Victor 9K Builds?
#1
Posted 22 July 2013 - 10:52 PM
#2
Posted 22 July 2013 - 11:26 PM
#3
Posted 22 July 2013 - 11:42 PM
I've actually kinda regretted the streaks. Sure I don't have to worry about where my torso is pointing and I really do hate light mechs, but I feel kinda soft against other Victors that have the 6 + 4 launchers.
The 6 JJ is nice for making sure you don't get hung up and the ledge, but you may want to consider it as optional as I haven't found them more then modestly useful.
Other pilots use an XL engine to mount 2 PPC's on the left arm. To very good effect I might add. I only don't because I am morally opposed to putting an XL into a brawler, but you can't argue with the results.
Now with my build, I don't need anymore heatsinks then the 12 I can cram into the Engine, It just doen't make enough heat to be an issue. One ton of ammo for the steak and 2 for the guass. Oh, you only need case on the left torso with the streak ammo. As the gauss is non-explosive it isn't needed in the right.
Edit: aniviron you forgot the missle ammo and you'll probably need two jumps to get to the top of the ridge in Canyon.
Edited by Kanatta Jing, 22 July 2013 - 11:45 PM.
#4
Posted 23 July 2013 - 05:44 AM
http://mwo.smurfy-ne...f40ed4d404626f6
Its mostly a brawler but when I do get up close, I bounce around a lot so I don't take too many hits to the torso. Its easy to hit with the SRMs even with the jump shake. The gauss plus JJ makes for a decent sniper on big maps that are hard to close range.
I also used a really fast one for a while but I liked the above one better.
Here is the fast one:
http://mwo.smurfy-ne...05eb23dcb13da6e
I liked the LB-10x up close better than the gauss and the speed of this one lets you close the range really quick. But I still like the slightly slower one better.
#5
Posted 23 July 2013 - 05:35 PM
#6
Posted 23 July 2013 - 05:44 PM
aniviron, on 22 July 2013 - 11:26 PM, said:
Not to be rude, but I think your build would really benefit from having maybe even like 1 HS in it I'd suggest even dropping down an engine size like to 375 to make it happen....
I think I'm just looking for what people are doing with their 9K's. I understand that this means what your build is, so it's pretty redundant, but ya I'm looking for build ideas!
GumbyC2C, on 23 July 2013 - 05:44 AM, said:
http://mwo.smurfy-ne...f40ed4d404626f6
Its mostly a brawler but when I do get up close, I bounce around a lot so I don't take too many hits to the torso. Its easy to hit with the SRMs even with the jump shake. The gauss plus JJ makes for a decent sniper on big maps that are hard to close range.
I also used a really fast one for a while but I liked the above one better.
Here is the fast one:
http://mwo.smurfy-ne...05eb23dcb13da6e
I liked the LB-10x up close better than the gauss and the speed of this one lets you close the range really quick. But I still like the slightly slower one better.
Sorry gumby, neither of your builds are loading for me..
#8
Posted 23 July 2013 - 10:04 PM
#9
Posted 23 July 2013 - 10:06 PM
Miaku, on 23 July 2013 - 05:44 PM, said:
Not to be rude, but I think your build would really benefit from having maybe even like 1 HS in it I'd suggest even dropping down an engine size like to 375 to make it happen....
the build was mostly just a quick scribble. If I were to run that, I'd probably wind up dropping one ton of armor for a heatsink, maybe two- I also wouldn't allocate so much rear torso armor. Dropping down to 375 would be a pretty foolish idea though, since an XL375 weighs exactly as much as an XL380, and is indeed part of why I chose it. I wouldn't be terribly concerned about the suboptimal heat though, as you probably won't be firing the llas at the same time as the srms in most engagements, and the gauss generates virtually no heat, so you can keep it firing constantly no matter what. If this were a VTR-9B or S with an ac20, yes, 35% would be too low for heat eff, but I don't think it's all that bad for a build with gauss, simply because that gives you the luxury of continuing the fire while you are heated up.
#10
Posted 23 July 2013 - 10:13 PM
Miaku, on 22 July 2013 - 10:52 PM, said:
Check out my Hail to The Victors! thread in the Mechs and Loadouts forums. several 9-k builds are in there.
#11
Posted 28 July 2013 - 01:04 PM
Since you've got the extra arm actuator, this mech has a better arm range though, so it's great for hunting lights and mediums.
I've been leveling up the other variants, I miss my 9K.
Edited by Bront, 28 July 2013 - 01:07 PM.
#12
Posted 29 July 2013 - 03:00 AM
380 XL
4 JJ
12 DS
3 MedlLsr
Gauss rifle 3 tons ammo
Srm6 + Srm4 2 tons ammo
Not sure if i like or will stick with it yet.
Victor is such a strange mech to me. If you want to use that speed and jump jets you are left with so little tonnage for weapons compared to the other assault mechs (mainly Atlas and Highlander)
#13
Posted 29 July 2013 - 05:45 AM
Since you won't want to be without if you lose the arm, load up a pair of SRM racks in the torso next.
Then give it the fastest engine you can slot, enough heatsinks to round it out, and you've got a heck of a skirmisher.
#14
Posted 29 July 2013 - 07:55 AM
#15
Posted 29 July 2013 - 12:51 PM
#16
Posted 30 July 2013 - 05:57 AM
#18
Posted 28 December 2013 - 05:41 AM
The 9K in particular is a tricky variant for me to come up with a loadout I feel comfortable with.
If I put in the Gauss alternatively (and get used to the lagging), I'll lose some punch but win some range and will be able to save some space for AMS or BAP with regard to the decreased heat production and the increased ammo per ton.
The 9K is in my opinion a necessary evil, you have to accept, if you want to level up all the Victors variants.
#19
Posted 28 December 2013 - 05:49 AM
Edited by Modo44, 28 December 2013 - 06:39 AM.
#20
Posted 28 December 2013 - 06:00 AM
http://mwo.smurfy-ne...041dd707919d4a9
It's not a brawler so much as a mid rand direct fire support. You have the AC10 for range and the 3 medium lasers are still fairly effective out to around 350m, or so.
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