Teralitha, on 22 July 2013 - 11:54 AM, said:
I disagree with the view on PPC's pre DHS, I used them regularly to great effect. They had their buggy quirks of course, but they were by no means a useless weapon. They were just not a favorite of the casual player, and were really only used to great effect by the more skilled players. But now... anyone can use them to great effect in their current state. And its obviously not good for the game balance, is it?
I also used PPCs before DHS, and I did just fine using them. But there are two caveats. One, I always used them in the context of a GR (GR/2xPPC Atlas). Secondly, I did so knowing I was using an, overall, inferior config. When I switched up to a 2xGR/2xML K2, it was like I turned on easy mode.
I agree that the game balance isn't in a good state right now. We disagree on why it is. First of all, as I've posted before, the main problem with game balance right now is the lack of limitations on how much alpha you can put down in a single trigger pull. Secondly, even if you accept the big-unrestricted-alpha model, the game still needs some tweaking, although I'd argue that whats more important is boosting other weapons. I'd start with the following:
-Drop ML and SL heat back to 3 and 1
-Drop AC20 and AC10 heat to 3 and 1.5
-Drop AC2 heat to 0.5
-Match AC5 recycle time to UAC5 recycle time
Other weapons need alot of work (LRMs, pulse lasers), but I think alot of good could be done with slight tweaks.
Quote
I wont dispute that your team was skilled, but I take exception when you belittle a team that consistantly beat your team. Sure we were animae space ninjas's lol... but we were easily in the top 5 also. I would even say, that since it took the #1 team in the league to remove us from the clan homeworld we enjoyed for about 6 months(and your team was unable to do so), that it makes us the #2 team. You can be #3 if you want.
I wasn't in CSR. I was in the US HRR which, at various times, ran Burrock and GDL in NBT-Mercs. I don't recall ever fighting House Jurai in anything more than a raid or two, which we won. Also, that's not how you define "best team" or second best team. You determine these things by consisten levels of performance over time. The Chicago Bulls of the '90s were obviously the best NBA team at the time, period, but that doesn't mean they didn't loose games.
#1 was obviously IHx. The rest of the top five easily included ourselves (GDL/CB), CSR, CDS, and possibly CSA. The only person who thinks HJ was #2 is you.
Quote
Anyway... removing DHS cold turkey would certainly cripple hot energy weapon boaters. However, if you notice, I also said that single heat sinks should be buffed slightly to compensate. As an FPS game, we do not need to have 2 types of heat sinks. 1 type is all we need with set values that all the weapon systems can be balanced around. Wouldnt this make more sense?
And again, if you nerf DHS, then "GAUSS RIFLES!!!" happens. Every top tier build will require GRs, suddenly. What will you do next? Raise GR heat to 8 or something?
EDIT: what I would do to make SHS worthwhile would be to allow mixing DHS and SHS on mechs. Yes, I know it breaks CBT build rules, but if we stick to CBT build rules, SHS will be worthless anyway. This would allow mechs to fill those few remaining slots with more HS if they want. Other possibilities would be to give engines with SHS some kind of critical hit durability bonus once engine crits are implemented.
Edited by zorak ramone, 22 July 2013 - 12:45 PM.