Just use SSRM targeting, but in groups of 5 LRMs, which I call swarms. Swarm patterns are large, thus even when aiming at a specific location, they WILL hit other locations or miss.
Smaller launchers are more tonnage and heat efficient but is greatly effected by AMS.
Larger launchers can get pass AMS but is less efficient in tonnage and heat.
There should be no difference between firing larger and smaller launchers. Small tube counts basically makes larger launchers act like smaller launchers, making them vulnerable to AMS without any of the efficieny bonus. This limits mechs with smaller tube numbers or SRM tubes from being real LRM boats. Of course, small tube numbers but with limit hardpoints, you could still fit LRM/15s and LRM/20s so that your small tube launcher will fire many LRMs, it's just spread across many salvos, making it vulnerable to AMS.
SRM locations on a mech will only be replaced by 5 tubes if LRMs are equipped for that spot.
In doing this, target sharing/GECM/NARC/TAG/BAP will need to be rebalanced:
- Target sharing only happens if you and someone else is equipped with C3 or if a target is hit by NARC/TAG. There will be no C3 master/slave, just equip C3 and all other mechs equipped with C3 will share among them. GECM will stop the sharing of information if within 180m of the targeted mech or will block sharing to/from a C3 equipped mech if an enemy GECM is within 180m. Targets that are picked up by players will show up on the minimap, even if you do not have direct LoS with your own sensors.
- GECM reduces targeting range for the equipped mech by 400m (400m for normal sensors and 800m with BAP). GECM will counter all EW/IW within 180m of a GECM equipped mech (except TAG). This means that BAP within 180m of enemy GECM will get reduced down to 400m and NARC is completely nullified. Artemis will be blocked if targeting a mech that is within 180m of GECM or the Artemis equipped mech itself is within 180m of GECM.
- NARC will last for 30s after being hit. There will be no damage limit to the duration. NARC will increase the chance of swarms to hit torso sections but not effect swarm spread. All mechs will share this target while an active NARC is going.
- TAG will do exactly what it does now, will allow all mechs to target it. The range will be reduced back to 450m. All mechs will share this target while being hit. LRM swarms will be tightened by a small amount but will not change hit location chances.
- Artemis will be greatly tighten LRM swarms and SRMs if the target is within LoS and not effect swarm hit location chances. SSRM targeting speed will not be effected.
- BAP will increase sensor range by 400m, target shutdown mechs within 180m, and get targets outside of LoS within 180m.
What this will do is make LRMs always useful, no matter his/her team layout. But without any team support, LRM users will have to get direct LoS. Teams will no longer share target data unless they bring C3 units, NARC, or TAG. Teams will share target locations on the minimap if another player could target them, but you will not be able to actively target that mech unless your own sensors has LoS, has been NARC/TAG, or shared by C3.
LRMs also will not need to maintain a lock to get the LRMs to the target. Once fired, the lock is maintained unless you can no longer actively target the mech for some reason (loss of direct LoS, GECM, ect). This will allow the LRM user to be able to fire at multiple targets, if need be, or fire and fade back into cover but sensors must be maintained on the target or LRMs will stop homing. Target decay time is included in this.
After doing this, direct fire weapons will need their weapons damage spread out in some fashion, also. I would suggest Homeless Bill's suggestion for direct fire weapons.
Personally, this is what I would do to the entire LRM meta. They will always be useful if the LRM user can get direct LoS and maintain sensor range/LoS. If not, the LRM user will need help from team mates to fire indirect LRMs. LRM damage will be randomized just like SSRMs, but in swarms. Smaller/larger launchers have no baring on how well they aim, it's 100% just a tonnage/heat efficiency vs. # of hardpoints for Missile Hardpoints vs. how big a salvo (# of swarms) can be when targeting an AMS mech.
AECM, in the future, will do everything GECM will do, except instead of reducing sensor range, actively targeted mechs can not be locked on. This is extended to other mechs within 180m range of the AECM equipped mech.
Edited by Zyllos, 25 July 2013 - 06:51 AM.