what is the difference between an er ll and a regular ll? which is better. because i only see the er ll as an upgrade, but some people don't advice to use it


Difference Between Er And Regular?
Started by lonewulfx3, Jul 22 2013 11:57 AM
11 replies to this topic
#1
Posted 22 July 2013 - 11:57 AM
#2
Posted 22 July 2013 - 12:01 PM
It has more range. like 120 meters extra range. But the heat is increased to the point that it is more effective to use a regular large laser. ERPPCs are a direct upgrade to PPCs though. They have 300 meters more range and no minimum range. Though they are hotter they are about the same efficiency-wise when you can damage people from 1000 meters with good aim.
#3
Posted 22 July 2013 - 12:14 PM
More range for more heat. Take a look at the stats in the mechlab next time you're there. I used to have a 4 ERLL stalker I ran as a laser sniper build but replaced them with normal LL. There's a very small sweet spot you can get somebody in where you can keep doing a lot of damage with the ERLL that works better in large open maps however once they get past that spot it's no longer worth having them.
#4
Posted 22 July 2013 - 12:21 PM
ER lasers have increased heat in exchange for increased range (which basically means you do full damage at a greater distance than you would with regular lasers- also, they have a greater max range, but honestly you don't want to be tickling enemies with lasers).
If you want to take them, you'll want to do it on a specialized build, or as a really ghetto alternative to a PPC (for example, on a build where you want SOMETHING with a long range punch, and all you have is an energy slot or two- but you don't have the room or the tonnage (or either) for a PPC... you may as well toss an ER Llas or two on there.
Or you could go with a blackjack with 2 ERLLAS, which isn't quite as terrible as it sounds, although I did use it prior to the hill humping nerf, so it'll be harder now to pop up, hit someone for 10 damage, then pop down.
It should still be possible though- just not as often/as easily. The idea is to take a fast mech that can stay at extreme range and DO NOT CONFRONT ANYONE EVER. If an enemy turns to face you, that's your cue to back off and show up someplace else.
If you follow that rule, you can negate the primary disadvantage of beam weapons (the beam duration) by only ever attacking targets that are either moving in a straight line, or actively evading one of your teammates instead of you (so it is a hell of a lot easier to keep the beam where you want it).
If you want to take them, you'll want to do it on a specialized build, or as a really ghetto alternative to a PPC (for example, on a build where you want SOMETHING with a long range punch, and all you have is an energy slot or two- but you don't have the room or the tonnage (or either) for a PPC... you may as well toss an ER Llas or two on there.
Or you could go with a blackjack with 2 ERLLAS, which isn't quite as terrible as it sounds, although I did use it prior to the hill humping nerf, so it'll be harder now to pop up, hit someone for 10 damage, then pop down.
It should still be possible though- just not as often/as easily. The idea is to take a fast mech that can stay at extreme range and DO NOT CONFRONT ANYONE EVER. If an enemy turns to face you, that's your cue to back off and show up someplace else.
If you follow that rule, you can negate the primary disadvantage of beam weapons (the beam duration) by only ever attacking targets that are either moving in a straight line, or actively evading one of your teammates instead of you (so it is a hell of a lot easier to keep the beam where you want it).
#5
Posted 22 July 2013 - 01:12 PM
I think they have a place on lights mechs. PPCs way so much and produce so much heat that you cant as effectively run two ER PPC as well as you can 2 ER LL. and 2 ERLL are pretty easy to manage heat wise once you upgrade heat sinks and master your efficiencies. that extra distance makes it so you can reach out and touch someone for more damage (without wasting ammo) assuming of course that you aren't a brawler.
#6
Posted 23 July 2013 - 12:52 AM
my stk-3f is a complete brawler build so the er ll don't fit on there, thanks everyone for the answers, now i realise that all the stats are just on the loadout screen so i could have checked it myself
#7
Posted 23 July 2013 - 01:07 AM
lonewulfx3, on 23 July 2013 - 12:52 AM, said:
my stk-3f is a complete brawler build so the er ll don't fit on there, thanks everyone for the answers, now i realise that all the stats are just on the loadout screen so i could have checked it myself
Easy mistake to make, the interface isn't the greatest. =] But we can hope for improvements when the oft-discussed UI 2.0 drops...
#8
Posted 26 July 2013 - 06:17 AM
ERLL is quite hot - large laser is a better choice in most cases. However, since you must have 10 heatsinks, some ballistic builds get a free range upgrade by using an ERLL and still won't overheat. Otherwise go with a regular large laser.
ERPPC vs PPC is a harder choice because the regular PPC does less damage below 90 meters, and almost none if you are face hugging. I'd you have no short range weapons, you might need erppcs. However, probably 80% of erppcs fired are used within the rage where damage is identical - meaning a PPC would be better since it is cooler.
Personally-
If I mount a PPC there is like a 50/50 chance it is an erppc.
If I mount a large laser, there us only like a 5-10% chance it will be ER. Usually the lower heat of a regular laser is beneficial.
ERPPC vs PPC is a harder choice because the regular PPC does less damage below 90 meters, and almost none if you are face hugging. I'd you have no short range weapons, you might need erppcs. However, probably 80% of erppcs fired are used within the rage where damage is identical - meaning a PPC would be better since it is cooler.
Personally-
If I mount a PPC there is like a 50/50 chance it is an erppc.
If I mount a large laser, there us only like a 5-10% chance it will be ER. Usually the lower heat of a regular laser is beneficial.
#9
Posted 28 July 2013 - 11:37 AM
Regular - Standard heat, standard damage, standard range.
ER - Additional heat (40-50%), standard damage, better range (10-25%?), No min range for the PPC
Pulse - More heat (30% more), more damage (20% more?), shorter cycle (Does full damage over .75 seconds vs 1.0 seconds), shorter range (25-50% less, except the small, which has no range difference)), and heavier.
Don't discount pulse lasers. The Large Pulse can do slightly more damage than a PPC with less heat and is a direct fire weapon (What you target is what you hit). The damage just isn't as concentrated, so it's not popular for pinpoint alpha strikes. What you're more effective with is a personal preference.
ER - Additional heat (40-50%), standard damage, better range (10-25%?), No min range for the PPC
Pulse - More heat (30% more), more damage (20% more?), shorter cycle (Does full damage over .75 seconds vs 1.0 seconds), shorter range (25-50% less, except the small, which has no range difference)), and heavier.
Don't discount pulse lasers. The Large Pulse can do slightly more damage than a PPC with less heat and is a direct fire weapon (What you target is what you hit). The damage just isn't as concentrated, so it's not popular for pinpoint alpha strikes. What you're more effective with is a personal preference.
#10
Posted 29 July 2013 - 05:36 AM
Sephlock, on 22 July 2013 - 12:21 PM, said:
ER lasers have increased heat in exchange for increased range (which basically means you do full damage at a greater distance than you would with regular lasers- also, they have a greater max range, but honestly you don't want to be tickling enemies with lasers).
If you want to take them, you'll want to do it on a specialized build, or as a really ghetto alternative to a PPC (for example, on a build where you want SOMETHING with a long range punch, and all you have is an energy slot or two- but you don't have the room or the tonnage (or either) for a PPC... you may as well toss an ER Llas or two on there.
Or you could go with a blackjack with 2 ERLLAS, which isn't quite as terrible as it sounds, although I did use it prior to the hill humping nerf, so it'll be harder now to pop up, hit someone for 10 damage, then pop down.
It should still be possible though- just not as often/as easily. The idea is to take a fast mech that can stay at extreme range and DO NOT CONFRONT ANYONE EVER. If an enemy turns to face you, that's your cue to back off and show up someplace else.
If you follow that rule, you can negate the primary disadvantage of beam weapons (the beam duration) by only ever attacking targets that are either moving in a straight line, or actively evading one of your teammates instead of you (so it is a hell of a lot easier to keep the beam where you want it).
If you want to take them, you'll want to do it on a specialized build, or as a really ghetto alternative to a PPC (for example, on a build where you want SOMETHING with a long range punch, and all you have is an energy slot or two- but you don't have the room or the tonnage (or either) for a PPC... you may as well toss an ER Llas or two on there.
Or you could go with a blackjack with 2 ERLLAS, which isn't quite as terrible as it sounds, although I did use it prior to the hill humping nerf, so it'll be harder now to pop up, hit someone for 10 damage, then pop down.
It should still be possible though- just not as often/as easily. The idea is to take a fast mech that can stay at extreme range and DO NOT CONFRONT ANYONE EVER. If an enemy turns to face you, that's your cue to back off and show up someplace else.
If you follow that rule, you can negate the primary disadvantage of beam weapons (the beam duration) by only ever attacking targets that are either moving in a straight line, or actively evading one of your teammates instead of you (so it is a hell of a lot easier to keep the beam where you want it).
This is why I use ERLL in the chest of most of my spiders, because it just fits teh role perfectly


#11
Posted 29 July 2013 - 01:47 PM
more heat for %50 extra range
#12
Posted 29 July 2013 - 03:50 PM
ER PPC is the best gun of the game imo.
It's the range which is better than the regular one. It goes to 810 meters. Awsome.
It's the range which is better than the regular one. It goes to 810 meters. Awsome.
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