DaZur, on 26 July 2013 - 12:56 PM, said:
It's the competitive players perception that we fail to understand how useless they are and what an act of frustration they are... The reality is we do know it but still do it because it's "fun".
Don't forget that it's only an act of frustration if you're up against people doing TWO things.
The commonly remembered point A: Using the best builds, and,
The commonly forgotten point B: Doing the right things WITH those builds.
If the "Right" builds assume certain things are being done right, then people doing those things wrong WILL have drastically varying mileage.
If you look at something like Starcraft, there are builds available to low ELO (bad) players that pros can't use, and vice-versa. This is because without the mechanics to support those builds, or the mechanics to counter those builds, they suddenly become viable or non-viable.
The same can occur in MWO. Sure, my LBX Dragon would be horrendous if I dragged it into properly competitive play, but it's somewhere in the above average range in pubs at my ELO, just because people play differently.
Just like, in Tic Tac Toe, there should always be a tie between two people who understand the game, if you play against someone who doesn't understand it, you'll win a lot.
Whether the decisions, plans, and execution are ideal, or merely scripted, once variables get introduced to break the script, it can potentially shatter the carefully orchestrated system. If you knock over the wrong dominoes at the wrong time, it can seriously screw things up for people.






















