Un-Loved Mechs, And What You'd Do To Make Them Better
#1
Posted 24 July 2013 - 10:16 AM
It would be interesting to see which mechs people think are the worst, and what (specifically or generally) you'd do to improve them to the point that you would keep them and use them more than for a derp drop with drunken friends.
I'll start with the Raven 2x and 4x.
Personally i quite like the 2, it's got decent hardpoints, and with ECM/streaks not being the big bad they once were, taking a 3L doesn't seem mandatory, except that it's limited to a 245 engine giving 124.7 kph with tweak, which is slower than some mediums.
The Raven 4x was to me at the time a painful experience (this was when machine guns were terribad mind you) so i strapped an ac20 to it mostly for the wtf? factor, but it did at least make it a laugh to drive. It too has the 245 engine limit, meaning only the most dedicated soul will drive one beyond the basics.
Personally speaking, i don't think it would be game breaking if both these under used mechs got the same engine cap as their much more popular brother, the 3L. Both would be able to retain their stock weapon loadout and fit the 295 by upgrading to FF and Endo Steel (which is more than can be said for the 3L, crammed full of electronic goodies as it is). The 2x would then be able give other lights a decnt run for their money in a fight, carrying a better offensive armament than the 3L, while the 4 would be able to perform the machine gun harrasment enjoyed by spider 5K drivers with the bonus of an SRM launcher.
Thoughts and opinions? Which mech's would you like to see given a little loving, and how?
#2
Posted 24 July 2013 - 10:22 AM
BAM!
#3
Posted 24 July 2013 - 10:24 AM
Victor VTR-9B instead of 3 ballistic slots id like somethin with 4 missle hardpoint, cause 3B, 2E and 2M,,, No thanks!
Then
Awsomes all of them needs to compress a little bit, too easy to die with them
Blacjacks- need bigger engines except 1X he is fine
#4
Posted 24 July 2013 - 10:26 AM
19cico96, on 24 July 2013 - 10:24 AM, said:
Victor VTR-9B instead of 3 ballistic slots id like somethin with 4 missle hardpoint, cause 3B, 2E and 2M,,, No thanks!
Then
Awsomes all of them needs to compress a little bit, too easy to die with them
Blacjacks- need bigger engines except 1X he is fine
the VTR-9B unloved? Seems plenty popular, and I am laying out 3-5 kill 700-800 pt matches in mine....... *shrugs*
I agree the Awesome needs help. Quirking it to use 3 PPC with no heat escalation would be huge. And creeping the Side Torsos in to cover more of the CT would be the icing on the cake.
#5
Posted 24 July 2013 - 10:26 AM
Awesomes - side torso over more of the center, able to use 3 ppcs without heat penalty on those variants that came stock with them.
Edited by Barantor, 24 July 2013 - 10:28 AM.
#6
Posted 24 July 2013 - 10:27 AM
Slow ravens (description gives clue as how to fix)
Slow blackjacks (as above)
Ballistic Cicada (make MGs able to actually strip armor somewhat)
Ballistic Spider (as above)
Awesomes (hitboxes, possibly special tweaks)
Trebuchets (while not as bad as others on the list, they are still very large and highly dependent on arm weaponry, which tends to get shot off pretty quick unless you let people get at the juicy center)
#7
Posted 24 July 2013 - 10:38 AM
As for spiders, the one i hated most (and still do) is the 5V, my suggestion for that would be to move one hardpoint to a side torso or arm, so it could at least fit a large and medium laser, or 2 large if you lost all the jets.
#8
Posted 24 July 2013 - 10:44 AM
I think the Blackjacks are fine for their engine sizes, though mind you I only have the BJ-1, but we are talking about a medium support fire mech, which is designed for being fast enough to get to positions and relocate, and with two variants having Jump Jets to help reach spots.
#9
Posted 24 July 2013 - 11:40 AM
#10
Posted 24 July 2013 - 11:54 AM
#12
Posted 24 July 2013 - 12:17 PM
What is needed are clearly defined roles for each mech, which they can fulfill better than a mech not designed for that role. There are many ways to acheive this, but the easiest and most sensible ways are some restrictions on what mechs can carry which weapons, and how many. A few other people and myself have advocated for hardpoint sizes, as detailed in my thread here.
Implementing hardpoint sizes would mean that, for instance, the currently neglected Hunchback 4G would become the only variant that can carry an AC/20, making it useful again. The Awesome 8Q and 9M would be the only two mechs in the game that could carry up to 3 PPCs, making them useful again. There are other examples, but the bottom line is that mechs would actually become different, and there would be good reasons to choose one variant over another, or one mech over another. Also, a big bonus, heavy weapon boating would be greatly reduced. If you like this idea, go vote in my poll for hardpoint size restrictions.
#13
Posted 24 July 2013 - 12:38 PM
Kind of makes sense, its small, wide and very dense. I think that would give it some much needed viability.
#14
Posted 24 July 2013 - 09:12 PM
Yeah i know it's actually a fairly popular mech (especially for new players), and i accept that the torso is huge and sticks out making it easy to hit, but the cockpit hitbox needs reduced slightly. It's way too easy to accidentally headshot a Catapult just by shooting at the torso.
#15
Posted 24 July 2013 - 09:15 PM
Wolfways, on 24 July 2013 - 09:12 PM, said:
Yeah i know it's actually a fairly popular mech (especially for new players), and i accept that the torso is huge and sticks out making it easy to hit, but the cockpit hitbox needs reduced slightly. It's way too easy to accidentally headshot a Catapult just by shooting at the torso.
It just got reduced recently apparently.
No longer includes the side panels.
#16
Posted 24 July 2013 - 09:42 PM
One Medic Army, on 24 July 2013 - 09:15 PM, said:
No longer includes the side panels.
It did? lol
I just came back to MWO a few days ago after a long break and have had about a dozen matches. In one match, in my K2, i was headshot and instantly killed by the first mech i saw (I didn't even get to fire that match!), and in another match i fired at an enemy mech and missed but managed to headshot the Cat that was far behind it.
I've also watched a few other Cats on my team get headshot.
I'm not saying it should be impossible, but it still seems far too easy.
#17
Posted 24 July 2013 - 09:45 PM
Wolfways, on 24 July 2013 - 09:42 PM, said:
I just came back to MWO a few days ago after a long break and have had about a dozen matches. In one match, in my K2, i was headshot and instantly killed by the first mech i saw (I didn't even get to fire that match!), and in another match i fired at an enemy mech and missed but managed to headshot the Cat that was far behind it.
I've also watched a few other Cats on my team get headshot.
I'm not saying it should be impossible, but it still seems far too easy.
Personally, I find the easiest to headshot mech is the centurion, but the cat it's right in the middle of where everyone aims, so...
#18
Posted 24 July 2013 - 09:46 PM
kthnxbie
#19
Posted 24 July 2013 - 09:48 PM
Reduce CT hitbox on Awesomes.
#20
Posted 24 July 2013 - 09:50 PM
Shakespeare, on 24 July 2013 - 09:46 PM, said:
kthnxbie
I don't know if worthless is the right word... I mean, you could have some group mate have a NARC in a light mech and do a Dine and Dash. You could also use it to keep track of lights for your multiple streaks in maps like Frozen City and River City. It's also kind of nice how NARC ammo is the second safest ammo to have in your mech.
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