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Skills


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#1 Proteaus

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Posted 11 June 2012 - 05:42 AM

I am wondering if there is anything about what the different skills for the pilots will be.
I looked around and haven't been able to find anything on the subject.

#2 Thorn Hallis

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Posted 11 June 2012 - 05:44 AM

There are examples of "skills" in one of the dev blog (think it was the role warfare blog), though I guess nothing is set in stone yet.

#3 Sephyr

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Posted 11 June 2012 - 05:46 AM

http://mwomercs.com/...e-warfare-cont/

And also :

View PostThorn Hallis, on 11 June 2012 - 05:44 AM, said:

There are examples of "skills" in one of the dev blog (think it was the role warfare blog), though I guess nothing is set in stone yet.


#4 Proteaus

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Posted 11 June 2012 - 05:51 AM

tyvm

#5 Kasseopea

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Posted 11 June 2012 - 06:08 AM

Hmm, those skills seem quite unimportant to me. Lets say you need 5 secs to twist from full right to full left, with 2,5% bonus those would be 4,875 secs. For a twist from straight to left/right those would be 0,0625 seconds bonus. No offense, but i rather doubt it could decide a battle on its own.

#6 Tovran

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Posted 11 June 2012 - 06:14 AM

View PostKasseopea, on 11 June 2012 - 06:08 AM, said:

Hmm, those skills seem quite unimportant to me. Lets say you need 5 secs to twist from full right to full left, with 2,5% bonus those would be 4,875 secs. For a twist from straight to left/right those would be 0,0625 seconds bonus. No offense, but i rather doubt it could decide a battle on its own.



I would say that is sort of the point, things that give a very minor boost/ a razor's edge of advantage. Otherwise new players who join the game later get trounced by max xp/ all skills guys. While it might be minor it is an advantage and so something worth working for but as you say won't really decide the battle. Sounds perfect to me.

#7 Kasseopea

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Posted 11 June 2012 - 06:32 AM

View PostTovran, on 11 June 2012 - 06:14 AM, said:



I would say that is sort of the point, things that give a very minor boost/ a razor's edge of advantage. Otherwise new players who join the game later get trounced by max xp/ all skills guys. While it might be minor it is an advantage and so something worth working for but as you say won't really decide the battle. Sounds perfect to me.


Well, thats what matchmaking is for. Experienced players should only play versus their kind. Skills with higher impact would allow to specialize, rather than just clicking on something, as it wont make a big difference anyway. Go on, tell me how much of an advantage 3° max-rotation will help you against 3% faster rotation. Skills should counter each other in the old good RPS manner, not being neglectable.

to bring up LoL again - runes or masteries are giving strong improvements, making a new player inferior to someone at max-lv, yet they wont be put in the same match, unless the newbie is winning in a row for 10-15 matches and probably is a vetaran with a twink-account.

Edited by Kasseopea, 11 June 2012 - 06:32 AM.


#8 Egomane

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Posted 11 June 2012 - 06:41 AM

View PostKasseopea, on 11 June 2012 - 06:32 AM, said:

Well, thats what matchmaking is for. Experienced players should only play versus their kind.


I strongly disagree! I wouldn't like a game were every tier of players plays among itself. I want a game, where I sometimes roll over an opponent and at other times being challanged to the maximum against better skilled players.

#9 Kasseopea

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Posted 11 June 2012 - 06:46 AM

View PostEgomane, on 11 June 2012 - 06:41 AM, said:


I strongly disagree! I wouldn't like a game were every tier of players plays among itself. I want a game, where I sometimes roll over an opponent and at other times being challanged to the maximum against better skilled players.


Thats what free games are for. There is always a ranked and a random system, so i guess it will be in MWO aswell.

#10 Egomane

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Posted 11 June 2012 - 06:54 AM

Ok, your other post sounded like there is no other thinkable choice for you. :)

Still I believe that minor skill improvement are better for the overall gameplay then major ones. You turn just a little bit quicker, your weapons focus a bit faster and your recycle times a little bit better then others and all together you get an advantage that will be felt, because your opponent just falls that split second before your time would have come.

I believe that is much more challanging and will provide a better long term challange, for the most of us, then better improvements would provide.

Edited by Egomane, 11 June 2012 - 06:54 AM.


#11 Tovran

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Posted 11 June 2012 - 06:57 AM

Those 2 may be some of the weakest though, 2.5% more max heat could have a major impact as the difference between shutting down/ exploding and not shutting down/ exploding is rather large. There is also the later elite skills that seem more significant. When you start adding all the skills together, you get a cumulative effect where a lot of small differences can give a decided advantage. So alone torso twist speed might be minor, but that with twist range, max speed buff, slightly faster weapon recycle and increased heat capacity etc. starts to add up from a barely visible advantage into a decided one. At any rate those skills are for the chassis not the pilot. The pilot skills are things like infrared vision mode, increased AMS range, dual targeting for scouts, etc. These could play a much larger role and can only be used on certain classes of mechs. It is in a seperate chart in that devblog if I remember correctly, and deals much more with the specialization you are looking for.

#12 Coolant

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Posted 11 June 2012 - 06:58 AM

there's gotta be something to work for...i think everyone likes to improve their "character" and i also think that most like seeing the "you've earned xp!" message flash. I like rewards :) But, like was mentioned, it's very small bonuses so that new and old player alike when facing each other in the same named mech on the battlefield are fairly equal. Skill will triumph over these small bonuses most of the time...

#13 Proteaus

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Posted 11 June 2012 - 07:37 AM

I thought they would have skills like heat management , etc , after looking at the skills other than the vision ones the
rest dont seem very important.

#14 Xantars

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Posted 11 June 2012 - 08:58 AM

all skills are inportan no matter how uninportant or usless you think it is. Just rember all then usless and worthless skills you learned growing up. They tough you stuff that made you what you are today. Good or bad skills they make you what you are so just pick the best and go with the rest. The path you chose is what will make you or break you on the battle feild.

#15 Helmer

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Posted 11 June 2012 - 09:57 AM

It is my understanding these were placeholder skills and not representative of the final skill list.



Cheers.

#16 Skymech

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Posted 11 June 2012 - 10:02 AM

View PostEgomane, on 11 June 2012 - 06:41 AM, said:


I strongly disagree! I wouldn't like a game were every tier of players plays among itself. I want a game, where I sometimes roll over an opponent and at other times being challanged to the maximum against better skilled players.


You left out the scenario where you are on the opposite side of the first case, where you just get steamrolled by the other team. Not fun. Being challenged by a slightly better opponent is good. Throwing newbies up against seasoned vets is no fun for anyone.

#17 Kasseopea

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Posted 11 June 2012 - 10:28 AM

View PostSkymech, on 11 June 2012 - 10:02 AM, said:


You left out the scenario where you are on the opposite side of the first case, where you just get steamrolled by the other team. Not fun. Being challenged by a slightly better opponent is good. Throwing newbies up against seasoned vets is no fun for anyone.


/signed

When LoL servers got reset, half of the matches were annihilating dick waving contest between the 1-2 vets from each team, using the noobs from the opposite team to farm up. Ended half the time with the noobs getting frustrated and disconnecting while the vets were annoyed to play with someone who is worse than the bots.

Edited by Kasseopea, 11 June 2012 - 10:28 AM.


#18 Egomane

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Posted 11 June 2012 - 10:35 AM

Skymech, for me to get my behind handed to me, is to be challenged to the maximum, or, as you would say it, to get steamrolled.

I am very confident in my piloting skills. Still I expect to be beaten as often as I ecpect to win. It is part of the game. If I encounter an opponent that is clearly outclassed by me, I will give him advise on how to do better afterwards. I know most will not do that, but I would.

I do hope, that the final product will have something like a training ground for new players, were they can advance to a certain point before they are released to the rest of the inner sphere. That way, any player will be able to get used to the controls before they get beaten up by seasoned veterans. It is part of the battletech universe that green units get engaged by elite ones. If new players get that as a warning, packed in a nice way, they will hopefuly not mind losing one or two battles before they start to catch up.

#19 Skymech

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Posted 11 June 2012 - 10:55 AM

Getting rolled by a highly superior team, just tells me that I need to "play better". Getting challenged by a slightly better team allows me to analyze more specific feedback. This weapon selection is good against this enemy. Or, this attack pattern strategy isn't working well. I don't mind losing if I can understand why I lost and try and improve that skill. But if I'm just getting rolled, all I feel is frustrated, which isn't conducive to a learning environment in the first place.

#20 Zerstorer Stallin

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Posted 11 June 2012 - 12:06 PM

From what I've read there are skills that add a slight bonus to your mechs run/walk and weapons systems. Well know soon enough though.

Edited by Zerstorer Stallin, 11 June 2012 - 12:06 PM.






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