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Was Going To Pre Order Project Phoenix, Not Now.


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#1 wulfsburg

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Posted 24 July 2013 - 03:48 PM

When Project Phoenix was first announced I was hoping the ppcs would have been fixed by now. Unfortunately, the heat scaling nerf was not enough, and although Paul said they would be "aggressively" balancing the weapons, not enough has happened to sway me to give my $80. I have placed my faith in them for the last time. The pre order bonus is a very good incentive, but not worth it after the incentive is gone in my opinion.

Will I quit playing? No, but I certainly have not been playing like I used to. I am disappointed in their ability to deliver assertive changes that at least display an effort to be "aggressive".

Bottom line? I am not spending another dime on this game, and sure as hell will not be recommending it to my friends.

Anyone else thought they would buy Project Phoenix and then decided not to at the last minute? If so Why?

#2 Joseph Mallan

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Posted 24 July 2013 - 03:50 PM

I was, But then I saw I had to buy all four Mechs just to have the Battlemaster. Don't misunderstand I respect the other three, I just don't want them.

Edited by Joseph Mallan, 24 July 2013 - 03:50 PM.


#3 Steel Claws

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Posted 24 July 2013 - 03:54 PM

View PostJoseph Mallan, on 24 July 2013 - 03:50 PM, said:

I was, But then I saw I had to buy all four Mechs just to have the Battlemaster. Don't misunderstand I respect the other three, I just don't want them.


Agreed, I will probably buy the shadowhawk and battlemaster but have no desire for the other two. The locust is too much like the one spider with machine guns and both are just crap.

#4 Nauht

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Posted 24 July 2013 - 03:55 PM

Thanks for sharing... I guess.

/cookie

#5 Hythos

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Posted 24 July 2013 - 04:02 PM

They can't make MWO in the spirit of Battletech / Mechwarrior, AND create a game suitable for everyone (a-la World of Ranks .. Er, Tanks).
Once they realize their target market and balance towards that, we that are true to Battletech can move on, OR *FINALLY* have the game we've wanted - literally for 30+ years.
While the former will generate more money (initially), retention will be low.
The latter, will have the potential of life-long players, though with a smaller market.

StarCitizen has made the massive amounts on potential, mostly exclusively catering to the aficionados, as the huge stuff it's meant for everyone.

#6 Homeless Bill

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Posted 24 July 2013 - 04:02 PM

View Postwulfsburg, on 24 July 2013 - 03:48 PM, said:

Anyone else thought they would buy Project Phoenix and then decided not to at the last minute? If so Why?

Exact opposite, actually. I was waiting to hear something that pleased me, nothing has really addressed my concerns, but I'll miss $80 less than I would the Battlemaster.

Basically, this game's future is coin flip for me, and I'm a gambling man.

#7 Deathlike

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Posted 24 July 2013 - 04:07 PM

View PostHomeless Bill, on 24 July 2013 - 04:02 PM, said:

Exact opposite, actually. I was waiting to hear something that pleased me, nothing has really addressed my concerns, but I'll miss $80 less than I would the Battlemaster.

Basically, this game's future is coin flip for me, and I'm a gambling man.


Bet on DOUBLE ZERO. Do it!

#8 jakucha

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Posted 24 July 2013 - 04:11 PM

This topic has nothing to do with gameplay balance. Post it in upcoming features.

#9 wulfsburg

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Posted 24 July 2013 - 04:16 PM

View PostHomeless Bill, on 24 July 2013 - 04:02 PM, said:

Basically, this game's future is coin flip for me, and I'm a gambling man.


I guess faith is not the way to put it, as it is more of a gamble.But remember, the house usually wins, not the player.


It is all relative too. I mean, it all depends on how much one would currently play the game. I don't really think it matters if I have "BT Cred" or not... I have come to a point where I am just not willing to give the money. I may be singing a different tune in 6 months when the game is really fine tuned and all the features are implemented, and I hope that that is the case.

View Postjakucha, on 24 July 2013 - 04:11 PM, said:

This topic has nothing to do with gameplay balance. Post it in upcoming features.



Wrong, I am expressing my discontent with the balance of the game, and as a result it impacts my decision to spend more money on the game. That has an element of gameplay balance. As it is a discussion after all. Like it matters among the gameplay balance forum, where every post is a soapbox for everyone (myself included) to post complaints about the balance (or lack thereof) of the game, and the dev's (in)ability to balance it.

Edited by wulfsburg, 24 July 2013 - 04:17 PM.


#10 KuruptU4Fun

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Posted 24 July 2013 - 04:17 PM

You're not spending money a second time because you're dissatisfied?

Posted Image

Mechs simply aren't that interesting to me, despite their history within the game as unseen mechs.

#11 Khobai

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Posted 24 July 2013 - 04:17 PM

I really wanted to buy a Phoenix pack, but I spent my $80 on the steam summer sale instead. Recently, PGI has experienced a complete failure in listening to their players. Worse yet, they keep implementing overcomplicated fixes to problems which dont even exist. For example, the most recent heatscale penalty system punishes large laser boating? WHY? Large lasers arnt the freaking problem. PPCs arnt even the real problem, theyre just the latest symptom of Convergence making alphastrike builds superior to everything else. Convergence is the #1 reason why MWO porting Battletech's damage/heat values doesnt work, and its the #1 thing that needs to be fixed before any other weapon balancing is done.

Edited by Khobai, 24 July 2013 - 04:28 PM.


#12 wulfsburg

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Posted 24 July 2013 - 04:19 PM

View PostKuruptU4Fun, on 24 July 2013 - 04:17 PM, said:

You're not spending money a second time because you're dissatisfied?

Posted Image



AAAIII KNOW!!! SHOCKING RIGH????

PGI sure can't take a hint. I mean, considering the state of the forums for the past months....

Edited by wulfsburg, 24 July 2013 - 04:21 PM.


#13 jakucha

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Posted 24 July 2013 - 04:21 PM

View Postwulfsburg, on 24 July 2013 - 04:16 PM, said:

Wrong, I am expressing my discontent with the balance of the game, and as a result it impacts my decision to spend more money on the game. That has an element of gameplay balance. As it is a discussion after all. Like it matters among the gameplay balance forum, where every post is a soapbox for everyone (myself included) to post complaints about the balance (or lack thereof) of the game, and the dev's (in)ability to balance it.


All you're doing is mentioning the words balance. That doesn't mean it actually has anything to do with balance. No one cares if you're personally upset, discuss balance if you're going to post in the balance section.

#14 jeffsw6

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Posted 24 July 2013 - 04:23 PM

View Postjakucha, on 24 July 2013 - 04:11 PM, said:

This topic has nothing to do with gameplay balance. Post it in upcoming features.

Sure it does. It's a guy communicating to PGI that they didn't earn his money by not fixing the bad game-play balance.

I posted pretty much the same thread a few weeks ago. Why? I didn't buy Phoenix Package for the same reason.

#15 jakucha

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Posted 24 July 2013 - 04:25 PM

View Postjeffsw6, on 24 July 2013 - 04:23 PM, said:

Sure it does. It's a guy communicating to PGI that they didn't earn his money by not fixing the bad game-play balance.

I posted pretty much the same thread a few weeks ago. Why? I didn't buy Phoenix Package for the same reason.


This is the issue of you assuming you're so important that you deserve an off-topic thread here. No one really cares. Other people are upset, but at least they don't post in the wrong section.

#16 wulfsburg

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Posted 24 July 2013 - 04:28 PM

View Postjakucha, on 24 July 2013 - 04:25 PM, said:


Other people are upset, but at least they don't post in the wrong section.

Wrong again. Everyone is upset of PPC balance (rather the lack thereof). And they all post here.

#17 jakucha

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Posted 24 July 2013 - 04:30 PM

View Postwulfsburg, on 24 July 2013 - 04:28 PM, said:

Wrong again. Everyone is upset of PPC balance (rather the lack thereof). And they all post here.


And what would they be talking about a majority of the time? Ways to balance PPC. I'm noticing a trend here. People talking about ways to balance the PPC, in the gameplay balance section, not about why they're not buying something. There's no reason to create a thread dedicated to this here, do it somewhere else.

Edited by jakucha, 24 July 2013 - 04:32 PM.


#18 Khobai

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Posted 24 July 2013 - 04:31 PM

Quote

Wrong again. Everyone is upset of PPC balance (rather the lack thereof). And they all post here.


Not even. Comon its PGI. We expect the game not to be balanced at this point.

What people are actually upset about is constantly being kept in the dark, and being uncertain of what boneheaded, kneejerk balance decision PGI will make next. PGI needs to make a better effort to keep the players informed and involved in their game-changing balance decisions.

#19 One Medic Army

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Posted 24 July 2013 - 04:34 PM

SRM buff combined with the alpha-firing disincentives and movement changes were enough for me.

Mainly it was finally being able to shove 2xSRM4s back into my Jenner D and sail over the heads of assault mechs on Canyon watching the fireworks while my missiles slowly ate them alive.

#20 Khobai

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Posted 24 July 2013 - 04:37 PM

Quote

SRM buff combined with the alpha-firing disincentives and movement changes were enough for me.


The movement changes are horrible. They make absolutely no sense. Abrahams tanks can go up 60 degree inclines. But a Mech with arms and legs cant walk up a 45 degree angle? Thats most staircases... Mechs cant walk up stairs.

Worse yet is they based it off mech scaling rather than tonnage. So you have the Jenner, which was already the best light mech, now running up inclines faster than a Commando? Thats so wrong from a balance standpoint. Commandos need to have some advantage over a Jenner since the Jenner is better in nearly every other way. Jenners should not count as tiny. Likewise Stalkers should not go up inclines faster than Victors. The Victor is meant to be mobile while the Stalker is meant to be a turret.

The heat penalty changes are also horrible. They're completely arbitrary, overcomplicated, and punish weapons that were perfectly fine before. And laughably it did nothing to fix PPCs or convergence. Heat isnt the only way to balance weapons, its not even the best way, but it seems to be the only way PGI ever tries.

Edited by Khobai, 24 July 2013 - 04:44 PM.






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