Balance Is Never Going To Happen...
#1
Posted 23 July 2013 - 03:54 PM
Of course the PPC AC20 gauss and LRM are deadly when you have a team of 4+ possibly two 4 man teams VS 8 pugs calling out targets on comms and hitting 8 other mech one at a time.
And before you get into "its a team game".... YOU DONT HAVE TO HAVE VOICE COMMS TO WORK AS A TEAM!
voice comms and ques are the only balance issue the devs should have addressed in the last few months!
#2
Posted 23 July 2013 - 03:56 PM
#3
Posted 23 July 2013 - 03:58 PM
Funkadelic Mayhem, on 23 July 2013 - 03:54 PM, said:
Do you know how many demands about "only balance issue" present here, on forum? For different features and balance issues. As result problems solved in typical "works as intened" way. Careful with your wishes.
Edited by Warge, 23 July 2013 - 04:13 PM.
#4
Posted 23 July 2013 - 04:38 PM
#5
Posted 23 July 2013 - 04:40 PM
#6
Posted 23 July 2013 - 04:42 PM
#8
Posted 23 July 2013 - 04:44 PM
#9
Posted 23 July 2013 - 04:48 PM
Psikez, on 23 July 2013 - 04:38 PM, said:
Hello ladies and gentlemen, and thank you in advance for your time and consideration.
Why must PGI ignore the need for separate solo and team queues?
Of course PPC, AC/20, Gauss, and LRMs are deadly when you have a coordinated 4-man calling out targets and focusing fire (possibly even two 4-mans doing a sync-drop) against 8 PUGs that frankly have no idea what the hell is going on.
Before someone says, "Duh. It's a team game," I'd just like to point out that teamwork doesn't require voice communication [ummmm.....].
Integrated voice chat and separate queues are by far the most important issues the developers need to address.
#10
Posted 23 July 2013 - 04:49 PM
We'll just have to see what options are included in CW when it launches. Hopefully there is something for everybody (teams and pugs), but what I would LOVE is a built in voice chat system that automatically connects you with everybody in the drop team. Wow would that make my day...
#11
Posted 23 July 2013 - 04:56 PM
I look at the challenge as something to embrace but thats me
#12
Posted 23 July 2013 - 04:58 PM
Homeless Bill, on 23 July 2013 - 04:48 PM, said:
Why must PGI ignore the need for separate solo and team queues?
Of course PPC, AC/20, Gauss, and LRMs are deadly when you have a coordinated 4-man calling out targets and focusing fire (possibly even two 4-mans doing a sync-drop) against 8 PUGs that frankly have no idea what the hell is going on.
Before someone says, "Duh. It's a team game," I'd just like to point out that teamwork doesn't require voice communication [ummmm.....].
Integrated voice chat and separate queues are by far the most important issues the developers need to address.
The Snark is strong in this one!
#13
Posted 23 July 2013 - 04:58 PM
Homeless Bill, on 23 July 2013 - 04:48 PM, said:
Why must PGI ignore the need for separate solo and team queues?
Of course PPC, AC/20, Gauss, and LRMs are deadly when you have a coordinated 4-man calling out targets and focusing fire (possibly even two 4-mans doing a sync-drop) against 8 PUGs that frankly have no idea what the hell is going on.
Before someone says, "Duh. It's a team game," I'd just like to point out that teamwork doesn't require voice communication [ummmm.....].
Integrated voice chat and separate queues are by far the most important issues the developers need to address.
Well I don't really care about intergrated voice chat though I understand why alot of people do, I definately support the seperate group and solo queing. There just is no reason a competitive team should be droping in into casual PUGs.
#14
Posted 23 July 2013 - 05:01 PM
Edited by Joseph Mallan, 23 July 2013 - 05:02 PM.
#15
Posted 23 July 2013 - 05:04 PM
Viktor Drake, on 23 July 2013 - 04:58 PM, said:
Well I don't really care about intergrated voice chat though I understand why alot of people do, I definately support the seperate group and solo queing. There just is no reason a competitive team should be droping in into casual PUGs.
A competitive team will be dropping into 8 mans.
#16
Posted 23 July 2013 - 05:05 PM
#17
Posted 23 July 2013 - 07:38 PM
Edited by Antonio, 23 July 2013 - 07:39 PM.
#18
Posted 23 July 2013 - 07:47 PM
#19
Posted 23 July 2013 - 08:39 PM
#20
Posted 23 July 2013 - 10:20 PM
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