Greetings Spherites!
I have read the first 10 or so pages of this thing, and have decided that most likely, the remaining (at the time of this post, 11), are in fact reiteration of percieved problems, as well as attempts by those who actually wish to be constructive to narrow the focus and solidify the agenda, maybe with a bit more amperage placed on the signal rather than the noise.
I came to MWO because I am a battletech fan. Always have been since I first discovered it via MW2 on my playstation. I went over to the tabletop, both minis and rpg, and all the while, continued to play the video games. There were some amazingly good BTU games (Mechcommander imo was top notch; Specifically MC2 which I still play even today, thanks to VBox).
However, I digress. Right now, I am a Lone Wolf. There was one point when I used to be into competitive, squad based, get better gameplay. I have been with one of the best, been with a mediocre, and now, I am rolling alone. One of my main problems with the game, is that it seems to be wallowing. It has no true identity of it's own. We all agree it is not the tabletop. It can be considered a simulator, though we don't know if it really is considering the only mech that has been built is the one in Japan available for 1.5 million dollars, or something like that. However, it is not really an FPS, nor a strategy game.
Ultimately, it seems that the only that can be agreed on as far as what MWO is, is a Polished ****. There are times when it is great fun, but mainly, it is just not enough fun.
Now, I came to MWO because I love Battletech. The idea that when you call out an opponent in a Space Samurai Robot Battle, there is such a thing as honor. The fact that this can be exploited to win battles, is even better. The fact that the latter happens more than the former here? Well, I'd say that just ruined someone's day. C'est la Vie.
For each of the things I listed, MWO sucks at being them. FPS? Nope, even though MWO feels like one more than anything. The lack of strategy combined with the shooting and the double armored mechs remove that. Hell, an AC-20 shot that connects with a light mech is supposed to put it down. An Atlas is lucky, or has a decently skilled pilot if it can do that, and Ironically, in MWO, it doesn't. In every other FPS, if you hit the scout with the Amazing Shot of Doom, they are either dead, or so close to it that it's ridiculous. Here? They can take two or three. But that kills TTL and entire segment of gameplay... Unless we all agree that the scout shouldn't be engaging anything but other scouts. Maybe helping take down a medium.
As a simulator? It works passably as what I would imagine it would feel like to pilot a BTU mech. I mean, old, clunky, slow. Definitely not macross or robotech. However, it doesn't have the feel described in the books. I know, I know. Michael Stackpole was an *** for his exploding reactors... but all things considered, when I am getting torn apart in my atlas by a Raven, not because of pilot skill, but because of game mechanics? It diminishes the experience for me. The fact that I can't just kick the **** out of a circling Raven and end it's life? that is in no way a simulator. Nor is the fact that if I am interpreting the several physics calculators correctly, that I can't drive my raven full force into an Atlas and tear his leg off (crippling my mech at the same to barely able to eject capacity). So it doesn't pass the Simulator Test either.
Tabletop? Don't make me laugh. In 3050 Tech? There were no semi guided LRMS in the IS. They didn't debut until 3057 (Reference:
http://www.sarna.net...Semi-Guided_LRM). So, that **** in the 'not a simulator part' either. Because it doesn't simulate the tabletop.
Finally, the question of Strategy. None required. Stick together with FOTM builds, and focus fire. The one and only strategy available anymore. There is no place for the brawler, nor the truly gutsy scout team. The D-DC that acts as an umbrella of cover for his Assault Lance? Gone the way of the dodo bird with the PPC change, that is again, incorrect, which is supposed to be multiple and simultaneous hits from ppc's rather than a single one to short the electrical system effects (Source:
http://www.sarna.net/wiki/PPC).
So, what exactly is MWO? Well, hopefully that will be determined tonight, and implemented swiftly.