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C1 Or A1?


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#1 JC Daxion

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Posted 27 July 2013 - 08:45 PM

so i need one more cat.... Both seem really interesting


the 6 missle cat.. I was thinking,, 2 streaks, 2 srm6's, and 2 lrm 15's... Not sure what engine will fit, but it seems like it should work??



my other idea was.. 4 Medium pulse, with a pair of 15's,.. Or a pair of large pulse with dual 20's?


I know.. there is that mech lab thingy.. but i swear i can't get it to work on my comp... so i was wondering if this was something i could do...



i'm trying to decide my last mech bay, to get my cats to master... what do you think i should choose???


(going by my choices you should know i own a cat K2, and C4 already..)



soooo thoughts????? PS i really like missles... :D

#2 Hex Pallett

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Posted 27 July 2013 - 08:51 PM

http://mwo.smurfy-ne...f065775e26a8817

The only true Catapult.

#3 Royalewithcheese

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Posted 27 July 2013 - 09:09 PM

Try this mechlab, too: http://mechromancer.wordoflowtax.com/

On the cheese side of things, 2.0 SRMs might mean Splatcat (A1 w/ 6 SRM6) is worth it. AFAIK the heat penalties don't hit it very hard, and you could make an asymmetrical SRM4/SRM6 version that doesn't even have to deal with the heat penalties.

Edited by Royalewithcheese, 27 July 2013 - 09:11 PM.


#4 scJazz

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Posted 27 July 2013 - 09:19 PM

The only Catapult I own (I sold the rest)... go missiles or go home!

CPLT-A1 Demon

CPLT-A1 SmartCat

Also comes in pure Streak and Splat variants but I use the SmartCat config the most. Demon config when I feel like mixing it up at the front.

And no ECM doesn't bother me at all but then I have lots of time in this boat and I know how to work it.

#5 Koniving

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Posted 27 July 2013 - 09:30 PM

Personally I like the both. The usefulness of the A1 depends on the tides of whether or not missiles are tangible as a weapon.

The C1 can be useful even during the bad bouts of PGI's balancing.

Though forced to have a C1 (Founder), I bought a second one because I love it enough to want to wear patterns on it. I also still use the A1 and it's the only Catapult I have never sold (though I've sold and rebought the K2 3 times, and the C4 twice).

I feel dirty for this, but... http://mwo.smurfy-ne...ccd52c6bf3e4c80
While not the most spectacular video, an older version of this build is recorded here by Lordred in the form of a 'third person mockup'. O.o;

This two-part one is pretty good, even if it starts like I'm going to be torn to shreds I do prevail in the end.

Edited by Koniving, 27 July 2013 - 09:45 PM.


#6 El Death Smurf

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Posted 27 July 2013 - 09:36 PM

C1 is awesome. CPLT-C1 30 missiles+ artimis makes anything hurt. 900 ammo is enough. and you get TAG and you get a powerful laser loadout. there is no range at which you are vulnerable. you move fast. it's just the most balanced catapult there is, and can still kick trash without his ears.

Edited by El Death Smurf, 27 July 2013 - 09:41 PM.


#7 New Day

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Posted 27 July 2013 - 10:10 PM

View PostRoyalewithcheese, on 27 July 2013 - 09:09 PM, said:

Try this mechlab, too: http://mechromancer.wordoflowtax.com/

On the cheese side of things, 2.0 SRMs might mean Splatcat (A1 w/ 6 SRM6) is worth it. AFAIK the heat penalties don't hit it very hard, and you could make an asymmetrical SRM4/SRM6 version that doesn't even have to deal with the heat penalties.

I like the interface. Much easier to navigate than smurfy.

#8 aniviron

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Posted 27 July 2013 - 11:21 PM

View PostRoyalewithcheese, on 27 July 2013 - 09:09 PM, said:

Try this mechlab, too: http://mechromancer.wordoflowtax.com/

On the cheese side of things, 2.0 SRMs might mean Splatcat (A1 w/ 6 SRM6) is worth it. AFAIK the heat penalties don't hit it very hard, and you could make an asymmetrical SRM4/SRM6 version that doesn't even have to deal with the heat penalties.


I can confirm that SRM penalties are pretty soft right now. I run an AWS-8R honey badger with 4xSRM6, and while I had initially changed to 3x6 + 1x4, I found out that the difference between penalty and none for 4xsrm6 was less than 2% of my heat cap, so running a 4x6 + 2x4 splatcat should be pretty doable.

#9 Aym

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Posted 28 July 2013 - 01:23 AM

I love the C1, this is what I do with my Founder's Cat
http://mechromancer....0,0,1,0,0,0,0,0

CPLT-C1 - unnamed

#10 Redshift2k5

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Posted 28 July 2013 - 04:43 AM

The C1 can be a very versatile mech. The A1 has fewer options, but LRMs and SRMs are both useful weapons.

Eventually you should plan to buy three catapults so you can complete the Elite tier of mech efficiencies.

The 300xl is pretty much the best engine for the Catapult, you get some good speed and an increased weapon loadout compared to a standard engine. I think the C1 is going to be a bit of an easier introduction to what Catapults are capable of, and it will let you play with multiple configurations of energy weapons + LRM racks or SRMs. (My Catapult C1f has 2 mediums, 2 PPCs, 2 SRM6)

#11 EyeDie I

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Posted 28 July 2013 - 07:21 AM

mechromancer has a nice feature showing torso and arm range of movement i have the c1,k2,and c4 so i made my c1 a jj brawler with just 2erppc 2 med lasers and just missle boat the c4.

#12 Redshift2k5

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Posted 28 July 2013 - 08:18 AM

On your C4, try two LRM10, two SRM6, two medium lasers. That's what I run on my Jagermech 6-A. Dump LRMs until you run dry, then move in to finish them off with the twin SRM6s and a couple of lasers.

#13 Koniving

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Posted 28 July 2013 - 10:29 AM

On my C4, I run 2 LRM-15s, 2 Streaks (for lights), 2 MPL (for lights, mediums, heavies) and stay far from the fighting. If I move into the fight I either pick an enemy that's preoccupied with tunnel vision (ignores everything but his target) or I'll grab an escort and move up to the front line. This is always after I'm low on ammo or my LRMs aren't doing anything due to the situation. I never run smaller than a 275 engine, but prefer a 300 XL to 315 XL.

Edited by Koniving, 28 July 2013 - 10:29 AM.


#14 Y2kHippy

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Posted 28 July 2013 - 05:24 PM

I currently run 3 Catapult A1's. The A1 does one thing increadably well. That one thing is six missiles of any type fired at the same time.

Streak Cat
The 6xSSRM's are not as strong as they once were with the latest patch spreading out the damage into arms and legs of the target. It is still a fun Mech to face off against a light mech. Even ECM scouts have problems with it now that BAP counters ECM.

Splat Cat
The 6xSRM version of the A1 is now very much in favour with the latest pack with an increase of damage bringing the firepower up from 56 to 72. The heat restrictions require you to fire one ear of three SRM's at a time. Its jump jets and manoeuvrability make this quite a joy to play.

LRM Cat
I run my last A1 as a 6xLRM5 boat. It does not deal the most damage out on the field but it comes with a very different property, that is psychological warfare. I carry 2,700 rounds of ammo to allow me to constantly fire into the enemy ranks. I use chain fire most of the time and only switch to group fire against the strongest targets that need to go down quickly. As soon as a target is found I start firing at them even If I know it will be lost, or is out of range or behind cover. The Idea is to keep the enemy behind cover and run their AMS out.

#15 ZeProme

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Posted 28 July 2013 - 06:22 PM

The CPTL-C1 is better for conventional and flexible builds. It is much more forgiving for beginners since you are able to use more an extra type of weapon. And when your arms are gone (or when you used up all your missiles), your energy hardpoints can help compensate for the problem.

#16 Koniving

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Posted 28 July 2013 - 11:25 PM

In response to Y2k's A1...

ROFLpult.
Posted Image

Because MOAR missiles!

#17 Zerberus

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Posted 29 July 2013 - 04:55 AM

I love my A1, which I fondly call the Terrorcat or Trollcat

I keep it in the garage with a 300xl, max armor and empty racks.

depending on my mood , I equip it with either:

6 SSRM2 + Beagle (Streakcat, rarely)
6 SRM6 (Splatcat, somewhat more often)
6 LRM15 (Roflpult, go down to 3 tons of armor and a 200xl engine, a beautiful jokebuild as depicted by Koniving above)
6 LRM5 + Beagle (LRM Trollcat)
2 LRM15, 2 SRM6, 2 SSRM2 (3 in 1 Terrorcat, enough of the right missiles for any situation, and my go-to build)
2 LRM15, 4 SRM6 (LRM Splatca hybrid)
2 LRM15, 4 SSRM2 (LRM Streakcat, hybrid)

Played right, all of those builds are more or less guaranteed to ruin somebody`s day or at least annoy them to within an inch of their sanity. Hence why my A1 is black as night.

Edited by Zerberus, 29 July 2013 - 04:59 AM.


#18 FrDrake

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Posted 29 July 2013 - 05:13 AM

I prefer the C1 way more than the A1, using a similar build linked by Helstief, super versatile, decent damage, no one claims you're OP but you can still carry a match.

#19 CyclonerM

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Posted 29 July 2013 - 05:18 AM

C1. I use the classic 2 LRM-15 and 4 ML with XL300 engine. you can use a TAG instead of one laser.. oh,and i use 2 JJ..

#20 Y2kHippy

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Posted 29 July 2013 - 06:34 AM

In response for Koniving's Cat A1 LRM90... How much ammo do you have in that?

I run 2,700 rounds. I am able to fire CONSTANTLY and have yet to ever run out. Even in the 12verse12 testing nights. I shocked one of my commanders tonight about the use of the tactic and they were impressed by the results. You need a scout to make sure of a good target lock when I need no support so everyone can focus on their job. All I ask is that they use targeting and they keep their locks when it is safe to do so.

The stacking of LRM15's also receive a large heat penalty and would overheat on Caustic or Tourmaline Desert. Wow how will the new Lava Map affect the build. Stacking of LRM5's are not on the list of naughty boating and running chain fire allows for minutes of continuous fire without worry of heat even on these hot maps.





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