posted 06 November 2013 - 05:51 PM

3 games tonight and 3 ended in capwarrior, why... you have epic bases in the snow to defend and mountains and then it abruptly ends.

Edited by Orodain, 06 November 2013 - 05:52 PM.


#386 Hellcat420

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Posted 06 November 2013 - 06:11 PM

View PostJoseph Mallan, on 05 November 2013 - 10:24 AM, said:

Hellcat I liked your post, cause you are right, I also don't like you post cause you are right, if you catch my drift. :P


hey look at the bright side tho, we are getting attack and defend mode which is what assault should have been.

#387 Joseph Mallan

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Posted 07 November 2013 - 06:13 AM

View PostHellcat420, on 06 November 2013 - 06:11 PM, said:


hey look at the bright side tho, we are getting attack and defend mode which is what assault should have been.

Yeah something new to complain about, Yea!!!!

#388 Fate 6

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Posted 07 November 2013 - 08:13 AM

First time out in my Locust with ERLL and no DHS, dropped on Terra. 1 shot took me to like 40% heat and took at least a full minute to dissipate. I decided fk this I'm capping because there's no way I'm gonna try to fight people in that setup I'll take the win and 0 CBills.

I do want CBills, but capping exists to balance the slow mechs and to break stalemates. Imagine if there was nothing to cap on Snow Colony, both teams would just hump their side of the ridge indefinitely.

#389 Joseph Mallan

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Posted 08 November 2013 - 07:48 AM

View PostFate 6, on 07 November 2013 - 08:13 AM, said:

First time out in my Locust with ERLL and no DHS, dropped on Terra. 1 shot took me to like 40% heat and took at least a full minute to dissipate. I decided fk this I'm capping because there's no way I'm gonna try to fight people in that setup I'll take the win and 0 CBills.

I do want CBills, but capping exists to balance the slow mechs and to break stalemates. Imagine if there was nothing to cap on Snow Colony, both teams would just hump their side of the ridge indefinitely.

12 heat on 10 sinks? Ad to that volcanic environment! You made the right. Even on TT you would be suffering heat issues.

#390 Nik Van Rhijn

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Posted 09 November 2013 - 04:48 AM

It always seems to be people who run slow mechs that complain about capping.

#391 Joseph Mallan

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Posted 09 November 2013 - 05:56 AM

Incase we have forgotten, The point of Capping is to steal a victory from a more formidable force.

#392 Blurry

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Posted 09 November 2013 - 07:17 AM

View PostJoseph Mallan, on 09 November 2013 - 05:56 AM, said:

Incase we have forgotten, The point of Capping is to steal a victory from a more formidable force.

No
The point of capping is to troll and grief and let the QQ fly.
It makes for the most wonderful playing environment wouldn't you say?

#393 Fabe

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Posted 09 November 2013 - 07:37 AM

If capping is wrong in assault because some of you think the mode should only be about blowing stuff up doesn't that mean by that logic conquest is should only be about capping and fighting need to be removed?

Maybe that how it should work,lets have all our weapons disabled in conquest and make capping the only way to win,or at the very least give us unlimited respawns with kills/damage earning no rewards.,

#394 Joseph Mallan

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Posted 09 November 2013 - 07:53 AM

View PostBlurry, on 09 November 2013 - 07:17 AM, said:

No
The point of capping is to troll and grief and let the QQ fly.
It makes for the most wonderful playing environment wouldn't you say?

Actually it does. How happy would you be if I broke into your house and took all your stuff? Specially if you your Wife/Mom/Girlfriend is calling you and telling you I am taking your stuff. How dumb is it that you didn't come home and try to stop me???
:ph34r:

#395 Fabe

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Posted 09 November 2013 - 07:58 AM

View PostJoseph Mallan, on 09 November 2013 - 07:53 AM, said:

Actually it does. How happy would you be if I broke into your house and took all your stuff? Specially if you your Wife/Mom/Girlfriend is calling you and telling you I am taking your stuff. How dumb is it that you didn't come home and try to stop me???
:lol:

Because what you should be doing is standing in the middle of a big open field so blurry can beat on you.. :ph34r: its the only proper way to play the game.

#396 Joseph Mallan

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Posted 09 November 2013 - 08:41 AM

View PostFabe, on 09 November 2013 - 07:58 AM, said:

Because what you should be doing is standing in the middle of a big open field so blurry can beat on you.. :ph34r: its the only proper way to play the game.

Not according to this guy:

Quote

“He will win who has military capacity and is not interfered with by the sovereign.”

This is the entire point of Playing to Win. Do not be interfered with by the sovereign. If you wish to win, do not play to be looked up to and admired. Do not play to make a statement about this move or that tactic. Do not play to avoid being called “cheap.” Do not play to make friends with your opponent. Being friends with him is a civic virtue that you should indulge in after the match. During the match, you must harass him, annoy him, anger him, counter him at every turn, and surprise him when he is unaware. You must crush him. If you want to win, then don’t do it with one hand behind your back just because forces outside the game compel you to. Inside the game, there are only military virtues. If you want to win, then play to win.


#397 Bishop Steiner

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Posted 09 November 2013 - 11:03 AM

View PostJoseph Mallan, on 09 November 2013 - 08:41 AM, said:

Not according to this guy:

i play to have fun. stats are for guys who can't get laid IRL. running to, and standing in an imaginary box? the antithesis of fun to me. So if people want to cap, i let them, in the hopes of getting on to the next drop, hopefully against someone who was actually born with *********. As far as I'm concerned, capping before it is the last available option = surrender. you just are admitting you don't have the skill to win. have fun standing inyour box.


cuz you see, this isn't war, but a war game. lives, money and liberty are not at stake. just fun.

#398 Boris The Spider

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Posted 09 November 2013 - 11:14 AM

I really don’t mind cap-rushers, provided they are on the enemy team. Worst case scenario they cap you out in 3 minutes, you get a small C-bill and XP payout and you launch again, best case, they bork it up and you end up stomping their entire team and make a killing on C-bills and XP. Now if they are on my side, best case is they get annihilated and the rest of the team win against the odds, worst case they succeed and everyone loses their 2xXP bonus for 300XP and practically no pay out.

Had some guy yesterday, all hur-de-hur we capped you out, not noticing that it was his team that was raging at him not mine.

#399 MischiefSC

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Posted 09 November 2013 - 11:15 AM

View PostJoseph Mallan, on 09 November 2013 - 08:41 AM, said:

Not according to this guy:


Good old Sunny Zoo. I strongly suspect he would have been a proponent of nuclear warfare - his approach to battle was always pretty black and white.

As to my response, someone else already stated it rather eloquently.

View PostBishop Steiner, on 09 November 2013 - 11:03 AM, said:

i play to have fun. stats are for guys who can't get laid IRL. running to, and standing in an imaginary box? the antithesis of fun to me. So if people want to cap, i let them, in the hopes of getting on to the next drop, hopefully against someone who was actually born with *********. As far as I'm concerned, capping before it is the last available option = surrender. you just are admitting you don't have the skill to win. have fun standing inyour box.


cuz you see, this isn't war, but a war game. lives, money and liberty are not at stake. just fun.



I get the value and purpose of capping in quite a few situations in MW:O. My biggest concern is that it really is too easy. It's much easier than beating the enemy and so makes for quite a draw.

I'm eager for the day that points of tactical interest exist in this game. Positions that if defended provide a bonus so long as they're held/maintained. Positions that if taken provide some sensor data on enemy positions or allow for periodic air/artillery strikes. How about positions that if held and not destroyed (as in make them destructible) allow mechs to slowly recover ammunition?

So much more than standing on a square.

#400 Diego Angelus

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Posted 09 November 2013 - 11:24 AM

If they added big enough c-bills bonus to whole team for wining trough cap that would remove this cry about capping and teams would focus more on defending bases since then its valid way to win.

Btw hi chief

Edited by Diego Angelus, 09 November 2013 - 11:24 AM.






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