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Beginner Cat-K2


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#21 Hex Pallett

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Posted 07 August 2013 - 02:45 PM

Am I the only K2 purist in the world?

#22 ShadowbaneX

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Posted 08 August 2013 - 01:04 PM

View PostHelmstif, on 07 August 2013 - 02:45 PM, said:



Nope. Wanna know why? That's the CPLT-K3 build, not the K2. Also, it didn't have ASM, nor Beagle. I would imagine that the purist K2 would just stick with the basic K2 and not change anything.

#23 Royalewithcheese

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Posted 08 August 2013 - 04:49 PM

Standard K2 (or, more likely, standard with upgrades) might actually be good now. Arm-mounted PPCs = you can ridgehump very effectively, and some people think that machine guns no longer suck. It's pretty directly out-competed by the 3D, but what heavy isn't?

AC/40 is still good, too - you just have to chain-fire most of the time.

#24 Capt Jester

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Posted 09 August 2013 - 09:45 AM

Here is the build I've been using with my K2 recently and I have been averaging 550 damage per match. I would NOT recommend using TWO ERPPC with only 10 heat sinks. BAD idea.

CPLT-K2

#25 Shin89

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Posted 10 August 2013 - 12:14 AM

View PostRoyalewithcheese, on 08 August 2013 - 04:49 PM, said:

Standard K2 (or, more likely, standard with upgrades) might actually be good now. Arm-mounted PPCs = you can ridgehump very effectively, and some people think that machine guns no longer suck. It's pretty directly out-competed by the 3D, but what heavy isn't?

AC/40 is still good, too - you just have to chain-fire most of the time.


I know what you mean with the 3D, it's next on my list. That and the thunderbolt in october. I've been toying around with more builds and I think I will give this a try:
http://mwo.smurfy-ne...fa4dbd82058a76e
chain firing the ppc's and saving the UAC5 for anything that get's too close.
I actually haven't had any problems with dual er ppc's and no heatsinks. I never fire unless I my shot is lined up, and in pubs that isn't too hard since alot of people still stand still lol. Even hitting Lights isn't too much of a problem.
My current build is 2 AC 5's with 120 rounds total, one extra DHS, and dual er ppc's. I would use 2 UAC5's, but I don't like sacrificing speed. It makes for a strong support mech :), which I currently feel the Cat's are suited for; they have good firepower, but their large CT makes it too easy to kill them in a brawl. That's just my feelings for 'em so far. If I want to brawl, there are better mechs for the job. But for a support? my K2 has considerable power and the speed to get where I need to be to make it count.

#26 Rakona

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Posted 19 August 2013 - 07:02 AM

http://mwo.smurfy-ne...4c4e54ca8d9c0f5

for the man that loves heat and death. while the LL limit range and can be swapped for ERLL if one wishes, I've found I do more killing with the LL. Just me and my thoughts though. My best game ever was in this build. 6 kills, 700 dmg.

#27 Royalewithcheese

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Posted 22 August 2013 - 09:53 PM

Post UAC/5 buff, I would highly recommend putting 2xLL + 2xUAC/5 in. Been running that in a Jagermech, does hilarious amounts of damage.





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