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Losing Pug Indicators


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#1 ecued

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Posted 26 July 2013 - 04:40 AM

in the few months i've been playing, i have learned a lot about MWO, but my learning curve was a little easier than most since i played mw3 and mw4. i really enjoy playing, and often am in a PuG, and its very frustrating to watch some of my fellow mech warriors play. now i now that theres a lot going on, so if you have questions, the best place to go is comms, Like c3 or teamspeak with seasoned players and ask questions, forums are good too, but is a little harder to get the info you are looking for specifically.

i'm going to compile a list of indicators that inform the pilot that his PuG group is probably going to lose before it leaves the spawn, please fell free to add your own particular peeves to this post in the hope that a few will read it and not succumb to these bad habits. this is meant to be tounge and cheek, so please don't be offended, but you may learn something and so may i.

1. at least 1 of your team members shoot you before you take a step

2. your team members have to fire all there weapons until they see a target

3.7 of the 8 assaults on your team are chasing the jenner (jenner fever)

4. you look over the hill to take a quick pop shot and get killed because you cant back up since 2 or more of your team memebers are up your arse

5. lots of missels are flying but no bodies in range

6.your down 4 players because your Victors are capping

7.your team memebers believe they can shoot through you (magic bullit theory)

8 every body on your team is packing mg's

9. at least 1 of your team members is convinced that if they hide until everybody on their team is dead, they can waltz in and clean up.

10. some one on your team asks what key makes it go forward.

Edited by ecued, 26 July 2013 - 04:42 AM.


#2 Ragnar Darkmane

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Posted 26 July 2013 - 04:53 AM

Sounds like a typical experience in the ELO hell. I hate it when matchmaking throws me into one of those teams "to balance them out". Too bad there is only so much you can balance out when half your team does not even manage to deal more than 80 damage.

Edited by Ragnar Darkmane, 26 July 2013 - 04:54 AM.


#3 Joseph Mallan

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Posted 26 July 2013 - 04:54 AM

Points for referencing Planet of the Apes.

#4 warner2

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Posted 26 July 2013 - 04:55 AM

11. A Stalker goes into the cave on frozen city on his own
12. You're only light 'mech follows right behind your're only Atlas D-DC
13. You're only two light 'mechs are separated by 1000 metres within 15 seconds of the drop starting

It would be better to reverse this, and list the things you spot that indicate the people on your team actually know what they're doing.

#5 scJazz

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Posted 26 July 2013 - 05:36 AM

-You're in a Conquest match and the only way to describe your teams movement is Roaches scattering in the light
-The lights and mediums on your team scream "YARR" and charge over Coward's Ridge in Frozen City
-It appears that the R Key is broken on everyone's keyboard but your own
-The Stalker pilot says "Lock Targets Plz... LRMs here"

#6 SR Nyx

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Posted 26 July 2013 - 05:40 AM

View Postecued, on 26 July 2013 - 04:40 AM, said:

7.your team memebers believe they can shoot through you (magic bullit theory)



Ive only been playing this game for a couple days and already laugh at this list because it's so true. Unfortunately im guilty of a couple of these as well. To the poor guy on my team last night who I accidentally applied two EPPC blasts to the back of your head, I apologize.

#7 Tolkien

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Posted 26 July 2013 - 05:47 AM

Number 16> Your team mates spam chat messages about how bad everyone else is, that indicate low intelligence or poor education.

Examples include confusing they are = they're with their, and bullet with "bullit" as in 'Magic bullet theory.'

Points for referencing JFK, an inaccurate but entertaining movie. (Note, if this was actually a reference to Seinfeld and the magic loogie theory the points will have to be taken back and burnt.)

Edited by Tolkien, 26 July 2013 - 05:53 AM.


#8 VIPER2207

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Posted 26 July 2013 - 05:53 AM

- the STK-3F starting next to you on tourmaline shuts down 2 seconds after match began due to overheating, because he alpha-striked his hexa-(ER)PPCs into the sky

#9 FireSlade

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Posted 26 July 2013 - 06:16 AM

How about 30 seconds into the match one of your teammates dies due to overheating and then goes "WTF why did i die no one shot me" then rage quits. Just saw this one over the last week. This and some other really stupid thing have been disheartening to think that my ELO dropped so low that I am being stuck with people that do not know how to play. Teach me to abuse the meta.

Edited by FireSlade, 26 July 2013 - 06:16 AM.


#10 EyeDie I

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Posted 26 July 2013 - 06:19 AM

i cant find the planet of the apes reference.

#11 Tarl Cabot

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Posted 26 July 2013 - 06:22 AM

Quote

3.7 of the 8 assaults on your team are chasing the jenner (jenner fever)


NO.. that is squirrel hunting. everyone chasing a light/cicada :)

Edited by Tarl Cabot, 26 July 2013 - 06:31 AM.


#12 Tolkien

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Posted 26 July 2013 - 06:24 AM

View PostEyeDie I, on 26 July 2013 - 06:19 AM, said:

i cant find the planet of the apes reference.


It's in his signature. "...dirty ape."

#13 ecued

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Posted 26 July 2013 - 07:23 AM

sorry for the mispelling tolkien, didn't realize some **** retentive pilot would fail me for spelling. as for the jfk refrence, the majic "bullet" theory was tha actual warren commission reports explanation for that whole ordeal. as for fiction, everything donald sutherland said at the end of the movie was spot on. its funny how people think that this stuff is so far fetched, but if you look at history, most of what that movie said was based on facts and testimony. once again, i appalogize for any inconvenience for spelling, sometimes my dislexia gets the better of me. i will have my posts spell checked after this one by national spelling bee champions...i promise

and one more i just encountered today, team members wants to discuss builds in game chat, because he died 1 minute into the game, and gets mad when no one responds

Edited by ecued, 26 July 2013 - 07:27 AM.


#14 Koniving

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Posted 26 July 2013 - 07:46 AM

View Postecued, on 26 July 2013 - 04:40 AM, said:

3.7 of the 8 assaults on your team are chasing the jenner (jenner fever)


For me, this is typically 7 out of 8 chasing a spider.

View Postecued, on 26 July 2013 - 04:40 AM, said:

8 every body on your team is packing mg's


Provided these people back up the MGs with either ER PPCs (JM6-DD), pulse lasers (Spiders), or any form of lasers and cannons (DRG 5N, HBK-4G), then I'd be extremely confident in our chances of winning. I have never known a team loaded with MGs to lose, as currently they can deal non-crit-slot damage spikes of up to 3 per bullet (less than 2% chance). I've known just having 6 SL and 2 MG to literally strip an enemy Atlas of his AC/20 in an instant after his armor fails. Most mechs are rendered weaponless within seconds of facing my MG rigs when their armor is low ahead of time.

While I did great with the 0.04 damage per bullet, 0.4 damage per second MGs, I failed epically with the 0.8 per second MGs, only to discover why with the 1.0 damage per second MGs.

(With the 0.4 ones I used flamers, always on target -- averages in the 400 and 500 damage ranges. 0.8 ones I used other weapons and so I could see the particle bullet trail, and I'd try to lead it missing 90% of the time and I'd be in the low 300s but only thanks to having autocannons or PPCs too. Finally with the 1.0 ones after talking with Prosperity Park, I learned there was a reason MGs were upgraded with energy weapons when it came to Host State Rewind lag compensation. MGs hitscan like lasers, the shots are instant, there is no leading, no travel time, just hold target click and watch it die. Now I hit high damage scores in the 800s on great matches with a 2 MG, 6 SL Firebrand mech. The high is even better and with far more MG-induced kills with a twin ER PPC, 6 MG JM6-DD.)

#15 Hebdomas

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Posted 26 July 2013 - 07:57 AM

You're playing conquest and your lights and/or Cicada refuse to cap anything. Even at the beginning of a match.

#16 oldradagast

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Posted 26 July 2013 - 08:14 AM

1) Your team's Atlas fence-posts within easy line of sight of the enemy and starts lobbing LRM's into buildings while taking alpha's to the face.

2) Anyone on your team is playing an LRM boat with no back-up weapons.

3) You have more than 4 Atlas on your team. No idea why, but this seems to happen without fail, especially if they are DDC's.

4) Role-reversal: the Lights and Mediums charge the enemy lines while the Heavies and Assaults cap.

5) Lone Rangers: mechs that break away from the group almost immediately to run off and die alone for no reason.

6) (Only applies once you're dead thanks to a "great" team) You spectate on any of the following: assaults being circled-strafed to death who still have Arm Lock turned on... amazing builds like an Atlas with nothing but 2 PPC's or an AWS-8T with 2 LRM20's, and that's it... and let's not forget unharmed assaults that are somehow half-way across the map, wandering around as far away from the fight or a cap point as possible.

Yep, it's great at times!

Edited by oldradagast, 26 July 2013 - 08:14 AM.


#17 Tolkien

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Posted 26 July 2013 - 10:07 AM

View Postecued, on 26 July 2013 - 07:23 AM, said:

sorry for the mispelling tolkien, didn't realize some **** retentive pilot would fail me for spelling. as for the jfk refrence, the majic "bullet" theory was tha actual warren commission reports explanation for that whole ordeal. as for fiction, everything donald sutherland said at the end of the movie was spot on. its funny how people think that this stuff is so far fetched, but if you look at history, most of what that movie said was based on facts and testimony. once again, i appalogize for any inconvenience for spelling, sometimes my dislexia gets the better of me. i will have my posts spell checked after this one by national spelling bee champions...i promise

and one more i just encountered today, team members wants to discuss builds in game chat, because he died 1 minute into the game, and gets mad when no one responds


Yeah it's petty of me, but I haven't reached internet enlightenment yet
Posted Image

As for the JFK reference I am familiar with the history behind it and fall into the school of thought that says there's no way LHW was the only shooter.

(My other tinfoil hat merit badges include believing that the USS liberty was intentionally attacked, that 9/11 had too many coincidences for there not to be something nefarious going on aside the obvious, though I do firmly believe the moon landings were real.)

#18 NecessaryWeevil

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Posted 26 July 2013 - 10:15 AM

I've seen a few of these that puzzle me:

Why shouldn't Stalkers use LRMs?

Isn't it a good thing if your light mechs break off and scout?

Oh, and regarding lights not capping at the beginning of a match:
1) Maybe people are of the opinion that capping at the beginning is pointless since it'll be recapped
2) Capping gets you little to no rewards at the end of a match, especially if you lose. If the game incentivizes damage over capping, guess which we'll prefer?

#19 Hebdomas

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Posted 26 July 2013 - 11:39 AM

View PostNecessaryWeevil, on 26 July 2013 - 10:15 AM, said:

Oh, and regarding lights not capping at the beginning of a match:
1) Maybe people are of the opinion that capping at the beginning is pointless since it'll be recapped
2) Capping gets you little to no rewards at the end of a match, especially if you lose. If the game incentivizes damage over capping, guess which we'll prefer?


The problem is on large maps like Alpine with kappa and theta, and Tourmaline with epsilon and kappa. If you don't take one of those bases and your enemy does (and they probably will) you're already behind in the count. You want to stay competitive count/cap wise so you have the option of winning by cap if you can't find the last enemy mech which is probably an ECM Spider or something annoying.

The reason a light or Cicada should go and cap one of those is because they have the speed. Using Alpine as an example if a light or Cicada goes to cap kappa/theta (the one closest to your base) after the cap they can go speeding off to epsilon where the main battle probably is and join in. If someone else tried to do it like most heavies or assaults they'd be out of the battle for a considerable period. It's a matter of efficiency and making effective use of your team's abilities. I'm not saying that lights and Cicadas can only cap, I'll cap kappa/theta and then regroup for the battle with my Jenner.

You get little xp for a loss, so it makes the most sense to maximize your chances of winning. This includes capping and destroying your enemies. You want both options available in case something goes wrong with one of them.

#20 NecessaryWeevil

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Posted 26 July 2013 - 12:19 PM

Intellectually I realize the importance of capping, and as a light pilot I realize it's my job. What I resent is the reward mechanics not reflecting this importance. For this important action, what do I get?

If I cap any number of bases and we still lose: NOTHING.
If I cap 1 base and we win because of it: 1 cap award.
If I cap 5 bases and we win because of it: 1 cap award.

Now compare this to brawling:

If I get 2 kills and we lose: 2 kill awards.
If I get 5 kills and we lose: 5 kill awards.
If I get 2 kills and we win: 2 kill awards.
If I get 5 kills and we win: 5 kill awards.

So I get fewer rewards for doing my job as a light (capping, scouting) than I do as a heavy/assault (killing).





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