

Skills
#1
Posted 11 June 2012 - 05:42 AM
I looked around and haven't been able to find anything on the subject.
#2
Posted 11 June 2012 - 05:44 AM
#3
Posted 11 June 2012 - 05:46 AM
And also :
Thorn Hallis, on 11 June 2012 - 05:44 AM, said:
#4
Posted 11 June 2012 - 05:51 AM
#5
Posted 11 June 2012 - 06:08 AM
#6
Posted 11 June 2012 - 06:14 AM
Kasseopea, on 11 June 2012 - 06:08 AM, said:
I would say that is sort of the point, things that give a very minor boost/ a razor's edge of advantage. Otherwise new players who join the game later get trounced by max xp/ all skills guys. While it might be minor it is an advantage and so something worth working for but as you say won't really decide the battle. Sounds perfect to me.
#7
Posted 11 June 2012 - 06:32 AM
Tovran, on 11 June 2012 - 06:14 AM, said:
I would say that is sort of the point, things that give a very minor boost/ a razor's edge of advantage. Otherwise new players who join the game later get trounced by max xp/ all skills guys. While it might be minor it is an advantage and so something worth working for but as you say won't really decide the battle. Sounds perfect to me.
Well, thats what matchmaking is for. Experienced players should only play versus their kind. Skills with higher impact would allow to specialize, rather than just clicking on something, as it wont make a big difference anyway. Go on, tell me how much of an advantage 3° max-rotation will help you against 3% faster rotation. Skills should counter each other in the old good RPS manner, not being neglectable.
to bring up LoL again - runes or masteries are giving strong improvements, making a new player inferior to someone at max-lv, yet they wont be put in the same match, unless the newbie is winning in a row for 10-15 matches and probably is a vetaran with a twink-account.
Edited by Kasseopea, 11 June 2012 - 06:32 AM.
#8
Posted 11 June 2012 - 06:41 AM
Kasseopea, on 11 June 2012 - 06:32 AM, said:
I strongly disagree! I wouldn't like a game were every tier of players plays among itself. I want a game, where I sometimes roll over an opponent and at other times being challanged to the maximum against better skilled players.
#9
Posted 11 June 2012 - 06:46 AM
Egomane, on 11 June 2012 - 06:41 AM, said:
I strongly disagree! I wouldn't like a game were every tier of players plays among itself. I want a game, where I sometimes roll over an opponent and at other times being challanged to the maximum against better skilled players.
Thats what free games are for. There is always a ranked and a random system, so i guess it will be in MWO aswell.
#10
Posted 11 June 2012 - 06:54 AM

Still I believe that minor skill improvement are better for the overall gameplay then major ones. You turn just a little bit quicker, your weapons focus a bit faster and your recycle times a little bit better then others and all together you get an advantage that will be felt, because your opponent just falls that split second before your time would have come.
I believe that is much more challanging and will provide a better long term challange, for the most of us, then better improvements would provide.
Edited by Egomane, 11 June 2012 - 06:54 AM.
#11
Posted 11 June 2012 - 06:57 AM
#12
Posted 11 June 2012 - 06:58 AM

#13
Posted 11 June 2012 - 07:37 AM
rest dont seem very important.
#14
Posted 11 June 2012 - 08:58 AM
#15
Posted 11 June 2012 - 09:57 AM
Cheers.
#16
Posted 11 June 2012 - 10:02 AM
Egomane, on 11 June 2012 - 06:41 AM, said:
I strongly disagree! I wouldn't like a game were every tier of players plays among itself. I want a game, where I sometimes roll over an opponent and at other times being challanged to the maximum against better skilled players.
You left out the scenario where you are on the opposite side of the first case, where you just get steamrolled by the other team. Not fun. Being challenged by a slightly better opponent is good. Throwing newbies up against seasoned vets is no fun for anyone.
#17
Posted 11 June 2012 - 10:28 AM
Skymech, on 11 June 2012 - 10:02 AM, said:
You left out the scenario where you are on the opposite side of the first case, where you just get steamrolled by the other team. Not fun. Being challenged by a slightly better opponent is good. Throwing newbies up against seasoned vets is no fun for anyone.
/signed
When LoL servers got reset, half of the matches were annihilating dick waving contest between the 1-2 vets from each team, using the noobs from the opposite team to farm up. Ended half the time with the noobs getting frustrated and disconnecting while the vets were annoyed to play with someone who is worse than the bots.
Edited by Kasseopea, 11 June 2012 - 10:28 AM.
#18
Posted 11 June 2012 - 10:35 AM
I am very confident in my piloting skills. Still I expect to be beaten as often as I ecpect to win. It is part of the game. If I encounter an opponent that is clearly outclassed by me, I will give him advise on how to do better afterwards. I know most will not do that, but I would.
I do hope, that the final product will have something like a training ground for new players, were they can advance to a certain point before they are released to the rest of the inner sphere. That way, any player will be able to get used to the controls before they get beaten up by seasoned veterans. It is part of the battletech universe that green units get engaged by elite ones. If new players get that as a warning, packed in a nice way, they will hopefuly not mind losing one or two battles before they start to catch up.
#19
Posted 11 June 2012 - 10:55 AM
#20
Posted 11 June 2012 - 12:06 PM
Edited by Zerstorer Stallin, 11 June 2012 - 12:06 PM.
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