Sir Wulfrick, on 23 July 2013 - 05:00 PM, said:
The point of the story? Firstly, it's not all about maximum weight. Secondly, some of us pilot assault mechs because that's what we enjoy and are good at, not necessarily just becasuse they're the current FOTM chassis type under the present meta. I hope PGI remembers this if they implement some sort of weight balance. We should ALL be allowed to pilot what we want to.
As a (
chiefly) light mech pilot this is why
I don't like the idea of tonnage limits. Whether or not this game is 8v8 or 12v12 or 10v12 Clan vs IS the limiting factor is
pilots. If heavier = better then you are, basically, gimping your team every time you drop in less than 100 tons.
Now there's two ways to solve that, the ****** useless way where you impose tonnage caps and you gimp your team if you don't bring whatever the 'tonnage optimal' mechs are (go 95 tons not 100 on your assault so your light is in a 35 tonner, not 30, etc). The other way is the smart way -
make all the mechs worth bringing. Now, back when I started playing this was the case, because Assaults ate Heavies ate Mediums ate Lights ate Assaults. Nowadays, partly because of HSR (
no I'm not saying get rid of HSR), that's no longer the case. Mediums are more or less trash, light Heavies are suboptimal at best and Lights are
just about coping off capping and wolfpacking idiots that wander off alone - although it should be significant that they are
very much "150kph or go home".
What we need to do is bring back the foodchain. I'm not really sure how, since HSR was a big part of it. Possibly slowing the torso/arm movement of heavier mechs some, to make fast Mediums and Lights
genuinely difficult to track. Removing the speed cap may help a little too, but we know that's in the works. Won't really help the poor Hunchie though.