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Un-Loved Mechs, And What You'd Do To Make Them Better


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#21 One Medic Army

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Posted 24 July 2013 - 10:18 PM

View PostShakespeare, on 24 July 2013 - 09:46 PM, said:

stalker with dedicated NARC tube: Make NARC not worthless.

kthnxbie

It uses the 6tube for both now.

Edited by One Medic Army, 24 July 2013 - 10:19 PM.


#22 Blue Hymn

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Posted 25 July 2013 - 12:46 AM

Few things as starters:

Awesome with better heat efficiency than any other assaults out there. It's an energy boat - so it should be able to shrug off heat LIKE A BOSS and PPC mechs to death. It should have better cooling, and be able to literally - LITERALLY - melt mechs with its stare if it wants to.

If it can't do that, then at least give it immunity to ppc heat.
If that can't be done either, then adjusted hitbox at least.

If that is also unable to be done, then I've no clue what the hell to do then. It's already been nerfed to hell - what's next, turning and speed being nerfed?

#23 Funkadelic Mayhem

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Posted 25 July 2013 - 01:14 AM

The 4x needs an engine upgrade yesterday!

#24 HammerSwarm

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Posted 25 July 2013 - 05:13 AM

View PostSkydrive, on 24 July 2013 - 09:50 PM, said:

I don't know if worthless is the right word... It's also kind of nice how NARC ammo is the second safest ammo to have in your mech.


Worthless isn't a strong enough word. Narc needs to have less range and be lockable so that you can't miss. Also it needs to have maybe double the ammo per ton.

#25 Belorion

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Posted 25 July 2013 - 05:41 AM

I view the chassis that I am not that good at as a challenge (which has a lot to do with my crappy kdr).

#26 HammerSwarm

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Posted 25 July 2013 - 05:45 AM

The only "hated" mech I play is the dragon.

Damage can be hard to come by in the dragon for a few reasons. First people don't understand it, and understanding it is the key.

What people think the Dragon is: A Heavy
What the Dragon is: A Medium
Okay I guess technically it is heavy, but it's not a heavy.

Dragons don't have armor for defense they have speed. Fast engines weigh more than slow engines. You're capped at at 60 tons so when you drop in a 23.5 ton XL 360. After 12.5 tons of armor you're really only left with 24 tons for weapons/ammo/equipment.

With 6 weapons hard points you're pretty limited only having 4 tons per weapons hard point. So versatility is out the window. Want a ppc? that's 7 tons, better put only a medium laser in another point, want a ac 10? that's another 12 tons+ammo better leave 2 weapons hard points empty or scale back armor... See how that starts forcing choices very quickly?

So you have have have to specialize, which is cool, but that is where they need to improve the dragons:

Dragons are the "Fast" heavy ruling the battlefield with speed and maneuverability. A dragon with speed tweak is plenty fast enough, but without double basics they're not quite spunky or shifty enough.

I can't turn to chase a light. If the light pilot has any brains they just turn and then I have lost. They can make a right turn where it seems like I am limited to making a series of slow course corrections And if I slow down to turn, and make that 90 degree turn and then stomp the gas, it accelerates like a much slower mech. These are somewhat alleviated by double basic bonuses but it seems to me that with streaks and an XL 360 I should have less trouble locking on to light mechs who run towards me and then around me using jump jest to turn and twist in the air to instantly have shots at my back. Then I can literally take a slow turn back to them as they see that and maneuver into a blind spot.

SO I would make them better at the role they are designed for; Shuck, and Jive. That's all.

Edited by HammerSwarm, 25 July 2013 - 05:46 AM.


#27 Booran

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Posted 25 July 2013 - 05:53 AM

DRG-1C, but what I would change would be my inability to adapt and expand my playstyle to open up more creative load outs and strategies..

#28 Inveramsay

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Posted 25 July 2013 - 06:49 AM

View PostHammerSwarm, on 25 July 2013 - 05:45 AM, said:

The only "hated" mech I play is the dragon.
snip


But then the quickdraw I think does this better. 60t isn't heavy enough to carry ballistics if you want it to be fast and having jump jets help a lot. The only downside is obviously the massive size of the quickdraw

As for unloved mechs, I think the hardpoints on the spider 5v should be moved so there is one in each side torso instead of both in the centre. Same with the CTF 4X, the energy points could well be in the side torsos instead of centre torso.

The Jenny K needs something done about it, not quite sure what though, maybe a head mounted energy slot or something.

#29 MeiSooHaityu

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Posted 25 July 2013 - 07:50 AM

View PostWolfways, on 24 July 2013 - 09:42 PM, said:

It did? lol
I just came back to MWO a few days ago after a long break and have had about a dozen matches. In one match, in my K2, i was headshot and instantly killed by the first mech i saw (I didn't even get to fire that match!), and in another match i fired at an enemy mech and missed but managed to headshot the Cat that was far behind it.
I've also watched a few other Cats on my team get headshot.

I'm not saying it should be impossible, but it still seems far too easy.


Yup, hitbox reduced about 2 patches ago. I haven't been headshot since. Like others have pointed out, it is dead center of where people tend to aim and it is still a bit large. Overall, if you are getting headshot in a Catapult (consistently) still, you are standing still too much and offering up an easy target (probably by trying to be a sniper).

#30 Bishop Steiner

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Posted 25 July 2013 - 10:28 AM

View PostInveramsay, on 25 July 2013 - 06:49 AM, said:


But then the quickdraw I think does this better. 60t isn't heavy enough to carry ballistics if you want it to be fast and having jump jets help a lot. The only downside is obviously the massive size of the quickdraw

As for unloved mechs, I think the hardpoints on the spider 5v should be moved so there is one in each side torso instead of both in the centre. Same with the CTF 4X, the energy points could well be in the side torsos instead of centre torso.

The Jenny K needs something done about it, not quite sure what though, maybe a head mounted energy slot or something.

ECM?

now that ECM isn't the death of all things, having a ECM Jenner i don't think would be an issue, especially if it's one without missiles.

#31 Angel of Annihilation

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Posted 25 July 2013 - 12:42 PM

View PostBishop Steiner, on 24 July 2013 - 10:26 AM, said:

the VTR-9B unloved? Seems plenty popular, and I am laying out 3-5 kill 700-800 pt matches in mine....... *shrugs*

I agree the Awesome needs help. Quirking it to use 3 PPC with no heat escalation would be huge. And creeping the Side Torsos in to cover more of the CT would be the icing on the cake.


VTR-9B isn't necessarily unloved however there is not much you can do with it that a 9S can't do better. Still that doesn't mean it isn't a massively effective mech or even painful to use.

As for the Awesome, it wasn't my favorite mech but I didn't especially have any issues with it and honestly had good competitive performance as long as I didn't try to get in the enemies face and brawl it out all the time.

For me the painful one is the SPD-5K. It isn't that it isn't fun to play but it is just so darn unsatisfying. I hardly ever get a kill with it unless it is a blantant Kill Steal and those times when I actually do manage to whittle an enemy down and get it to a point where I can kill him, 99% of the time they get KSed from me by a PPC or Gauss round or something.

#32 Angel of Annihilation

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Posted 25 July 2013 - 12:46 PM

View PostMeiSooHaityu, on 25 July 2013 - 07:50 AM, said:


Yup, hitbox reduced about 2 patches ago. I haven't been headshot since. Like others have pointed out, it is dead center of where people tend to aim and it is still a bit large. Overall, if you are getting headshot in a Catapult (consistently) still, you are standing still too much and offering up an easy target (probably by trying to be a sniper).


You have been lucky. They did change the hitbox to make it harder to headshot a Catapult but I still managed to kill a dozen or so Catapults by headshot a week. This issue is the location. Unlike other mechs, I have zero to lose by trying to aim for a headshot as I know a miss will always go to the CT. Started doing this with Stalkers too lately though they are a harder to line up on.

#33 Wolf Ender

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Posted 25 July 2013 - 01:02 PM

catapult: make head hitbox smaller.

#34 Wolfways

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Posted 25 July 2013 - 04:50 PM

The problem with making the hitboxes match the mechs design is that they weren't designed with direct fire in mind. In BT hits were randomized, so the people designing the mechs didn't have to worry about making the mechs "combat worthy".
Look at the Madcat. The whole upper half of the torso is cockpit! If they release the Madcat with a huge head hitbox there are going to be a lot of very unhappy players.

#35 Skydrive

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Posted 25 July 2013 - 04:59 PM

View PostWolfways, on 25 July 2013 - 04:50 PM, said:

The problem with making the hitboxes match the mechs design is that they weren't designed with direct fire in mind. In BT hits were randomized, so the people designing the mechs didn't have to worry about making the mechs "combat worthy".
Look at the Madcat. The whole upper half of the torso is cockpit! If they release the Madcat with a huge head hitbox there are going to be a lot of very unhappy players.


Won't happen... well maybe at first. PGI will probably treat its glass the same as the glass of the Cataphract. Remember when that whole area was the cockpit hitbox?

#36 Angel of Annihilation

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Posted 26 July 2013 - 03:05 AM

View PostWolfways, on 25 July 2013 - 04:50 PM, said:

The problem with making the hitboxes match the mechs design is that they weren't designed with direct fire in mind. In BT hits were randomized, so the people designing the mechs didn't have to worry about making the mechs "combat worthy".
Look at the Madcat. The whole upper half of the torso is cockpit! If they release the Madcat with a huge head hitbox there are going to be a lot of very unhappy players.


You got that right. What alot of people don't realize is that shape and size is just as important as hardpoints when you consider the performance of a mech. This is why mechs like the Awesome have issues.

Until/Unless PGI starts designing mechs with an eye for the vulnerabilites size and shape can place on a mech, we are always going to have a few mechs that don't translate well from thr original art.





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