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Ppc's Need A Heat Nerf. Now.


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#1 Iqfish

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Posted 21 July 2013 - 11:20 AM

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Every Stalker had 2xPPC 2xERPPC, the Ilya had 2xGauss and the Ravens had PPCs too.

I have no problem with loosing, but this was just plain boring duckhunting.
Do whatever is needed to fix Gameplay, this is boring.

EDIT: Look at the damage they've done, its interesting how accurate people shoot at a 150 kp/h Raven and kill it :angry: 229 DMG and 3 Kills, was fun to see it.

Please for the sake of this game, fix this! I love BT and MW and I really hate to see this game going to hell.

Edited by IqfishLP, 21 July 2013 - 11:30 AM.


#2 FupDup

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Posted 21 July 2013 - 11:22 AM

Working as intended™.

#3 Unbound Inferno

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Posted 21 July 2013 - 11:24 AM

There are reasons I don't see this game working well in a year...

BTW PGI; PPC heat 10, ERPPC heat 15 - and fix dissipation rates. That'll solve most of it.

#4 theta123

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Posted 21 July 2013 - 11:27 AM

Return PPC to old beta status. It was powerfull but required very good heat management.

Today its the same thing....Gaus+PPC+PPC+ERPPC

Bam meta strike of 45...

#5 Royalewithcheese

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Posted 21 July 2013 - 11:35 AM

Good idea OP! Let's solve that problem with a needlessly complicated heat scaling system that leaves what are arguably the best PPC set-ups unscathed while at the same time utterly screwing over stuff like swaybacks for no apparent reason.

Edited by Royalewithcheese, 21 July 2013 - 11:36 AM.


#6 Iqfish

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Posted 21 July 2013 - 11:42 AM

View PostRoyalewithcheese, on 21 July 2013 - 11:35 AM, said:

Good idea OP! Let's solve that problem with a needlessly complicated heat scaling system that leaves what are arguably the best PPC set-ups unscathed while at the same time utterly screwing over stuff like swaybacks for no apparent reason.


View PostIqfishLP, on 21 July 2013 - 11:20 AM, said:

Do whatever is needed to fix Gameplay, this is boring.



Read, think and write not read headline, rage, write. Thanks.

Edited by IqfishLP, 21 July 2013 - 11:45 AM.


#7 Royalewithcheese

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Posted 21 July 2013 - 11:45 AM

View PostIqfishLP, on 21 July 2013 - 11:42 AM, said:

Read, think and write not read headline, rage, write. Thanks.


Haha I'm agreeing with you :angry:

#8 Fulcrom Kerensky

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Posted 21 July 2013 - 11:48 AM

After the 30th erppc's and ppc's will be put on the same heat penalty.

#9 FupDup

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Posted 21 July 2013 - 11:49 AM

View PostFulcrom Kerensky, on 21 July 2013 - 11:48 AM, said:

After the 30th erppc's and ppc's will be put on the same heat penalty.

...And will still be individually perhaps the most efficient weapons in the game.

#10 One Medic Army

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Posted 21 July 2013 - 11:52 AM

View PostFupDup, on 21 July 2013 - 11:49 AM, said:

...And will still be individually perhaps the most efficient weapons in the game.

Yup, that's the big issue.
A PPC should absolutely not have the same dmg/heat ratio as a Medium Laser, and that's before considering range and up-front damage.

#11 Unbound Inferno

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Posted 21 July 2013 - 11:58 AM

View PostOne Medic Army, on 21 July 2013 - 11:52 AM, said:

Yup, that's the big issue.
A PPC should absolutely not have the same dmg/heat ratio as a Medium Laser, and that's before considering range and up-front damage.

The issue is that the PPC delivers it better than a Medium Laser.

PPC 10 Damage, 10 Heat
ML (duration) 5 Damage, 3 Heat

That is how balanced should look... but then there's the issue of mounting hardpoints that say you can only have 1 ML or 1 PPC - which means PPC get picked because its better.

#12 Erata

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Posted 21 July 2013 - 12:03 PM

TLDR: Weapons aren't the root problem of the disease, they're a symptom. Increase the health of robots to alleviate the scourge of boring MW4 Sniper Meta.

It has been suggested by smarter men, such as Gwaihir(did I spell that right? is he even a man? .. or bird? Bird isn't a gender. Does that even matter? What are gender roles in mechmanperson online?), that the health values on armor and internals need to be increased.

"But this isn't TableTop"

But this isn't table top.

It's a real time action game using nearly 1:1 values instead of dice rolls to determine where shots land. As a result, the overall firepower a mech can dump into enemy megamans has increased.


In order to bring brawling back and tone down the effects of snipers, we need to plate more gundariam armor and replace the packing peanut internals with things like metal.


http://themittani.co...od-bad-and-ugly

This big old article shows why, in greater detail, and with visual learning tools that lesser writers like myself couldn't explain as clearly.

Edited by Erata, 21 July 2013 - 12:04 PM.


#13 Unbound Inferno

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Posted 21 July 2013 - 12:10 PM

View PostErata, on 21 July 2013 - 12:03 PM, said:

TLDR: Weapons aren't the root problem of the disease, they're a symptom. Increase the health of robots to alleviate the scourge of boring MW4 Sniper Meta.

It has been suggested by smarter men, such as Gwaihir(did I spell that right? is he even a man? .. or bird? Bird isn't a gender. Does that even matter? What are gender roles in mechmanperson online?), that the health values on armor and internals need to be increased.

"But this isn't TableTop"

But this isn't table top.

It's a real time action game using nearly 1:1 values instead of dice rolls to determine where shots land. As a result, the overall firepower a mech can dump into enemy megamans has increased.


In order to bring brawling back and tone down the effects of snipers, we need to plate more gundariam armor and replace the packing peanut internals with things like metal.


http://themittani.co...od-bad-and-ugly

This big old article shows why, in greater detail, and with visual learning tools that lesser writers like myself couldn't explain as clearly.

That is a flawed argument.

Increasing armor on delays the inevitable -and with the current systemic issues underlying the basis of this game there will still be - heck and even bigger - push towards front-loaded pinpoint damage to deal with that armor.

Weapons need balancing, Heat System needs fixing and convergence or at least limited DPS needs to be addressed in order to fix this.

Armor is a temporary solution at best.

#14 Sporklift

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Posted 21 July 2013 - 12:12 PM

That second screen...that's some pretty efficient aiming. I don't even know if heat would have stopped them as few shots as they had to fire. I didn't even need to see the faction icons to know this was 8v8 play, just needed to look at the 'mechs used.
Oh the homogeneity!

#15 Erata

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Posted 21 July 2013 - 12:26 PM

View PostUnbound Inferno, on 21 July 2013 - 12:10 PM, said:

That is a flawed argument.

Increasing armor on delays the inevitable -and with the current systemic issues underlying the basis of this game there will still be - heck and even bigger - push towards front-loaded pinpoint damage to deal with that armor.

Weapons need balancing, Heat System needs fixing and convergence or at least limited DPS needs to be addressed in order to fix this.

Armor is a temporary solution at best.


Armor + Internals would:

Cause the time to kill a mech to increase. It takes longer to kill robots.

What happens to heat-inefficient boats like the AC 40 and PPC Stalker? They're unable to put brawling robots into a critical state before they enter SRM range. Within brawling range, those problem-mechs that have been the target of nerfs, would be unable to continuously fire. Due to being unable to fire due to cooling constraints, the cool-running brawling robot is able to fire more often, and thus, puts out more damage than the boating counterpart.

It forces snipers into a role of fire support vs the current meta of their overwhelming flexibility.

edit: It's less flawed than heat penalties that did not affect the overall damage output of PPC Stalkers in a meaningful way, and only harmed robots that didn't deserve it to begin with, like the HBK 4-P.

Edited by Erata, 21 July 2013 - 12:30 PM.


#16 Tennex

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Posted 21 July 2013 - 12:28 PM

yeah just bump PPCs up by 1

#17 Fulcrom Kerensky

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Posted 21 July 2013 - 12:30 PM

View PostTennex, on 21 July 2013 - 12:28 PM, said:

yeah just bump PPCs up by 1

That wouldn't bother me I usually only use 1 in a build if at all.

#18 Tennex

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Posted 21 July 2013 - 12:31 PM

View PostFulcrom Kerensky, on 21 July 2013 - 12:30 PM, said:

That wouldn't bother me I usually only use 1 in a build if at all.


yup baby steps

#19 nemesis271989

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Posted 21 July 2013 - 12:31 PM

Simply ppcs needs to be Limited on new heat system to 1

#20 Fulcrom Kerensky

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Posted 21 July 2013 - 12:35 PM

View Postnemesis271989, on 21 July 2013 - 12:31 PM, said:

Simply ppcs needs to be Limited on new heat system to 1

I would say a better solution would be to make other weapons more attractive to players. Such as LPL's, give them more distance and less heat etc...

Edited by Fulcrom Kerensky, 21 July 2013 - 12:40 PM.






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