Central Heads Problem
#1
Posted 21 July 2013 - 05:57 AM
I've used a Hunchback for ages and it's rarely an issue being hit with headshots as the cabin is in a harder to hit place.
Is there a case that for mechs with a more central torso head, the armour count on the head should be increased to reduce this weakness?
#2
Posted 21 July 2013 - 06:10 AM
#3
Posted 21 July 2013 - 06:36 AM
#4
Posted 21 July 2013 - 07:29 AM
The Stalker and Cataphract don't suffer from this because their hitbox for the cockpit is incredibly small, barely bigger than that found on the Atlas.
#5
Posted 21 July 2013 - 08:57 AM
#6
Posted 21 July 2013 - 03:48 PM
Cataphract hitboxes:
So yeah, Catapults are a piece of **** to headshot. Cataphracts not so much.
#7
Posted 21 July 2013 - 03:56 PM
Catapults should have their cockpit sized reduced. As you can see from the picture above, they are even easier to head-shot from above.
#8
Posted 21 July 2013 - 04:33 PM
#9
Posted 21 July 2013 - 06:54 PM
oldradagast, on 21 July 2013 - 04:33 PM, said:
It is quite ridiculous, but last time it was proposed to reduce the ridiculous head hitbox we had a threadnaught about how that would be worse than 9/11 because:
a: In TT Catapults apparently have huge head hitboxes
b: Catapults 'should be punished for brawling' (Butterbee would like a word)
c: OMG AC/40 Cat! (Jaeger and Max Alpha mitigate this)
d: OMG Dual-Gauss Cat!
e: The Catapult has good torso twist, so needs a platformer-style Big Red Weakspot (despite the fact that high torso twist is applied to compensate for lack of lateral arm movement to all such mechs)
Oh, and of course the perennial forum favourite "I 'do fine' with XYZ so it's obviously right exactly as it is.".
#10
Posted 21 July 2013 - 11:08 PM
#11
Posted 22 July 2013 - 10:04 AM
Viktor Drake, on 21 July 2013 - 11:08 PM, said:
I have noticed that the Catapult seems to have gotten a head hitbox adjustment one or two patches ago. Previously I might get headshot once a night, now I havent been headshot in weeks. I don't think it is due to the heat stack patch, because I want to say that it took affect the patch before.
I think PGI might have reduced the head hitbox, but increased the side torso hit boxes a tiny bit. It might just be me, but It seems that way.
#12
Posted 22 July 2013 - 11:06 AM
MeiSooHaityu, on 22 July 2013 - 10:04 AM, said:
I have noticed that the Catapult seems to have gotten a head hitbox adjustment one or two patches ago. Previously I might get headshot once a night, now I havent been headshot in weeks. I don't think it is due to the heat stack patch, because I want to say that it took affect the patch before.
I think PGI might have reduced the head hitbox, but increased the side torso hit boxes a tiny bit. It might just be me, but It seems that way.
Just tested it out. The side panels are NOT part of the head hit box anymore. Only the 2 top/forward panels. Still larger than many, but that picture Gaan Cathal posted is outdated.
#13
Posted 23 July 2013 - 05:34 AM
Bishop Steiner, on 22 July 2013 - 11:06 AM, said:
Interesting. Thanks for looking into it. I knew something had to have changed.
I know it doesn't sound like much of a change, but I had noticed a difference playing.
#14
Posted 23 July 2013 - 05:48 AM
#15
Posted 23 July 2013 - 07:02 AM
Booran, on 23 July 2013 - 05:48 AM, said:
ah back in the glory days, when AC/20s and PPCs "sucked" (and in all fairness, the PPC sorta did) and "Gauss-a-Pults were the most "OP" and feared mech on the field. (and 9 small laser speed Hunches and Awesomes. Kinda glad actually that part changed. An Assault should not bedoing 90 with 8 pew pews as it's only armament and out gunning an Atlas with far more guns)
#16
Posted 23 July 2013 - 11:25 AM
I have had a couple of headshots done on me though, must just be fluke hits, one minute i'm fine the next dropped like i was hot.
#17
Posted 23 July 2013 - 11:09 PM
Edited by Yiazmat, 23 July 2013 - 11:16 PM.
#18
Posted 23 July 2013 - 11:49 PM
Centurions standing still.
They have a pretty big hit area, it's just that if you miss you have a good chance to hit nothing at all.
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