What A Gauss Rifle Does To Your 'mech
#1
Posted 24 July 2013 - 01:23 PM
#2
Posted 25 July 2013 - 09:09 PM
#3
Posted 26 July 2013 - 01:50 AM
Edited by Rushin Roulette, 26 July 2013 - 01:50 AM.
#4
Posted 28 July 2013 - 06:33 PM
Because the game isn't balanced.
"I don't always shoot an Alpha, but when I do, it knocks the target off its feet."
Stalephreak, on 25 July 2013 - 09:09 PM, said:
The goal is a minimum of 4kps
#5
Posted 29 July 2013 - 01:06 PM
#6
Posted 05 August 2013 - 10:57 AM
Vur Sigh Vur Sigh Vur Sigh Vur Sigh Vur Sigh (idn't it fun?!)
#7
Posted 05 August 2013 - 03:08 PM
#8
Posted 05 August 2013 - 06:21 PM
Like that?
#10
Posted 15 August 2013 - 04:40 PM
Gremlich Johns, on 28 July 2013 - 06:33 PM, said:
Because the game isn't balanced.
"I don't always shoot an Alpha, but when I do, it knocks the target off its feet."
The goal is a minimum of 4kps
I would say its because the game IS balanced. In TT 20 points of damage or more forces a piloting check to prevent mech from falling regardless of size . Having High damage weapon knock down lights but not other mechs would unbalanced.
#11
Posted 30 August 2013 - 02:07 AM
#12
Posted 31 August 2013 - 07:00 PM
#13
Posted 24 September 2013 - 07:46 AM
#14
Posted 26 March 2014 - 01:00 PM
Gremlich Johns, on 28 July 2013 - 06:33 PM, said:
Why doesn't the AC20 or Gauss knock a Light mech over when it connects?
Newtons third law of motion suggests that for every action there is an equal and opposite reaction, so if there was sufficient force to knock over 35 tones with a center mass hit it would mean:
1) a light Mech would also be knocked over by the recoil when firing Gauss rifle or AC20
2) any Mech 70 tons or less with a high mounted AC20 or Gauss Rifle (e.g. Hunchback, Jagermech) would be knocked over when firing
3) any Mech would loose balance if firing a Gauss Rifle or AC20 when airborne
4) even an Atlas with both feat planted firmly on the ground would suffer severe recoil, possible be pushed back a few meters or suffer severe torso twist from the recoil
5) those affects would have to be scaled for all ACs and Missiles, rendering Ballistic and Missile boats useless.
6) the above would end the AC/PPC meta, likely replacing it with a PPC only meta, that could be a good thing
edit: spelling
Edited by Rogue Jedi, 26 March 2014 - 01:03 PM.
#15
Posted 29 March 2014 - 06:20 PM
There is no propelant involved.
There are two possible kinds of Gaussrifles:
- A Ferromagnetic Gaussrifle works with an magnetic coil in front of the projectile. The magnetic coil is switched on until the projectile has reached the point where the magnetic field changes its polarisation. Then it is switched off and the Projectile continues to shoot out of the coil.
- A Induction Gaussrifle has the magnetic coil behind the projectile and it generates a magnetic field that pushes, rather than pulls, the projectile out of the barrel. This is done with materials that are only magnetic when electrically charged.
#16
Posted 29 March 2014 - 07:35 PM
In fact, real life personal carried "gauss rifles" would be no more effective than current rifles due to that very fact, even if power supply issues can be solved. (Apart, of course, in special cases e.g. where subsonic slugs can be really silent)
As for the knock over thing: It is a function of
A) How much of the kinetic energy is transferred into momentum of the mech. (A large part of the momentum might be transformed into heat on impact, or deformation of the target material. Think Formula 1 cars disintegrating on impact and thus transforming that energy, so the driver isnt killed due to rapid deceleration.
You can reduce the force on the firing mech by recoil compensation (A Spring reduces peak force against having longer to deal with the force, or some form of producing a counterforce)
This means a Mech might succesfully fire a Gauss Rifle with seems to have little recoil (though it definitely has!) and still knock over some mechs or,
on the other hand mech armor is described as ablative in natur which transforms the impact energy, leading to imparted momentum, so the felt recoil might actually be higher for the attacker than for the victim.
Gamewise i'd like to have heavy recoil on Ac's and Gauss Rifles =)
#17
Posted 29 March 2014 - 07:38 PM
Klappspaten, on 29 March 2014 - 06:20 PM, said:
There is no propelant involved.
There are two possible kinds of Gaussrifles:
- A Ferromagnetic Gaussrifle works with an magnetic coil in front of the projectile. The magnetic coil is switched on until the projectile has reached the point where the magnetic field changes its polarisation. Then it is switched off and the Projectile continues to shoot out of the coil.
- A Induction Gaussrifle has the magnetic coil behind the projectile and it generates a magnetic field that pushes, rather than pulls, the projectile out of the barrel. This is done with materials that are only magnetic when electrically charged.
Wile neither use a propellant to accelerate the munition, the munition still has a mass that the magnet has pull. And it would be this mass that would equally pull on the coil creating recoil.
#18
Posted 29 March 2014 - 10:33 PM
Quote
Source: http://ieeexplore.ie...number%3D911869
#19
Posted 30 March 2014 - 09:36 AM
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